feat(payment): standalone ZarinPal broker on pay.flatrender.ir

A generic multi-client payment gateway so FlatRender, meezi.ir and
bargevasat.ir can all pay through ZarinPal's single verified callback
domain (pay.flatrender.ir).

New Go service services/payment (clones the notification skeleton +
vendored deps):
- migration 31_payment_broker.sql — `payment` schema: client_apps,
  transactions, webhook_deliveries.
- ZarinPal v4 client ported from the proven identity PaymentService
  (request.json -> StartPay -> verify.json; codes 100/101).
- client API: POST /v1/pay/request + /v1/pay/inquiry, authed by
  X-Api-Key + HMAC body signature; GET /callback/zarinpal (the single
  verified endpoint) verifies, then 302s the user back to the site's
  return_url (signed) and fires a signed, retried webhook.
- per-client ZarinPal merchant override (default = shared merchant);
  amount stored canonically in Rial, unit to ZarinPal env-configurable.
- admin API /v1/admin/* (FlatRender admin JWT): client-app CRUD +
  key issue/rotate + transactions list.

Deploy wiring: payment-svc in docker-compose.v2.yml (host port 1607),
pay.flatrender.ir server block in mirror-nginx conf, ENV_FILE +
README updates (cert SAN + manual migration note).

Admin UI: src/components/admin/PaymentsAdmin.tsx (client apps with
one-time key reveal + rotate, transactions table) + /admin/payments
page + nav link + fa/en strings; pay-admin proxy route to payment-svc.

Docs/SDK: deploy/PAYMENTS.md (integration contract) + deploy/sdk/flatpay.js
(zero-dep Node client + webhook verifier) for meezi/any site.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-15 23:59:54 +03:30
parent 896ce3dfa9
commit ec51e87d2d
1830 changed files with 899129 additions and 8 deletions
+86
View File
@@ -0,0 +1,86 @@
/*
* Copyright 2021 ByteDance Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package option
var (
// DefaultDecoderBufferSize is the initial buffer size of StreamDecoder
DefaultDecoderBufferSize uint = 128 * 1024
// DefaultEncoderBufferSize is the initial buffer size of Encoder
DefaultEncoderBufferSize uint = 128 * 1024
)
// CompileOptions includes all options for encoder or decoder compiler.
type CompileOptions struct {
// the maximum depth for compilation inline
MaxInlineDepth int
// the loop times for recursively pretouch
RecursiveDepth int
}
var (
// Default value(3) means the compiler only inline 3 layers of nested struct.
// when the depth exceeds, the compiler will recurse
// and compile subsequent structs when they are decoded
DefaultMaxInlineDepth = 3
// Default value(1) means `Pretouch()` will be recursively executed once,
// if any nested struct is left (depth exceeds MaxInlineDepth)
DefaultRecursiveDepth = 1
)
// DefaultCompileOptions set default compile options.
func DefaultCompileOptions() CompileOptions {
return CompileOptions{
RecursiveDepth: DefaultRecursiveDepth,
MaxInlineDepth: DefaultMaxInlineDepth,
}
}
// CompileOption is a function used to change DefaultCompileOptions.
type CompileOption func(o *CompileOptions)
// WithCompileRecursiveDepth sets the loop times of recursive pretouch
// in both decoder and encoder,
// for both concrete type and its pointer type.
//
// For deep nested struct (depth exceeds MaxInlineDepth),
// try to set more loops to completely compile,
// thus reduce JIT unstability in the first hit.
func WithCompileRecursiveDepth(loop int) CompileOption {
return func(o *CompileOptions) {
if loop < 0 {
panic("loop must be >= 0")
}
o.RecursiveDepth = loop
}
}
// WithCompileMaxInlineDepth sets the max depth of inline compile
// in decoder and encoder.
//
// For large nested struct, try to set smaller depth to reduce compiling time.
func WithCompileMaxInlineDepth(depth int) CompileOption {
return func(o *CompileOptions) {
if depth <= 0 {
panic("depth must be > 0")
}
o.MaxInlineDepth = depth
}
}