feat(payment): standalone ZarinPal broker on pay.flatrender.ir
A generic multi-client payment gateway so FlatRender, meezi.ir and bargevasat.ir can all pay through ZarinPal's single verified callback domain (pay.flatrender.ir). New Go service services/payment (clones the notification skeleton + vendored deps): - migration 31_payment_broker.sql — `payment` schema: client_apps, transactions, webhook_deliveries. - ZarinPal v4 client ported from the proven identity PaymentService (request.json -> StartPay -> verify.json; codes 100/101). - client API: POST /v1/pay/request + /v1/pay/inquiry, authed by X-Api-Key + HMAC body signature; GET /callback/zarinpal (the single verified endpoint) verifies, then 302s the user back to the site's return_url (signed) and fires a signed, retried webhook. - per-client ZarinPal merchant override (default = shared merchant); amount stored canonically in Rial, unit to ZarinPal env-configurable. - admin API /v1/admin/* (FlatRender admin JWT): client-app CRUD + key issue/rotate + transactions list. Deploy wiring: payment-svc in docker-compose.v2.yml (host port 1607), pay.flatrender.ir server block in mirror-nginx conf, ENV_FILE + README updates (cert SAN + manual migration note). Admin UI: src/components/admin/PaymentsAdmin.tsx (client apps with one-time key reveal + rotate, transactions table) + /admin/payments page + nav link + fa/en strings; pay-admin proxy route to payment-svc. Docs/SDK: deploy/PAYMENTS.md (integration contract) + deploy/sdk/flatpay.js (zero-dep Node client + webhook verifier) for meezi/any site. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// Copyright 2016 Google Inc. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package uuid
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import (
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"encoding/binary"
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)
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// NewUUID returns a Version 1 UUID based on the current NodeID and clock
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// sequence, and the current time. If the NodeID has not been set by SetNodeID
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// or SetNodeInterface then it will be set automatically. If the NodeID cannot
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// be set NewUUID returns nil. If clock sequence has not been set by
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// SetClockSequence then it will be set automatically. If GetTime fails to
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// return the current NewUUID returns nil and an error.
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//
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// In most cases, New should be used.
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func NewUUID() (UUID, error) {
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var uuid UUID
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now, seq, err := GetTime()
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if err != nil {
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return uuid, err
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}
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timeLow := uint32(now & 0xffffffff)
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timeMid := uint16((now >> 32) & 0xffff)
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timeHi := uint16((now >> 48) & 0x0fff)
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timeHi |= 0x1000 // Version 1
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binary.BigEndian.PutUint32(uuid[0:], timeLow)
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binary.BigEndian.PutUint16(uuid[4:], timeMid)
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binary.BigEndian.PutUint16(uuid[6:], timeHi)
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binary.BigEndian.PutUint16(uuid[8:], seq)
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nodeMu.Lock()
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if nodeID == zeroID {
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setNodeInterface("")
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}
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copy(uuid[10:], nodeID[:])
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nodeMu.Unlock()
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return uuid, nil
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}
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