M1: OrgBoard — organizations, teams, seats, the board & cartable

OrgBoard module (references SharedKernel only; RBAC via ICurrentUser/IPermissionService):
- Organization, Team, Seat (human/open/ai), WorkItem (board task: type, status, assignee,
  parent) entities; internal OrgBoardDbContext (schema "orgboard") + InitialOrgBoard
  migration; design-time factory. (WorkItem avoids the System.Threading.Tasks.Task clash.)
- Endpoints under /api/orgboard, every mutation permission-checked at the scope chain
  [team, org]: POST /organizations, POST/GET /teams, POST /tasks, GET /board (columns
  backlog->in progress->in review->done), PATCH /tasks/{id}/move, /assign, GET /cartable.

Test isolation: integration tests now use IClassFixture so each class gets its own
pgvector container (the bootstrap-once rule made a shared container collide).

Verified: build green; ArchitectureTests 8/8 (OrgBoard references only SharedKernel);
IntegrationTests 12/12 incl. a new board flow — owner sets up org+team, creates/moves/
assigns a task, sees it on the board and in the cartable; an invited Member can view the
board but is 403'd from creating a team.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-09 11:58:20 +03:30
parent 61991bf6cd
commit e1911f58b1
18 changed files with 1137 additions and 23 deletions
@@ -0,0 +1,34 @@
namespace TeamUp.Modules.OrgBoard.Domain;
/// <summary>The seat-state triad — the load-bearing concept of the UI (human / open / AI).</summary>
internal enum SeatState
{
Human,
Open,
Ai,
}
internal enum WorkItemType
{
Spec,
Story,
Test,
Review,
Release,
}
/// <summary>The board columns: backlog → in progress → in review → done.</summary>
internal enum WorkItemStatus
{
Backlog,
InProgress,
InReview,
Done,
}
internal enum AssigneeKind
{
Unassigned,
Member,
Agent,
}
@@ -0,0 +1,23 @@
using TeamUp.SharedKernel.Domain;
namespace TeamUp.Modules.OrgBoard.Domain;
/// <summary>The company. Its id is the Organization scope that org-level memberships are granted at.</summary>
internal sealed class Organization : Entity
{
public string Name { get; private set; } = null!;
public DateTimeOffset CreatedAtUtc { get; private set; }
private Organization()
{
}
public Organization(Guid id, string name, DateTimeOffset createdAtUtc)
{
Id = id;
Name = name;
CreatedAtUtc = createdAtUtc;
}
public void Rename(string name) => Name = name;
}
@@ -0,0 +1,41 @@
using TeamUp.SharedKernel.Domain;
namespace TeamUp.Modules.OrgBoard.Domain;
/// <summary>A role on a team, in one of three states: human / open / AI. AI seats are configured in M3.</summary>
internal sealed class Seat : Entity
{
public Guid TeamId { get; private set; }
public string RoleName { get; private set; } = null!;
public SeatState State { get; private set; }
public Guid? MemberId { get; private set; }
public Guid? AgentId { get; private set; }
public DateTimeOffset CreatedAtUtc { get; private set; }
private Seat()
{
}
public Seat(Guid teamId, string roleName, SeatState state, DateTimeOffset createdAtUtc, Guid? memberId = null)
{
TeamId = teamId;
RoleName = roleName;
State = state;
MemberId = memberId;
CreatedAtUtc = createdAtUtc;
}
public void AssignMember(Guid memberId)
{
MemberId = memberId;
AgentId = null;
State = SeatState.Human;
}
public void Open()
{
MemberId = null;
AgentId = null;
State = SeatState.Open;
}
}
@@ -0,0 +1,22 @@
using TeamUp.SharedKernel.Domain;
namespace TeamUp.Modules.OrgBoard.Domain;
/// <summary>A team within an organization. Team-level memberships are granted at its id (Team scope).</summary>
internal sealed class Team : Entity
{
public Guid OrganizationId { get; private set; }
public string Name { get; private set; } = null!;
public DateTimeOffset CreatedAtUtc { get; private set; }
private Team()
{
}
public Team(Guid organizationId, string name, DateTimeOffset createdAtUtc)
{
OrganizationId = organizationId;
Name = name;
CreatedAtUtc = createdAtUtc;
}
}
@@ -0,0 +1,64 @@
using TeamUp.SharedKernel.Domain;
namespace TeamUp.Modules.OrgBoard.Domain;
/// <summary>A board task. Humans and AI share this one model — the assignee is a member or an agent.</summary>
internal sealed class WorkItem : Entity
{
public Guid TeamId { get; private set; }
public string Title { get; private set; } = null!;
public string? Description { get; private set; }
public WorkItemType Type { get; private set; }
public WorkItemStatus Status { get; private set; }
public AssigneeKind AssigneeKind { get; private set; }
public Guid? AssigneeId { get; private set; }
public Guid? ParentId { get; private set; }
public Guid CreatedByMemberId { get; private set; }
public DateTimeOffset CreatedAtUtc { get; private set; }
public DateTimeOffset UpdatedAtUtc { get; private set; }
private WorkItem()
{
}
public WorkItem(
Guid teamId,
string title,
string? description,
WorkItemType type,
Guid createdByMemberId,
DateTimeOffset nowUtc,
Guid? parentId = null)
{
TeamId = teamId;
Title = title;
Description = description;
Type = type;
Status = WorkItemStatus.Backlog;
AssigneeKind = AssigneeKind.Unassigned;
CreatedByMemberId = createdByMemberId;
ParentId = parentId;
CreatedAtUtc = nowUtc;
UpdatedAtUtc = nowUtc;
}
public void MoveTo(WorkItemStatus status, DateTimeOffset nowUtc)
{
Status = status;
UpdatedAtUtc = nowUtc;
}
public void AssignToMember(Guid memberId, DateTimeOffset nowUtc)
{
AssigneeKind = AssigneeKind.Member;
AssigneeId = memberId;
UpdatedAtUtc = nowUtc;
}
public void Unassign(DateTimeOffset nowUtc)
{
AssigneeKind = AssigneeKind.Unassigned;
AssigneeId = null;
UpdatedAtUtc = nowUtc;
}
}