Files
flatrender/services/payment/vendor/github.com/google/uuid/version1.go
T
soroush.asadi ec51e87d2d feat(payment): standalone ZarinPal broker on pay.flatrender.ir
A generic multi-client payment gateway so FlatRender, meezi.ir and
bargevasat.ir can all pay through ZarinPal's single verified callback
domain (pay.flatrender.ir).

New Go service services/payment (clones the notification skeleton +
vendored deps):
- migration 31_payment_broker.sql — `payment` schema: client_apps,
  transactions, webhook_deliveries.
- ZarinPal v4 client ported from the proven identity PaymentService
  (request.json -> StartPay -> verify.json; codes 100/101).
- client API: POST /v1/pay/request + /v1/pay/inquiry, authed by
  X-Api-Key + HMAC body signature; GET /callback/zarinpal (the single
  verified endpoint) verifies, then 302s the user back to the site's
  return_url (signed) and fires a signed, retried webhook.
- per-client ZarinPal merchant override (default = shared merchant);
  amount stored canonically in Rial, unit to ZarinPal env-configurable.
- admin API /v1/admin/* (FlatRender admin JWT): client-app CRUD +
  key issue/rotate + transactions list.

Deploy wiring: payment-svc in docker-compose.v2.yml (host port 1607),
pay.flatrender.ir server block in mirror-nginx conf, ENV_FILE +
README updates (cert SAN + manual migration note).

Admin UI: src/components/admin/PaymentsAdmin.tsx (client apps with
one-time key reveal + rotate, transactions table) + /admin/payments
page + nav link + fa/en strings; pay-admin proxy route to payment-svc.

Docs/SDK: deploy/PAYMENTS.md (integration contract) + deploy/sdk/flatpay.js
(zero-dep Node client + webhook verifier) for meezi/any site.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 23:59:54 +03:30

45 lines
1.2 KiB
Go

// Copyright 2016 Google Inc. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package uuid
import (
"encoding/binary"
)
// NewUUID returns a Version 1 UUID based on the current NodeID and clock
// sequence, and the current time. If the NodeID has not been set by SetNodeID
// or SetNodeInterface then it will be set automatically. If the NodeID cannot
// be set NewUUID returns nil. If clock sequence has not been set by
// SetClockSequence then it will be set automatically. If GetTime fails to
// return the current NewUUID returns nil and an error.
//
// In most cases, New should be used.
func NewUUID() (UUID, error) {
var uuid UUID
now, seq, err := GetTime()
if err != nil {
return uuid, err
}
timeLow := uint32(now & 0xffffffff)
timeMid := uint16((now >> 32) & 0xffff)
timeHi := uint16((now >> 48) & 0x0fff)
timeHi |= 0x1000 // Version 1
binary.BigEndian.PutUint32(uuid[0:], timeLow)
binary.BigEndian.PutUint16(uuid[4:], timeMid)
binary.BigEndian.PutUint16(uuid[6:], timeHi)
binary.BigEndian.PutUint16(uuid[8:], seq)
nodeMu.Lock()
if nodeID == zeroID {
setNodeInterface("")
}
copy(uuid[10:], nodeID[:])
nodeMu.Unlock()
return uuid, nil
}