feat(render): full-screen render page, one-active-render limit, app-wide progress
Build backend images / build content-svc (push) Failing after 14s
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Build backend images / build gateway (push) Failing after 1m43s
Build backend images / build identity-svc (push) Failing after 3m0s
Build backend images / build notification-svc (push) Failing after 51s
Build backend images / build render-svc (push) Failing after 1m3s
Build backend images / build studio-svc (push) Failing after 1m1s

Concurrent-render ceiling (a user runs 1 render at a time unless granted more):
- Identity: TokenService emits max_renders claim from User.ParallelRenderingCeiling
- Identity: admin POST /v1/users/{id}/render-slots (AdminService.SetRenderSlotsAsync,
  clamped 1..50) — gamification or admin raises a user's ceiling
- render-svc: middleware reads max_renders (default 1); CreateJob rejects with 409
  active_render_limit when active jobs >= ceiling
- render-svc: db.CountActiveJobs + ListActiveJobs; GET /v1/renders/active returns
  in-flight renders + can_start_new

Full-screen render page (replaces the modal):
- /studio/render/[projectId]: config (resolution/fps) → live preview + progress →
  download; resumes this project's in-flight render on mount; blocks when another
  render is active; reads ?preset=
- StudioTopBar export menu now navigates to the page; RenderModal deleted (dead)

App-wide minimal progress:
- GlobalRenderProgress pill mounted in the locale layout for authed users; polls
  /api/render/active every 4s, shows thumbnail + step + % on every page, click →
  the render page; hidden on the render page and when idle

Admin: UserActions gains a "concurrent render slots" control.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-05 16:48:05 +03:30
parent 2918b7acbf
commit 81912cac66
15 changed files with 667 additions and 349 deletions
+34 -4
View File
@@ -3,6 +3,7 @@ package middleware
import (
"fmt"
"net/http"
"strconv"
"strings"
"github.com/flatrender/render-svc/internal/models"
@@ -12,10 +13,11 @@ import (
)
const (
CtxUserID = "user_id"
CtxTenantID = "tenant_id"
CtxIsAdmin = "is_admin"
CtxRole = "role"
CtxUserID = "user_id"
CtxTenantID = "tenant_id"
CtxIsAdmin = "is_admin"
CtxRole = "role"
CtxMaxRenders = "max_renders"
)
func JWTAuth(secret string) gin.HandlerFunc {
@@ -54,10 +56,25 @@ func JWTAuth(secret string) gin.HandlerFunc {
}
role, _ := claims["role"].(string)
// max_renders: concurrent-render ceiling. Identity emits it as a string;
// also accept a JSON number. Default 1 when absent/unparseable.
maxRenders := 1
switch v := claims["max_renders"].(type) {
case string:
if n, err := strconv.Atoi(v); err == nil && n > 0 {
maxRenders = n
}
case float64:
if v >= 1 {
maxRenders = int(v)
}
}
c.Set(CtxUserID, userID)
c.Set(CtxTenantID, tenantID)
c.Set(CtxIsAdmin, isAdmin)
c.Set(CtxRole, role)
c.Set(CtxMaxRenders, maxRenders)
c.Next()
}
}
@@ -111,3 +128,16 @@ func GetTenantID(c *gin.Context) uuid.UUID {
id, _ := v.(uuid.UUID)
return id
}
// GetMaxRenders returns the user's concurrent-render ceiling (default 1).
func GetMaxRenders(c *gin.Context) int {
v, ok := c.Get(CtxMaxRenders)
if !ok {
return 1
}
n, _ := v.(int)
if n < 1 {
return 1
}
return n
}