fe7a5c481e
Working memory (Memory module's first real code): - MemoryEntry (schema "memory", vector(384), InitialMemory migration); TeamMemory implements the SharedKernel ITeamMemory seam (embed-and-store on write, cosine recall on read); GET /api/memory/search. HashingTextEmbedder promoted to SharedKernel (pure, deterministic; swapped for ONNX/BYOK embedders later behind ITextEmbedder). - Written on approval: Governance's approve stores an Approval/Correction entry per decision. - Read at assembly: the executor recalls the team's top-3 relevant entries; the prompt gains a "# Team memory" section (treated as data, not instructions). The single V1 event trigger: - IAgentDispatcher (SharedKernel) implemented by Assembler's AgentRunDispatcher (shared by the API and triggers). OrgBoard's QaHandoffTrigger: a task hitting done creates a QA task (provenance parent, assigned to the QA agent) and dispatches a run for the team's QA AI seat. Guardrails: Test/Review tasks never re-trigger (no self-cascade) and a task hands off at most once. Audited as handoff.triggered. Analytics — the V1 verdict view: - IBoardStats (SharedKernel) implemented by OrgBoard; GET /api/governance/analytics returns approval rate, avg edit distance, per-agent metrics + edit-distance trend, tasks done. - UI: /analytics — stat cards, per-agent table, recharts edit-distance trend per agent. Verified: build green; ArchitectureTests 8/8; IntegrationTests 42/42 incl. the M6 acceptance end to end — a dev marks a story done → Quill wakes via the handoff (QA task with provenance, assigned to the agent) → drafts a test plan that waits in review → approve records the second agent's edit distance → analytics show approval rate 100%, avg edit distance > 0, and trends for BOTH Aria and Quill; memory written on Aria's corrected approval is recalled into her next prompt; the guardrails hold. Client build green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
27 lines
917 B
C#
27 lines
917 B
C#
using Microsoft.EntityFrameworkCore;
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using TeamUp.Modules.Memory.Domain;
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using TeamUp.SharedKernel.Persistence;
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namespace TeamUp.Modules.Memory.Persistence;
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internal sealed class MemoryDbContext(DbContextOptions<MemoryDbContext> options)
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: DbContext(options), IModuleDbContext
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{
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public DbSet<MemoryEntry> Entries => Set<MemoryEntry>();
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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modelBuilder.HasDefaultSchema("memory");
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modelBuilder.Entity<MemoryEntry>(entry =>
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{
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entry.ToTable("memory_entries");
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entry.HasKey(e => e.Id);
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entry.Property(e => e.Kind).HasConversion<string>().HasMaxLength(20);
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entry.Property(e => e.Content).IsRequired();
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entry.Property(e => e.Embedding).HasColumnType("vector(384)");
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entry.HasIndex(e => new { e.TeamId, e.CreatedAtUtc });
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});
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}
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}
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