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Teamup/src/Modules/TeamUp.Modules.OrgBoard/Domain/Agent.cs
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using TeamUp.SharedKernel.Access;
using TeamUp.SharedKernel.Domain;
namespace TeamUp.Modules.OrgBoard.Domain;
/// <summary>
/// The AI staffing an open seat: identity (name, monogram) + matched skill atoms + autonomy +
/// the model config + docs. References Skills by key and the BYOK ApiConfig by id — never reaches
/// into those modules' tables. One agent per seat.
/// </summary>
internal sealed class Agent : Entity
{
public Guid SeatId { get; private set; }
public string Name { get; private set; } = null!;
public string? Monogram { get; private set; }
public Autonomy Autonomy { get; private set; }
public Guid ApiConfigId { get; private set; }
public Guid? FallbackApiConfigId { get; private set; }
public List<string> SkillKeys { get; private set; } = [];
public List<string> Docs { get; private set; } = [];
public DateTimeOffset CreatedAtUtc { get; private set; }
public DateTimeOffset UpdatedAtUtc { get; private set; }
private Agent()
{
}
public Agent(Guid seatId, DateTimeOffset createdAtUtc)
{
SeatId = seatId;
CreatedAtUtc = createdAtUtc;
UpdatedAtUtc = createdAtUtc;
}
public void Configure(
string name,
string? monogram,
Autonomy autonomy,
Guid apiConfigId,
Guid? fallbackApiConfigId,
List<string> skillKeys,
List<string> docs,
DateTimeOffset nowUtc)
{
Name = name;
Monogram = monogram;
Autonomy = autonomy;
ApiConfigId = apiConfigId;
FallbackApiConfigId = fallbackApiConfigId;
SkillKeys = skillKeys;
Docs = docs;
UpdatedAtUtc = nowUtc;
}
}