feat(render+templates): Remotion engine, 16 branded templates (incl. 3D), seconds pricing, coming-soon
Render engine - Add Remotion (code-based) as a 2nd render engine alongside After Effects. node-agent dispatches on Job.Engine; RunRemotion maps bindings -> --props, renders native then ffmpeg-scales to the quality tier (aspect-preserving). - content.projects.render_engine + render_remotion_comp (migration 32); render-svc claim resolves engine and routes (skips .aep for Remotion). - Admin TemplatesAdmin gains an engine picker + Remotion composition id field. Template pack (services/remotion) - 16 branded, Persian (Vazirmatn), color- and text-editable templates, each in 3 aspects (16:9 / 1:1 / 9:16): LogoMotion, Opener, InstaPromo, YouTubeIntro, Slideshow, HappyBirthday, SalePromo, QuoteCard, EventInvite, Countdown, GlitterReveal (editable logo image), NowruzGreeting (animated characters), and 4 cinematic 3D templates via @remotion/three (Hero3D, Nowruz3D, Birthday3D, Promo3D) with reflections + bloom/DOF/vignette. - scripts/seed_remotion_templates.py seeds containers/projects/scenes/colors. Pricing - Rewrite /pricing to the seconds-based model (charge = length x resolution), data-driven from /v1/plans, Toman, broker checkout. Coming-soon - Persian experimental-build overlay on all pages (launch date + countdown). Fixes - middleware matcher bypasses all static asset paths; catalog mapping passes cover image + preview video so real thumbnails render. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -46,6 +46,11 @@ type Job struct {
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FrameRate int
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HasMusic bool
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HasVoiceover bool
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// Engine selects the render engine: EngineAfterEffects (default, "" treated as
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// AE for backwards-compat) or EngineRemotion (code-based React templates).
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Engine string
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// RemotionDir is the Remotion project root, used only when Engine == EngineRemotion.
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RemotionDir string
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// AEPFilePath is the local path to the downloaded .aep project file.
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// In a full implementation the agent downloads this from MinIO before calling Run.
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AEPFilePath string
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@@ -75,6 +80,12 @@ func Run(ctx context.Context, aePath, workDir string, job *Job, onProgress Progr
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}
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outputPath := filepath.Join(outputDir, "output.mp4")
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// Engine dispatch. Remotion is fully self-contained (Node + Chrome), so it
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// never touches the AE / mock paths below.
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if strings.EqualFold(job.Engine, EngineRemotion) {
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return RunRemotion(ctx, job.RemotionDir, job, outputPath, onProgress, onPreview)
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}
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// Mock render when AE isn't installed (aePath empty) OR when this job has no
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// template project to render (AEPFilePath empty — the template bundle wasn't
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// uploaded/promoted yet). Mock drives progress+preview to completion so the job
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