feat(payment): standalone ZarinPal broker on pay.flatrender.ir
A generic multi-client payment gateway so FlatRender, meezi.ir and bargevasat.ir can all pay through ZarinPal's single verified callback domain (pay.flatrender.ir). New Go service services/payment (clones the notification skeleton + vendored deps): - migration 31_payment_broker.sql — `payment` schema: client_apps, transactions, webhook_deliveries. - ZarinPal v4 client ported from the proven identity PaymentService (request.json -> StartPay -> verify.json; codes 100/101). - client API: POST /v1/pay/request + /v1/pay/inquiry, authed by X-Api-Key + HMAC body signature; GET /callback/zarinpal (the single verified endpoint) verifies, then 302s the user back to the site's return_url (signed) and fires a signed, retried webhook. - per-client ZarinPal merchant override (default = shared merchant); amount stored canonically in Rial, unit to ZarinPal env-configurable. - admin API /v1/admin/* (FlatRender admin JWT): client-app CRUD + key issue/rotate + transactions list. Deploy wiring: payment-svc in docker-compose.v2.yml (host port 1607), pay.flatrender.ir server block in mirror-nginx conf, ENV_FILE + README updates (cert SAN + manual migration note). Admin UI: src/components/admin/PaymentsAdmin.tsx (client apps with one-time key reveal + rotate, transactions table) + /admin/payments page + nav link + fa/en strings; pay-admin proxy route to payment-svc. Docs/SDK: deploy/PAYMENTS.md (integration contract) + deploy/sdk/flatpay.js (zero-dep Node client + webhook verifier) for meezi/any site. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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/*
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* Copyright 2021 ByteDance Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package option
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var (
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// DefaultDecoderBufferSize is the initial buffer size of StreamDecoder
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DefaultDecoderBufferSize uint = 128 * 1024
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// DefaultEncoderBufferSize is the initial buffer size of Encoder
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DefaultEncoderBufferSize uint = 128 * 1024
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)
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// CompileOptions includes all options for encoder or decoder compiler.
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type CompileOptions struct {
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// the maximum depth for compilation inline
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MaxInlineDepth int
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// the loop times for recursively pretouch
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RecursiveDepth int
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}
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var (
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// Default value(3) means the compiler only inline 3 layers of nested struct.
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// when the depth exceeds, the compiler will recurse
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// and compile subsequent structs when they are decoded
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DefaultMaxInlineDepth = 3
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// Default value(1) means `Pretouch()` will be recursively executed once,
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// if any nested struct is left (depth exceeds MaxInlineDepth)
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DefaultRecursiveDepth = 1
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)
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// DefaultCompileOptions set default compile options.
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func DefaultCompileOptions() CompileOptions {
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return CompileOptions{
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RecursiveDepth: DefaultRecursiveDepth,
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MaxInlineDepth: DefaultMaxInlineDepth,
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}
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}
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// CompileOption is a function used to change DefaultCompileOptions.
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type CompileOption func(o *CompileOptions)
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// WithCompileRecursiveDepth sets the loop times of recursive pretouch
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// in both decoder and encoder,
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// for both concrete type and its pointer type.
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//
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// For deep nested struct (depth exceeds MaxInlineDepth),
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// try to set more loops to completely compile,
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// thus reduce JIT unstability in the first hit.
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func WithCompileRecursiveDepth(loop int) CompileOption {
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return func(o *CompileOptions) {
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if loop < 0 {
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panic("loop must be >= 0")
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}
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o.RecursiveDepth = loop
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}
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}
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// WithCompileMaxInlineDepth sets the max depth of inline compile
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// in decoder and encoder.
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//
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// For large nested struct, try to set smaller depth to reduce compiling time.
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func WithCompileMaxInlineDepth(depth int) CompileOption {
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return func(o *CompileOptions) {
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if depth <= 0 {
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panic("depth must be > 0")
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}
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o.MaxInlineDepth = depth
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}
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}
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