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flatrender/services/content/FlatRender.ContentSvc/Domain/Entities/Character.cs
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namespace FlatRender.ContentSvc.Domain.Entities;
public class SceneCharacter
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid SceneId { get; set; }
public Scene Scene { get; set; } = default!;
public string Key { get; set; } = default!;
public string Name { get; set; } = default!;
public string? Icon { get; set; }
public int Sort { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
public ICollection<SceneCharacterController> Controllers { get; set; } = [];
}
public class SceneCharacterController
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid SceneCharacterId { get; set; }
public SceneCharacter Character { get; set; } = default!;
public string Name { get; set; } = default!;
public string Key { get; set; } = default!;
public string? DefaultValue { get; set; }
public int Sort { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
public ICollection<SceneControllerOption> Options { get; set; } = [];
}
public class SceneControllerOption
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid ControllerId { get; set; }
public SceneCharacterController Controller { get; set; } = default!;
public string Name { get; set; } = default!;
public string? Icon { get; set; }
public string Value { get; set; } = default!;
public int Sort { get; set; }
}
public class ProjectCharacterController
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid ProjectId { get; set; }
public Project Project { get; set; } = default!;
public string Name { get; set; } = default!;
public string Key { get; set; } = default!;
public int Sort { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
public ICollection<ProjectCharacterControllerOption> Options { get; set; } = [];
}
public class ProjectCharacterControllerOption
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid ControllerId { get; set; }
public ProjectCharacterController Controller { get; set; } = default!;
public string Name { get; set; } = default!;
public string? Icon { get; set; }
public string Value { get; set; } = default!;
public int Sort { get; set; }
}
public class ProjectCharacterPreset
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid ProjectId { get; set; }
public Project Project { get; set; } = default!;
public Guid Key { get; set; } = Guid.NewGuid();
public string Name { get; set; } = default!;
public string? Icon { get; set; }
public int Sort { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
public ICollection<PresetCharacterController> PresetControllers { get; set; } = [];
}
public class PresetCharacterController
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid CharacterPresetId { get; set; }
public ProjectCharacterPreset Preset { get; set; } = default!;
public string Name { get; set; } = default!;
public string Key { get; set; } = default!;
public string Value { get; set; } = default!;
public int Sort { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
}
public class PresetStory
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid ProjectId { get; set; }
public Project Project { get; set; } = default!;
public string Name { get; set; } = default!;
public string? Description { get; set; }
public string? Demo { get; set; }
public Guid? MusicId { get; set; }
public MusicTrack? Music { get; set; }
public string? ScenesSpa { get; set; }
public int Sort { get; set; }
public bool IsPublished { get; set; } = true;
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
public DateTime? DeletedAt { get; set; }
public ICollection<PresetScene> Scenes { get; set; } = [];
}
public class PresetScene
{
public Guid Id { get; set; } = Guid.NewGuid();
public Guid PresetStoryId { get; set; }
public PresetStory Story { get; set; } = default!;
public Guid SceneId { get; set; }
public Scene Scene { get; set; } = default!;
public int Sort { get; set; }
public decimal? DefaultDurationSec { get; set; }
}