Wire skills into agent runs: org-scoped, published-only, org-preferred resolution
ISkillCatalog.GetByKeysAsync now takes the org id and resolves each key within that org's namespace only — the org's own published skill, else a shared builtin (null org), never another org's. Org-owned is preferred over the builtin; only Published (golden-tested) skills are injected; the resolved skill@version is recorded in the prompt heading and run trace. AgentRunExecutor threads context.OrganizationId. SeatsPage now loads the org library (builtins + authored + installed), dedupes to one entry per key, and flags drafts (won't run until published). Verified: ArchitectureTests 8/8, IntegrationTests 48/48 (new SkillRunScopingTests: a run assembles the org's own skill over the builtin of the same key, and another org's same-key skill never leaks in), client build green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -4,15 +4,21 @@ namespace TeamUp.SharedKernel.Ai;
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public sealed record SkillPrompt(
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string Key,
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string Name,
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string Version,
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string Body,
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string PrimaryAction,
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string PrimaryActionRisk,
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IReadOnlyList<string> Roles);
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/// <summary>Resolves skill prompts by key (latest version). Implemented by the Skills module.</summary>
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/// <summary>
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/// Resolves skill prompts for one org's agent run. Each key resolves within that org's namespace
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/// only — the org's own (published) skill, else a shared builtin — never another org's; latest
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/// version, org-owned preferred over builtin. Implemented by the Skills module.
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/// </summary>
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public interface ISkillCatalog
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{
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Task<IReadOnlyList<SkillPrompt>> GetByKeysAsync(
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Guid organizationId,
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IReadOnlyCollection<string> keys,
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CancellationToken cancellationToken = default);
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}
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