//go:build !windows // Non-Windows stub so the agent compiles in Linux CI / dev. Render nodes are // Windows-only (After Effects), so real metrics live in metrics_windows.go. package metrics import ( "runtime" "time" ) func CPUPercent(interval time.Duration) int { time.Sleep(0); return 0 } func Memory() (totalMB, availMB int) { return 0, 0 } func Disk(path string) (usedPct, totalGB int) { return 0, 0 } func Cores() int { return runtime.NumCPU() }