feat(render+templates): Remotion engine, 16 branded templates (incl. 3D), seconds pricing, coming-soon
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Render engine
- Add Remotion (code-based) as a 2nd render engine alongside After Effects.
  node-agent dispatches on Job.Engine; RunRemotion maps bindings -> --props,
  renders native then ffmpeg-scales to the quality tier (aspect-preserving).
- content.projects.render_engine + render_remotion_comp (migration 32);
  render-svc claim resolves engine and routes (skips .aep for Remotion).
- Admin TemplatesAdmin gains an engine picker + Remotion composition id field.

Template pack (services/remotion)
- 16 branded, Persian (Vazirmatn), color- and text-editable templates, each in
  3 aspects (16:9 / 1:1 / 9:16): LogoMotion, Opener, InstaPromo, YouTubeIntro,
  Slideshow, HappyBirthday, SalePromo, QuoteCard, EventInvite, Countdown,
  GlitterReveal (editable logo image), NowruzGreeting (animated characters),
  and 4 cinematic 3D templates via @remotion/three (Hero3D, Nowruz3D,
  Birthday3D, Promo3D) with reflections + bloom/DOF/vignette.
- scripts/seed_remotion_templates.py seeds containers/projects/scenes/colors.

Pricing
- Rewrite /pricing to the seconds-based model (charge = length x resolution),
  data-driven from /v1/plans, Toman, broker checkout.

Coming-soon
- Persian experimental-build overlay on all pages (launch date + countdown).

Fixes
- middleware matcher bypasses all static asset paths; catalog mapping passes
  cover image + preview video so real thumbnails render.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-21 15:52:52 +03:30
parent b9b91397b0
commit 4f04f6bf75
137 changed files with 8942 additions and 135 deletions
+36
View File
@@ -666,6 +666,42 @@ func (s *Store) GetTemplateCompName(ctx context.Context, originalProjectID uuid.
return *comp, nil
}
// TemplateRenderConfig describes how a template should be rendered.
type TemplateRenderConfig struct {
// Engine is "AfterEffects" or "Remotion".
Engine string
// CompName is the composition to render: render_aep_comp for AE, or
// render_remotion_comp for Remotion.
CompName string
}
// GetTemplateRenderConfig resolves the render engine + composition for a template.
// For Remotion templates the composition id comes from render_remotion_comp; for
// After Effects it comes from render_aep_comp. Defaults to AfterEffects when the
// render_engine column is missing/empty (older rows pre-migration).
func (s *Store) GetTemplateRenderConfig(ctx context.Context, originalProjectID uuid.UUID) (TemplateRenderConfig, error) {
var engine *string
var aepComp, remotionComp *string
err := s.pool.QueryRow(ctx,
`SELECT render_engine, render_aep_comp, render_remotion_comp
FROM content.projects WHERE id = $1`, originalProjectID).Scan(&engine, &aepComp, &remotionComp)
if err != nil {
return TemplateRenderConfig{}, err
}
cfg := TemplateRenderConfig{Engine: "AfterEffects"}
if engine != nil && *engine != "" {
cfg.Engine = *engine
}
if cfg.Engine == "Remotion" {
if remotionComp != nil {
cfg.CompName = *remotionComp
}
} else if aepComp != nil {
cfg.CompName = *aepComp
}
return cfg, nil
}
// GetRenderBindings returns the user's edited input values for a saved project so the
// node can write them into the AE project before rendering (the render binder). Only
// inputs with a non-empty value are returned (defaults are already in the template).
+10 -4
View File
@@ -282,10 +282,14 @@ func (h *InternalHandler) Claim(c *gin.Context) {
// and reused by every render of that template. A .zip is a full AE project
// bundle (.aep + footage/fonts) the node must extract before rendering.
// Errors are non-fatal — the node agent falls back to mock render when URL is empty.
// Resolve the render engine + composition for this template. Remotion
// templates are code-based and need no .aep download.
rcfg, _ := h.store.GetTemplateRenderConfig(c.Request.Context(), job.OriginalProjectID)
aepURL := ""
isBundle := false
bundleMD5 := ""
if h.minio != nil {
if rcfg.Engine != "Remotion" && h.minio != nil {
candidates := []struct {
name string
bundle bool
@@ -311,11 +315,12 @@ func (h *InternalHandler) Claim(c *gin.Context) {
}
}
// Composition to render (-comp). Non-fatal: empty → node uses the render queue.
compName, _ := h.store.GetTemplateCompName(c.Request.Context(), job.OriginalProjectID)
// Composition to render: AE comp (-comp) or the Remotion composition id.
// Non-fatal: empty → AE node uses the render queue.
compName := rcfg.CompName
// User's edited input values → the node writes them into the AE project before
// rendering (render binder). Non-fatal: empty → renders template defaults.
// rendering, or passes them as Remotion --props. Non-fatal: empty → template defaults.
bindings, _ := h.store.GetRenderBindings(c.Request.Context(), job.SavedProjectID)
c.JSON(http.StatusOK, models.ClaimedJob{
@@ -326,6 +331,7 @@ func (h *InternalHandler) Claim(c *gin.Context) {
FrameRate: job.FrameRate,
HasMusic: job.HasMusic,
HasVoiceover: job.HasVoiceover,
Engine: rcfg.Engine,
AEPDownloadURL: aepURL,
IsBundle: isBundle,
BundleMD5: bundleMD5,
@@ -422,6 +422,9 @@ type ClaimedJob struct {
FrameRate int `json:"frame_rate"`
HasMusic bool `json:"has_music"`
HasVoiceover bool `json:"has_voiceover"`
// Engine selects the render engine: "AfterEffects" (default) or "Remotion".
// For Remotion jobs CompName is the composition id and AEPDownloadURL is empty.
Engine string `json:"engine,omitempty"`
// AEPDownloadURL is a presigned MinIO GET URL for the .aep project file
// (or .zip bundle). Valid for 2 hours. Empty when the template is not yet uploaded.
AEPDownloadURL string `json:"aep_download_url,omitempty"`