feat: V2 microservices stack — backend services, gateway, JWT auth

Add full V2 architecture: identity, content, studio (.NET 10) and file,
render, notification, gateway (Go) services with vendored deps, plus DB
migrations, event/API contracts, and an init-db script.

Wire the Next.js frontend to the gateway: server-side JWT auth routes
(login/register/refresh/logout/me), gateway fetch helper, and session/
cookie/jwt helpers under src/lib.

Containerize the stack via docker-compose.v2.yml and per-service
Dockerfiles. Base images resolve through a Nexus mirror (Docker Hub) and
MCR directly; npm/NuGet pull from Nexus groups. Self-host fonts via
next/font/local to avoid Google Fonts (geo-blocked).

Add CI workflow and ignore .env.v2, *.stackdump, and .NET bin/obj.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-05-29 23:29:31 +03:30
parent 53ea78a00d
commit 90ac0b81d1
7636 changed files with 3707504 additions and 240 deletions
@@ -0,0 +1,86 @@
/*
* Copyright 2021 ByteDance Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package option
var (
// DefaultDecoderBufferSize is the initial buffer size of StreamDecoder
DefaultDecoderBufferSize uint = 128 * 1024
// DefaultEncoderBufferSize is the initial buffer size of Encoder
DefaultEncoderBufferSize uint = 128 * 1024
)
// CompileOptions includes all options for encoder or decoder compiler.
type CompileOptions struct {
// the maximum depth for compilation inline
MaxInlineDepth int
// the loop times for recursively pretouch
RecursiveDepth int
}
var (
// Default value(3) means the compiler only inline 3 layers of nested struct.
// when the depth exceeds, the compiler will recurse
// and compile subsequent structs when they are decoded
DefaultMaxInlineDepth = 3
// Default value(1) means `Pretouch()` will be recursively executed once,
// if any nested struct is left (depth exceeds MaxInlineDepth)
DefaultRecursiveDepth = 1
)
// DefaultCompileOptions set default compile options.
func DefaultCompileOptions() CompileOptions {
return CompileOptions{
RecursiveDepth: DefaultRecursiveDepth,
MaxInlineDepth: DefaultMaxInlineDepth,
}
}
// CompileOption is a function used to change DefaultCompileOptions.
type CompileOption func(o *CompileOptions)
// WithCompileRecursiveDepth sets the loop times of recursive pretouch
// in both decoder and encoder,
// for both concrete type and its pointer type.
//
// For deep nested struct (depth exceeds MaxInlineDepth),
// try to set more loops to completely compile,
// thus reduce JIT unstability in the first hit.
func WithCompileRecursiveDepth(loop int) CompileOption {
return func(o *CompileOptions) {
if loop < 0 {
panic("loop must be >= 0")
}
o.RecursiveDepth = loop
}
}
// WithCompileMaxInlineDepth sets the max depth of inline compile
// in decoder and encoder.
//
// For large nested struct, try to set smaller depth to reduce compiling time.
func WithCompileMaxInlineDepth(depth int) CompileOption {
return func(o *CompileOptions) {
if depth <= 0 {
panic("depth must be > 0")
}
o.MaxInlineDepth = depth
}
}