feat(render): full-screen render page, one-active-render limit, app-wide progress
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Concurrent-render ceiling (a user runs 1 render at a time unless granted more):
- Identity: TokenService emits max_renders claim from User.ParallelRenderingCeiling
- Identity: admin POST /v1/users/{id}/render-slots (AdminService.SetRenderSlotsAsync,
  clamped 1..50) — gamification or admin raises a user's ceiling
- render-svc: middleware reads max_renders (default 1); CreateJob rejects with 409
  active_render_limit when active jobs >= ceiling
- render-svc: db.CountActiveJobs + ListActiveJobs; GET /v1/renders/active returns
  in-flight renders + can_start_new

Full-screen render page (replaces the modal):
- /studio/render/[projectId]: config (resolution/fps) → live preview + progress →
  download; resumes this project's in-flight render on mount; blocks when another
  render is active; reads ?preset=
- StudioTopBar export menu now navigates to the page; RenderModal deleted (dead)

App-wide minimal progress:
- GlobalRenderProgress pill mounted in the locale layout for authed users; polls
  /api/render/active every 4s, shows thumbnail + step + % on every page, click →
  the render page; hidden on the render page and when idle

Admin: UserActions gains a "concurrent render slots" control.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-05 16:48:05 +03:30
parent 2918b7acbf
commit 81912cac66
15 changed files with 667 additions and 349 deletions
@@ -54,6 +54,39 @@ func (h *RenderHandler) List(c *gin.Context) {
})
}
// GET /v1/renders/active
// Lightweight list of the user's in-flight renders + their ceiling — powers the
// app-wide mini progress widget and the "can I start another render?" check.
func (h *RenderHandler) Active(c *gin.Context) {
userID := middleware.GetUserID(c)
jobs, err := h.store.ListActiveJobs(c.Request.Context(), userID)
if err != nil {
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
return
}
if jobs == nil {
jobs = []*models.RenderJob{}
}
out := make([]gin.H, 0, len(jobs))
for _, j := range jobs {
out = append(out, gin.H{
"id": j.ID,
"saved_project_id": j.SavedProjectID,
"name": j.Name,
"step": j.Step,
"render_progress": j.RenderProgress,
"preview_b64": j.ImagePreviewB64,
"created_at": j.CreatedAt,
})
}
maxRenders := middleware.GetMaxRenders(c)
c.JSON(http.StatusOK, gin.H{
"active": out,
"max_renders": maxRenders,
"can_start_new": len(out) < maxRenders,
})
}
// POST /v1/renders
func (h *RenderHandler) Create(c *gin.Context) {
userID := middleware.GetUserID(c)
@@ -65,6 +98,20 @@ func (h *RenderHandler) Create(c *gin.Context) {
return
}
// Concurrent-render ceiling: a user may run only `max_renders` renders at once
// (default 1; raised by gamification level or an admin grant via the JWT claim).
maxRenders := middleware.GetMaxRenders(c)
active, err := h.store.CountActiveJobs(c.Request.Context(), userID)
if err != nil {
log.Printf("count active jobs failed (allowing render): %v", err)
} else if active >= maxRenders {
c.JSON(http.StatusConflict, models.APIError{
Code: "active_render_limit",
Message: "شما یک رندر در حال انجام دارید. برای شروع رندر جدید صبر کنید تا رندر فعلی کامل شود.",
})
return
}
// Daily render-limit: consume one render charge (0 max = unlimited).
allowed, err := h.identity.Consume(c.Request.Context(), userID)
if err != nil {