Files
HokmPlay/src/components/screens/MatchmakingScreen.tsx
T
soroush.asadi e2d0a602b6 Build Hokm card game: offline vs-AI + online social/gamification (mock backend)
- Pure-TS Hokm engine (deal, hakem, trump, tricks, scoring, Kot) + AI bots
- Persian-luxury RTL UI (Next 16 / React 19 / Tailwind v4 / Framer Motion / Zustand)
- Online platform behind OnlineService seam (mock now, .NET SignalR later):
  auth (phone OTP + email/Google), profiles, friends, private rooms with
  partner pick, ranked matchmaking, leaderboard, shop
- Gamification: ranks/leagues, coins, XP/levels, daily rewards, achievements
- i18n fa/en, PWA manifest, engine + gamification sims

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:11:00 +03:30

123 lines
4.0 KiB
TypeScript

"use client";
import { AnimatePresence, motion } from "framer-motion";
import { Loader2 } from "lucide-react";
import { ScreenShell } from "@/components/online/ScreenHeader";
import { useGameStore } from "@/lib/game-store";
import { useOnlineStore } from "@/lib/online-store";
import { useUIStore } from "@/lib/ui-store";
import { useI18n } from "@/lib/i18n";
import { getService } from "@/lib/online/service";
import { avatarEmoji } from "@/lib/online/types";
export function MatchmakingScreen() {
const { t } = useI18n();
const mm = useOnlineStore((s) => s.matchmaking);
const cancelMatchmaking = useOnlineStore((s) => s.cancelMatchmaking);
const newOnlineMatch = useGameStore((s) => s.newOnlineMatch);
const goGame = useUIStore((s) => s.goGame);
const go = useUIStore((s) => s.go);
const ready = mm.phase === "ready";
const slots = [0, 1, 2, 3];
const cancel = async () => {
await cancelMatchmaking();
go("online");
};
const enter = () => {
const players = getService().getMatchPlayers();
if (!players) return;
newOnlineMatch({
players: players.map((p) => ({
displayName: p.displayName,
avatar: p.avatar,
level: p.level,
})),
targetScore: 7,
stake: mm.stake,
ranked: mm.ranked,
});
goGame("home");
};
return (
<ScreenShell>
<div className="flex flex-col items-center justify-center min-h-[80dvh] text-center">
<motion.div
animate={ready ? {} : { rotate: 360 }}
transition={{ repeat: ready ? 0 : Infinity, duration: 2, ease: "linear" }}
className="mb-6"
>
{ready ? (
<span className="text-5xl"></span>
) : (
<Loader2 className="size-12 text-gold-400" />
)}
</motion.div>
<h1 className="gold-text text-2xl font-black">
{ready ? t("mm.ready") : mm.phase === "found" ? t("mm.found") : t("mm.searching")}
</h1>
<div className="grid grid-cols-4 gap-3 mt-8">
{slots.map((i) => {
const p = mm.players[i];
return (
<div
key={i}
className="w-16 h-20 rounded-2xl glass flex flex-col items-center justify-center gap-1"
>
<AnimatePresence mode="wait">
{p ? (
<motion.div
key={p.id}
initial={{ scale: 0, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
className="flex flex-col items-center gap-0.5"
>
<span className="text-2xl">{avatarEmoji(p.avatar)}</span>
<span className="text-[9px] text-cream/70 max-w-14 truncate">
{p.displayName}
</span>
<span className="text-[8px] text-gold-400/70">
{t("common.level")} {p.level}
</span>
</motion.div>
) : (
<motion.span
key="empty"
className="text-cream/20 text-2xl"
animate={{ opacity: [0.2, 0.5, 0.2] }}
transition={{ repeat: Infinity, duration: 1.4 }}
>
?
</motion.span>
)}
</AnimatePresence>
</div>
);
})}
</div>
<div className="mt-10 flex gap-3">
<button onClick={cancel} className="glass rounded-xl px-6 py-3 text-cream/70 hover:text-cream">
{t("mm.cancel")}
</button>
{ready && (
<motion.button
initial={{ scale: 0.8, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
onClick={enter}
className="btn-gold rounded-xl px-8 py-3 text-lg"
>
{t("mm.start")}
</motion.button>
)}
</div>
</div>
</ScreenShell>
);
}