Wire skills into agent runs: org-scoped, published-only, org-preferred resolution

ISkillCatalog.GetByKeysAsync now takes the org id and resolves each key within that org's namespace
only — the org's own published skill, else a shared builtin (null org), never another org's. Org-owned
is preferred over the builtin; only Published (golden-tested) skills are injected; the resolved
skill@version is recorded in the prompt heading and run trace. AgentRunExecutor threads
context.OrganizationId. SeatsPage now loads the org library (builtins + authored + installed), dedupes
to one entry per key, and flags drafts (won't run until published).

Verified: ArchitectureTests 8/8, IntegrationTests 48/48 (new SkillRunScopingTests: a run assembles the
org's own skill over the builtin of the same key, and another org's same-key skill never leaks in),
client build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-13 13:35:53 +03:30
parent cca7c68da3
commit 2ebe2808be
6 changed files with 216 additions and 9 deletions
+8 -3
View File
@@ -105,7 +105,12 @@ export function SeatsPage() {
if (!organizationId) return
void run(async () => {
setTeams(await api.get<Team[]>(`/api/orgboard/teams?organizationId=${organizationId}`))
setSkills(await api.get<Skill[]>('/api/skills/'))
// The org's library = shared builtins + its own authored/installed skills. The API returns
// every version (newest first per key); collapse to one selectable entry per key.
const lib = await api.get<Skill[]>(`/api/skills/?organizationId=${organizationId}`)
const byKey = new Map<string, Skill>()
for (const s of lib) if (!byKey.has(s.skillKey)) byKey.set(s.skillKey, s)
setSkills([...byKey.values()])
await loadConfigs()
})
}, [organizationId, loadConfigs, run])
@@ -359,9 +364,9 @@ export function SeatsPage() {
)}
<div className="flex flex-wrap gap-2">
{skills.map((skill) => (
<button key={skill.skillKey} onClick={() => toggleSkill(skill.skillKey)}>
<button key={skill.skillKey} onClick={() => toggleSkill(skill.skillKey)} title={skill.status !== 'Published' ? 'Draft — add roles + a golden test to publish before an agent can run it' : undefined}>
<Badge variant={agent.skillKeys.includes(skill.skillKey) ? 'default' : 'outline'}>
{skill.name}
{skill.name}{skill.status !== 'Published' ? ' · draft' : ''}
</Badge>
</button>
))}
@@ -39,7 +39,7 @@ internal sealed class AgentRunExecutor(
var context = await contextProvider.GetAsync(run.SeatId, run.WorkItemId, cancellationToken)
?? throw new InvalidOperationException("Agent or task not found for the run.");
var skills = await skillCatalog.GetByKeysAsync(context.SkillKeys, cancellationToken);
var skills = await skillCatalog.GetByKeysAsync(context.OrganizationId, context.SkillKeys, cancellationToken);
// Working memory: recall the team's most relevant decisions/corrections for this task.
var memories = await teamMemory.SearchAsync(
@@ -35,7 +35,7 @@ internal static class PromptAssembler
builder.AppendLine("# Skills");
foreach (var skill in ordered)
{
builder.AppendLine("## " + skill.Name).AppendLine(skill.Body).AppendLine();
builder.AppendLine("## " + skill.Name + " (v" + skill.Version + ")").AppendLine(skill.Body).AppendLine();
}
if (context.Docs.Count > 0)
@@ -69,7 +69,7 @@ internal static class PromptAssembler
{
agent = context.AgentName,
autonomy = context.Autonomy.ToString(),
skills = ordered.Select(s => s.Key).ToArray(),
skills = ordered.Select(s => s.Key + "@" + s.Version).ToArray(),
docs = context.Docs,
memories = memories.Count,
apiConfigId = context.ApiConfigId,
@@ -9,6 +9,7 @@ namespace TeamUp.Modules.Skills.Catalog;
internal sealed class SkillCatalog(SkillsDbContext db) : ISkillCatalog
{
public async Task<IReadOnlyList<SkillPrompt>> GetByKeysAsync(
Guid organizationId,
IReadOnlyCollection<string> keys,
CancellationToken cancellationToken = default)
{
@@ -18,17 +19,28 @@ internal sealed class SkillCatalog(SkillsDbContext db) : ISkillCatalog
}
var wanted = keys.ToHashSet();
var skills = await db.Skills.Where(s => wanted.Contains(s.SkillKey)).ToListAsync(cancellationToken);
// Org-scoped: only this org's own skills or shared builtins (null org) — never another org's.
// Published-only, so a run never executes an ungated (Draft) skill.
var skills = await db.Skills
.Where(s => wanted.Contains(s.SkillKey)
&& s.Status == SkillStatus.Published
&& (s.OrganizationId == organizationId || s.OrganizationId == null))
.ToListAsync(cancellationToken);
return skills
.GroupBy(s => s.SkillKey)
.Select(group => group.OrderByDescending(s => s.Version, StringComparer.Ordinal).First())
.Select(group => group
.OrderByDescending(s => s.OrganizationId == organizationId) // a forked/authored org skill beats the builtin
.ThenByDescending(s => s.Version, StringComparer.Ordinal) // then the latest version in that scope
.First())
.Select(s =>
{
var primary = s.Actions.Count > 0 ? s.Actions[0] : null;
return new SkillPrompt(
s.SkillKey,
s.Name,
s.Version,
s.Body,
primary?.Name ?? "respond",
(primary?.Risk ?? ActionRisk.Draft).ToString(),
@@ -4,15 +4,21 @@ namespace TeamUp.SharedKernel.Ai;
public sealed record SkillPrompt(
string Key,
string Name,
string Version,
string Body,
string PrimaryAction,
string PrimaryActionRisk,
IReadOnlyList<string> Roles);
/// <summary>Resolves skill prompts by key (latest version). Implemented by the Skills module.</summary>
/// <summary>
/// Resolves skill prompts for one org's agent run. Each key resolves within that org's namespace
/// only — the org's own (published) skill, else a shared builtin — never another org's; latest
/// version, org-owned preferred over builtin. Implemented by the Skills module.
/// </summary>
public interface ISkillCatalog
{
Task<IReadOnlyList<SkillPrompt>> GetByKeysAsync(
Guid organizationId,
IReadOnlyCollection<string> keys,
CancellationToken cancellationToken = default);
}
@@ -0,0 +1,184 @@
using System.Net;
using System.Net.Http.Headers;
using System.Net.Http.Json;
using Microsoft.Extensions.DependencyInjection;
using TeamUp.Modules.Assembler.Queue;
using TeamUp.Modules.Assembler.Runtime;
using TeamUp.Modules.Skills.Domain;
using TeamUp.Modules.Skills.Indexing;
using Xunit;
namespace TeamUp.IntegrationTests;
/// <summary>
/// Closes the library → delivery loop: when an AI seat runs a task, the skill bodies assembled into
/// its prompt are resolved within the org's namespace only — the org's own (authored/forked) skill is
/// preferred over the shared builtin of the same key, and another org's same-key skill never leaks in.
/// </summary>
public sealed class SkillRunScopingTests(PostgresFixture postgres) : IClassFixture<PostgresFixture>
{
private const string OrgABody = "ACME_ORG_A_CUSTOM_IMPL_BODY — our house implementation steps.";
private const string OrgBPoison = "ORG_B_POISON_BODY_MUST_NEVER_APPEAR_IN_ANOTHER_ORGS_PROMPT.";
private sealed record BootstrapResponse(string Token, Guid MemberId, Guid OrganizationId);
private sealed record IdResponse(Guid Id);
private sealed record TeamResponse(Guid Id, Guid OrganizationId, string Name);
private sealed record SeatResponse(Guid Id, Guid TeamId, string RoleName, string State, Guid? MemberId, Guid? AgentId);
private sealed record TaskResponse(Guid Id);
private sealed record SyncResult(int Indexed);
private sealed record RunResponse(
Guid Id, Guid SeatId, Guid WorkItemId, Guid? AgentId, string Status,
string? ActionType, string? ActionRisk, string? Prompt, string? Output, string? Error);
[Fact]
public async Task A_run_assembles_the_orgs_own_skill_over_builtin_and_never_another_orgs()
{
var settings = new Dictionary<string, string?>
{
["GitSource:Provider"] = "filesystem",
["GitSource:Root"] = LocateSkillsDirectory(),
};
await using var factory = new TeamUpWebFactory(postgres.ConnectionString, settings);
using var anon = factory.CreateClient();
var owner = await PostOk<BootstrapResponse>(anon, "/api/identity/bootstrap", new
{
organizationName = "OrgA",
ownerEmail = "owner@alia.test",
ownerDisplayName = "Owner",
ownerPassword = "Passw0rd!",
});
using var client = Authed(factory, owner.Token);
await client.PostAsJsonAsync("/api/orgboard/organizations", new { organizationId = owner.OrganizationId, name = "OrgA" });
var team = await PostOk<TeamResponse>(client, "/api/orgboard/teams", new { organizationId = owner.OrganizationId, name = "IPNOPS" });
var config = await PostOk<IdResponse>(client, "/api/integrations/api-configs", new
{
organizationId = owner.OrganizationId,
name = "Stub",
provider = "stub",
model = "gemini-pro",
apiKey = "sk-demo-key",
});
// The shared builtin "code-implementation" exists (Published) after a sync.
var sync = await PostOk<SyncResult>(client, "/api/skills/sync", new { });
Assert.True(sync.Indexed >= 8);
// Org A authors its OWN "code-implementation" (same key as the builtin) with a distinctive body.
await PostOk<object>(client, "/api/skills/authored", new
{
organizationId = owner.OrganizationId,
skillKey = "code-implementation",
name = "ACME Code Impl",
version = "1.0.0",
summary = "Our house implementation skill.",
roles = new[] { "engineer" },
inputs = (string?)null,
outputs = (string?)null,
actions = new[] { new { name = "implement-code", risk = "draft", description = (string?)null } },
tools = Array.Empty<string>(),
context = Array.Empty<string>(),
visibility = "private",
minTier = "free",
body = OrgABody,
goldenTests = new[] { new { input = "task", expected = "code" } },
});
// A DIFFERENT org publishes its own "code-implementation" — it must never reach org A's prompt.
await SeedSkillAsync(factory, Guid.NewGuid(), "code-implementation", OrgBPoison);
var seat = await PostOk<SeatResponse>(client, "/api/orgboard/seats", new { teamId = team.Id, roleName = "Backend Engineer" });
await client.PostAsJsonAsync($"/api/orgboard/seats/{seat.Id}/agent", new
{
name = "Edison",
monogram = "ED",
autonomy = "Gated",
apiConfigId = config.Id,
skillKeys = new[] { "code-implementation" },
docs = Array.Empty<string>(),
});
var task = await PostOk<TaskResponse>(client, "/api/orgboard/tasks", new
{
teamId = team.Id,
title = "Implement the logout endpoint",
description = "POST /logout clears the session.",
type = "Story",
});
var run = await PostOk<RunResponse>(client, "/api/assembler/runs", new { seatId = seat.Id, workItemId = task.Id });
await DrainOneJob(factory);
var done = await client.GetFromJsonAsync<RunResponse>($"/api/assembler/runs/{run.Id}");
Assert.Equal("Completed", done!.Status);
Assert.Equal("implement-code", done.ActionType);
// The org's own skill body was assembled in — preferred over the builtin of the same key…
Assert.Contains(OrgABody, done.Prompt);
// …and another org's same-key skill never leaked across the tenant boundary.
Assert.DoesNotContain(OrgBPoison, done.Prompt);
}
private static async Task SeedSkillAsync(TeamUpWebFactory factory, Guid orgId, string key, string body)
{
using var scope = factory.Services.CreateScope();
var indexer = scope.ServiceProvider.GetRequiredService<SkillIndexer>();
var manifest = new SkillManifest
{
Id = key,
Name = key,
Version = "1.0.0",
Summary = "another org's skill",
Roles = ["engineer"],
Visibility = "public",
GoldenTests = [new GoldenExample { Input = "task", Expected = "code" }],
};
await indexer.IndexAsync(manifest, body, SkillOwnership.Authored(orgId, Guid.NewGuid()));
}
private static async Task DrainOneJob(TeamUpWebFactory factory)
{
await using var scope = factory.Services.CreateAsyncScope();
var queue = scope.ServiceProvider.GetRequiredService<JobQueue>();
var job = await queue.ClaimNextAsync("test-worker");
Assert.NotNull(job);
await scope.ServiceProvider.GetRequiredService<AgentRunExecutor>().ProcessAsync(job!);
}
private static HttpClient Authed(TeamUpWebFactory factory, string token)
{
var client = factory.CreateClient();
client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", token);
client.DefaultRequestHeaders.Add("X-Skills-Admin-Key", TeamUpWebFactory.PlatformAdminKey);
return client;
}
private static async Task<T> PostOk<T>(HttpClient client, string url, object body)
{
var response = await client.PostAsJsonAsync(url, body);
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var value = await response.Content.ReadFromJsonAsync<T>();
Assert.NotNull(value);
return value!;
}
private static string LocateSkillsDirectory()
{
var dir = new DirectoryInfo(AppContext.BaseDirectory);
while (dir is not null && !File.Exists(Path.Combine(dir.FullName, "TeamUp.slnx")))
{
dir = dir.Parent;
}
Assert.NotNull(dir);
return Path.Combine(dir!.FullName, "skills");
}
}