b66e7f77a5
Achievements: generator-driven, now 100+ across 7 categories (added Rulership) mirrored client + server with identical ids/goals/coins. New tracked stats: hakemRounds (be the hakem — incl. "7× Hakem"), roundsWon, plus losses metric. Custom achievement-only sticker packs (Rulership 👑, Firestorm 🔥) with new inline-SVG art (crown-gold, seven-zip, streak-fire), unlocked by hakem_7 / streak_10. Server GameRoom tallies hakem rounds per seat + rounds won per team; client tallies the same for vs-computer/private games (dealId-deduped). Forfeit (surrender): a player can request forfeit; if the teammate is a bot it auto-confirms, otherwise the human teammate gets a confirm/decline prompt (20s timeout). Result: forfeiting with ≥1 round won = normal loss; 0 rounds = Kot. Wired client↔server over the hub (RequestForfeit/ConfirmForfeit/DeclineForfeit + "forfeit" event); offline/vs-computer ends immediately in the store. Flag button + confirm dialogs in the table. Online count: never shows below 50 — live service floors the real count with a drifting believable number (mock base lowered to ~50–170). Matchmaking: real players get a longer priority window (9s) before bots fill; bots now occasionally react after winning a trick (humanize). Coins: starter pack is 95,000 Toman (50k coins); packs rescaled up (server + mock). Verified: dotnet build + tsc + next build clean; sim unlocks 57 achievements/500 matches; live server: starter=95000, a 7-hakem win unlocks hakem_7 + wins_1 with hakemRounds/roundsWon persisted. Images rebuilt on :1500/:1505. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
575 lines
24 KiB
TypeScript
575 lines
24 KiB
TypeScript
// Pure gamification rules: ranks/leagues, rating, XP/levels, coins,
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// daily rewards, achievements. No side effects, no storage — unit-testable.
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import {
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AchievementCategoryDef,
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AchievementCategoryId,
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AchievementDef,
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AchievementMetric,
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AchievementUnlock,
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CardBackDef,
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CardFrontDef,
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LeagueInfo,
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MatchLeague,
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MatchSummary,
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PlayerStats,
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RankTier,
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RankTierId,
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ReactionPackDef,
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RewardResult,
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StickerPackDef,
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TitleDef,
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TitleUnlock,
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UserProfile,
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} from "./types";
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/* ------------------------------- Ranks ------------------------------- */
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export const RANK_TIERS: RankTier[] = [
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{ id: "bronze", nameFa: "برنز", nameEn: "Bronze", floor: 0, color: "#cd7f32" },
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{ id: "silver", nameFa: "نقره", nameEn: "Silver", floor: 1100, color: "#c0c7d0" },
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{ id: "gold", nameFa: "طلا", nameEn: "Gold", floor: 1300, color: "#e6b800" },
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{ id: "platinum", nameFa: "پلاتین", nameEn: "Platinum", floor: 1500, color: "#46c2c2" },
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{ id: "diamond", nameFa: "الماس", nameEn: "Diamond", floor: 1700, color: "#6aa6ff" },
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{ id: "master", nameFa: "استاد", nameEn: "Master", floor: 1900, color: "#c77dff" },
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];
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const ROMAN = ["", "I", "II", "III"];
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export function divisionLabel(division: number | null): string {
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if (division == null) return "";
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return ROMAN[division] ?? "";
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}
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export function tierById(id: RankTierId): RankTier {
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return RANK_TIERS.find((t) => t.id === id) ?? RANK_TIERS[0];
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}
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export function getLeagueInfo(rating: number): LeagueInfo {
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const r = Math.max(0, Math.round(rating));
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let idx = 0;
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for (let i = 0; i < RANK_TIERS.length; i++) {
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if (r >= RANK_TIERS[i].floor) idx = i;
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}
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const tier = RANK_TIERS[idx];
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const isLast = idx === RANK_TIERS.length - 1;
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if (isLast) {
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return { tier, division: null, rating: r, nextThreshold: null, progress: 1 };
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}
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const nextTierFloor = RANK_TIERS[idx + 1].floor;
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const band = nextTierFloor - tier.floor;
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const third = band / 3;
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// division 3 (III) is lowest, 1 (I) is highest
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const within = r - tier.floor;
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let division: number;
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let divStart: number;
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let divEnd: number;
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if (within < third) {
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division = 3;
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divStart = tier.floor;
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divEnd = tier.floor + third;
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} else if (within < 2 * third) {
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division = 2;
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divStart = tier.floor + third;
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divEnd = tier.floor + 2 * third;
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} else {
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division = 1;
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divStart = tier.floor + 2 * third;
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divEnd = nextTierFloor;
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}
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const progress = Math.min(1, Math.max(0, (r - divStart) / (divEnd - divStart)));
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return { tier, division, rating: r, nextThreshold: Math.round(divEnd), progress };
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}
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/* ------------------------------ Rating ------------------------------- */
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const K_FACTOR = 32;
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/** Elo-style rating delta for a ranked match (0 for casual). */
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export function ratingDelta(
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summary: MatchSummary,
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myRating: number,
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oppRating: number
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): number {
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if (!summary.ranked) return 0;
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const expected = 1 / (1 + Math.pow(10, (oppRating - myRating) / 400));
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const score = summary.won ? 1 : 0;
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let delta = K_FACTOR * (score - expected);
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if (summary.won && summary.kotFor) delta += 8;
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if (!summary.won && summary.kotAgainst) delta -= 8;
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const rounded = Math.round(delta);
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// never let a win cost rating or a loss gain it
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if (summary.won) return Math.max(1, rounded);
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return Math.min(-1, rounded);
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}
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/* ------------------------------- Coins ------------------------------- */
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export function coinDelta(summary: MatchSummary): number {
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// Free games (vs computer / private friend rooms) never touch coins.
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if (!summary.ranked) return 0;
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// Ranked: win the stake (+kot bonus scaled to the league), lose the stake.
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// Higher leagues stake more, so wins/losses swing bigger.
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const kotBonus = summary.won && summary.kotFor ? Math.round(summary.stake * 0.4) : 0;
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return (summary.won ? summary.stake : -summary.stake) + kotBonus;
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}
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/* ----------------------------- Leagues ------------------------------- */
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/** Ranked-matchmaking coin entry tiers (the stake you win/lose). */
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export const MATCH_LEAGUES: MatchLeague[] = [
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{ id: "starter", entry: 100, minLevel: 1, color: "#2dd4bf", icon: "🌱", nameFa: "لیگ شروع", nameEn: "Starter", descFa: "ورود ۱۰۰ سکه — مناسب تازهکارها", descEn: "100-coin entry — for newcomers" },
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{ id: "pro", entry: 500, minLevel: 10, color: "#e6b800", icon: "⚔️", nameFa: "لیگ حرفهای", nameEn: "Pro", descFa: "ورود ۵۰۰ سکه — برد و باخت بزرگتر", descEn: "500-coin entry — bigger swings" },
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{ id: "expert", entry: 1000, minLevel: 20, color: "#c77dff", icon: "👑", nameFa: "لیگ استادان", nameEn: "Expert", descFa: "ورود ۱۰۰۰ سکه — برای حرفهایها", descEn: "1000-coin entry — for the best" },
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];
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export function leagueById(id: string): MatchLeague {
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return MATCH_LEAGUES.find((l) => l.id === id) ?? MATCH_LEAGUES[0];
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}
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/* ------------------------------- XP ---------------------------------- */
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/** XP required to advance from `level` to `level + 1`. */
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export function xpNeededForLevel(level: number): number {
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return 100 * level;
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}
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export function matchXp(summary: MatchSummary): number {
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return (
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40 +
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(summary.won ? 80 : 0) +
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summary.tricksWon * 5 +
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(summary.kotFor ? 30 : 0)
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);
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}
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export interface LevelProgress {
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level: number;
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xp: number; // xp within the current level
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leveledUp: boolean;
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}
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export function addXp(level: number, xpInLevel: number, gained: number): LevelProgress {
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let lvl = level;
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let xp = xpInLevel + gained;
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let leveledUp = false;
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while (xp >= xpNeededForLevel(lvl)) {
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xp -= xpNeededForLevel(lvl);
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lvl += 1;
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leveledUp = true;
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}
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return { level: lvl, xp, leveledUp };
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}
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/* --------------------------- Achievements ---------------------------- */
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export const ACHIEVEMENT_CATEGORIES: AchievementCategoryDef[] = [
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{ id: "victory", nameFa: "بردها", nameEn: "Victories", icon: "🏆" },
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{ id: "kot", nameFa: "کُت", nameEn: "Kot", icon: "🔥" },
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{ id: "streak", nameFa: "نوار پیروزی", nameEn: "Streaks", icon: "⚡" },
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{ id: "hakem", nameFa: "حاکمیت", nameEn: "Rulership", icon: "👑" },
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{ id: "level", nameFa: "سطح", nameEn: "Levels", icon: "⭐" },
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{ id: "rank", nameFa: "لیگ", nameEn: "Ranks", icon: "🏅" },
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{ id: "veteran", nameFa: "کارنامه", nameEn: "Veterancy", icon: "🎮" },
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];
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const FA_DIGITS = "۰۱۲۳۴۵۶۷۸۹";
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/** Western → Persian digits, for generated achievement names. */
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export function faNum(n: number): string {
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return String(n).replace(/\d/g, (d) => FA_DIGITS[+d]);
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}
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/** Build a tiered family of achievements for one metric (keeps the list DRY). */
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function tier(
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category: AchievementCategoryId,
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metric: AchievementMetric,
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prefix: string,
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icon: string,
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goals: number[],
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faName: (g: string) => string,
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enName: (g: number) => string,
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faDesc: (g: string) => string,
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enDesc: (g: number) => string
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): AchievementDef[] {
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return goals.map((g) => ({
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id: `${prefix}_${g}`,
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category,
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metric,
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goal: g,
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coinReward: Math.max(100, Math.round((80 + g * 12) / 50) * 50),
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icon,
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nameFa: faName(faNum(g)),
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nameEn: enName(g),
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descFa: faDesc(faNum(g)),
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descEn: enDesc(g),
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}));
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}
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export const ACHIEVEMENTS: AchievementDef[] = [
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...tier("victory", "wins", "wins", "🏆",
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[1, 5, 10, 25, 50, 75, 100, 150, 200, 250, 300, 400, 500, 750, 1000, 2000],
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(g) => `${g} برد`, (g) => `${g} Wins`, (g) => `${g} بازی ببرید`, (g) => `Win ${g} games`),
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...tier("victory", "shutoutWins", "shutout", "🧹", [1, 3, 5, 10, 25, 50, 100],
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(g) => `${g} بار هفت–هیچ`, (g) => `${g}× Sweep`,
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(g) => `${g} بار حریف را ۷–۰ ببرید`, (g) => `Sweep the opponent ${g}×`),
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...tier("kot", "kotsFor", "kot", "🔥", [1, 3, 5, 10, 25, 50, 75, 100, 150, 200, 300, 500],
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(g) => `${g} کُت`, (g) => `${g} Kots`, (g) => `${g} بار حریف را کُت کنید`, (g) => `Inflict ${g} Kots`),
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...tier("streak", "bestWinStreak", "streak", "⚡", [2, 3, 5, 7, 10, 15, 20, 25, 30, 40],
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(g) => `${g} برد پیاپی`, (g) => `${g} Win Streak`,
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(g) => `${g} بازی پشت سر هم ببرید`, (g) => `Win ${g} games in a row`),
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...tier("hakem", "hakemRounds", "hakem", "👑", [7, 25, 50, 100, 250, 500, 1000],
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(g) => `${g} بار حاکم`, (g) => `Hakem ${g}×`,
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(g) => `${g} دست حاکم شوید`, (g) => `Be the hakem in ${g} rounds`),
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...tier("level", "level", "level", "⭐",
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[5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 90, 100],
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(g) => `سطح ${g}`, (g) => `Level ${g}`, (g) => `به سطح ${g} برسید`, (g) => `Reach level ${g}`),
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...tier("veteran", "games", "games", "🎮", [10, 25, 50, 100, 200, 300, 500, 750, 1000, 2000, 5000],
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(g) => `${g} بازی`, (g) => `${g} Games`, (g) => `${g} بازی انجام دهید`, (g) => `Play ${g} games`),
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...tier("veteran", "roundsWon", "rounds", "🎴", [25, 100, 250, 500, 1000, 2000, 5000],
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(g) => `${g} دست برده`, (g) => `${g} Rounds Won`, (g) => `${g} دست ببرید`, (g) => `Win ${g} rounds`),
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...tier("veteran", "tricks", "tricks", "🗂️", [50, 100, 250, 500, 1000, 2500, 5000, 10000],
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(g) => `${g} دستبرد`, (g) => `${g} Tricks`, (g) => `${g} دستبرد بگیرید`, (g) => `Win ${g} tricks`),
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...tier("veteran", "losses", "grit", "🛡️", [10, 50, 100],
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(g) => `${g} باخت`, (g) => `${g} Losses`,
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(g) => `با وجود ${g} باخت ادامه دهید`, (g) => `Persevere through ${g} losses`),
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// ranks (explicit rating floors)
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{ id: "reach_silver", category: "rank", ratingFloor: 1100, goal: 1, coinReward: 200, icon: "🥈", nameFa: "لیگ نقره", nameEn: "Reach Silver", descFa: "به لیگ نقره برسید", descEn: "Reach the Silver league" },
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{ id: "reach_gold", category: "rank", ratingFloor: 1300, goal: 1, coinReward: 500, icon: "🥇", nameFa: "لیگ طلا", nameEn: "Reach Gold", descFa: "به لیگ طلا برسید", descEn: "Reach the Gold league" },
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{ id: "reach_platinum", category: "rank", ratingFloor: 1500, goal: 1, coinReward: 1000, icon: "🛡️", nameFa: "لیگ پلاتین", nameEn: "Reach Platinum", descFa: "به لیگ پلاتین برسید", descEn: "Reach the Platinum league" },
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{ id: "reach_diamond", category: "rank", ratingFloor: 1700, goal: 1, coinReward: 2000, icon: "💠", nameFa: "لیگ الماس", nameEn: "Reach Diamond", descFa: "به لیگ الماس برسید", descEn: "Reach the Diamond league" },
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{ id: "reach_master", category: "rank", ratingFloor: 1900, goal: 1, coinReward: 4000, icon: "👑", nameFa: "لیگ استاد", nameEn: "Reach Master", descFa: "به لیگ استاد برسید", descEn: "Reach the Master league" },
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];
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function metricValue(metric: NonNullable<AchievementDef["metric"]>, stats: PlayerStats, level: number): number {
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switch (metric) {
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case "wins": return stats.wins;
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case "losses": return stats.losses;
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case "kotsFor": return stats.kotsFor;
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case "bestWinStreak": return stats.bestWinStreak;
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case "shutoutWins": return stats.shutoutWins ?? 0;
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case "games": return stats.games;
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case "tricks": return stats.tricks;
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case "hakemRounds": return stats.hakemRounds ?? 0;
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case "roundsWon": return stats.roundsWon ?? 0;
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case "level": return level;
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}
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}
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/** Current raw progress value (0..goal) for an achievement. */
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export function achievementProgress(
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def: AchievementDef,
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stats: PlayerStats,
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rating: number,
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level: number
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): number {
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if (def.ratingFloor != null) return rating >= def.ratingFloor ? def.goal : 0;
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if (!def.metric) return 0;
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return Math.min(def.goal, metricValue(def.metric, stats, level));
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}
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export function achievementById(id: string): AchievementDef | undefined {
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return ACHIEVEMENTS.find((a) => a.id === id);
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}
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/** The sticker pack (if any) that unlocking this achievement grants. */
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export function stickerPackForAchievement(achId: string): StickerPackDef | undefined {
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return STICKER_PACKS.find((p) => p.unlockAchievement === achId);
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}
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/* ------------------------------ Titles ------------------------------- */
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export const TITLES: TitleDef[] = [
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{ id: "novice", nameFa: "تازهکار", nameEn: "Novice", hintFa: "پیشفرض", hintEn: "Default" },
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{ id: "winner", nameFa: "برنده", nameEn: "Winner", hintFa: "۱۰ برد", hintEn: "10 wins" },
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{ id: "expert", nameFa: "خبره", nameEn: "Expert", hintFa: "سطح ۲۵", hintEn: "Level 25" },
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{ id: "kot_master", nameFa: "استاد کُت", nameEn: "Kot Master", hintFa: "۲۵ کُت", hintEn: "25 kots" },
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{ id: "professional", nameFa: "حرفهای", nameEn: "Professional", hintFa: "۵۰ برد", hintEn: "50 wins" },
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{ id: "veteran", nameFa: "کهنهکار", nameEn: "Veteran", hintFa: "سطح ۳۰", hintEn: "Level 30" },
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{ id: "captain", nameFa: "کاپیتان", nameEn: "Captain", hintFa: "۱۰۰ برد", hintEn: "100 wins" },
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{ id: "champion", nameFa: "قهرمان", nameEn: "Champion", hintFa: "لیگ طلا", hintEn: "Gold league" },
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{ id: "leader", nameFa: "فرمانده", nameEn: "Leader", hintFa: "۲۵۰ برد", hintEn: "250 wins" },
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{ id: "legend", nameFa: "اسطوره", nameEn: "Legend", hintFa: "لیگ استاد", hintEn: "Master league" },
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];
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export function titleUnlocked(
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id: string,
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stats: PlayerStats,
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rating: number,
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level: number
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): boolean {
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switch (id) {
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case "novice":
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return true;
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case "winner":
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return stats.wins >= 10;
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case "expert":
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return level >= 25;
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case "kot_master":
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return stats.kotsFor >= 25;
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case "professional":
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return stats.wins >= 50;
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case "veteran":
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return level >= 30;
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case "captain":
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return stats.wins >= 100;
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case "champion":
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return rating >= tierById("gold").floor;
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case "leader":
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return stats.wins >= 250;
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case "legend":
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return rating >= tierById("master").floor;
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default:
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return false;
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}
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}
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/* ---------------------------- Card styles ---------------------------- */
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// Card BACKS (pattern on the reverse of every card).
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export const CARD_BACKS: CardBackDef[] = [
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{ id: "classic", nameFa: "کلاسیک", nameEn: "Classic", c1: "#14274f", c2: "#0a142e", accent: "#d4af37", price: 0, default: true },
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{ id: "sapphire", nameFa: "یاقوت کبود", nameEn: "Sapphire", c1: "#0b3a82", c2: "#06173a", accent: "#6aa6ff", price: 800 },
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{ id: "emerald", nameFa: "زمرد", nameEn: "Emerald", c1: "#0d6b5e", c2: "#062420", accent: "#2dd4bf", price: 1000 },
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{ id: "ruby", nameFa: "یاقوت", nameEn: "Ruby", c1: "#7f1d2e", c2: "#2b0a12", accent: "#ff7a90", price: 0, unlockRating: 1300 }, // earned
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{ id: "royal", nameFa: "سلطنتی", nameEn: "Royal", c1: "#4a1d7f", c2: "#1a0a2e", accent: "#c77dff", price: 0, unlockWins: 50 }, // earned
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];
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// Card FRONTS (the face background/border behind the suit + rank).
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export const CARD_FRONTS: CardFrontDef[] = [
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{ id: "classic", nameFa: "کلاسیک", nameEn: "Classic", bg1: "#fffdf7", bg2: "#f3ead2", border: "rgba(0,0,0,0.12)", price: 0, default: true },
|
||
{ id: "ivory", nameFa: "عاج", nameEn: "Ivory", bg1: "#ffffff", bg2: "#eef2f8", border: "#c9ccd6", price: 600 },
|
||
{ id: "rosegold", nameFa: "رزگلد", nameEn: "Rose Gold", bg1: "#fff1ee", bg2: "#f6d9cf", border: "#d98a72", price: 900 },
|
||
{ id: "parchment", nameFa: "پوستنوشت", nameEn: "Parchment", bg1: "#fbf2d8", bg2: "#efd9a3", border: "#caa84a", price: 0, unlockRating: 1300 }, // earned
|
||
{ id: "mint", nameFa: "نعنایی", nameEn: "Mint", bg1: "#f0fff8", bg2: "#d3f3e3", border: "#57c79a", price: 0, unlockWins: 50 }, // earned
|
||
];
|
||
|
||
export function cardBackById(id: string): CardBackDef {
|
||
return CARD_BACKS.find((c) => c.id === id) ?? CARD_BACKS[0];
|
||
}
|
||
export function cardFrontById(id: string): CardFrontDef {
|
||
return CARD_FRONTS.find((c) => c.id === id) ?? CARD_FRONTS[0];
|
||
}
|
||
|
||
function ownedCosmeticIds(
|
||
defs: { id: string; price: number; default?: boolean; unlockRating?: number; unlockWins?: number }[],
|
||
profile: UserProfile,
|
||
purchased: string[]
|
||
): string[] {
|
||
const ids = new Set<string>();
|
||
for (const d of defs) {
|
||
const earned =
|
||
(d.unlockRating != null && profile.rating >= d.unlockRating) ||
|
||
(d.unlockWins != null && profile.stats.wins >= d.unlockWins);
|
||
if (d.default || earned || purchased.includes(d.id)) ids.add(d.id);
|
||
}
|
||
return [...ids];
|
||
}
|
||
|
||
export function ownedCardBackIds(profile: UserProfile): string[] {
|
||
return ownedCosmeticIds(CARD_BACKS, profile, profile.ownedCardBacks ?? []);
|
||
}
|
||
export function ownedCardFrontIds(profile: UserProfile): string[] {
|
||
return ownedCosmeticIds(CARD_FRONTS, profile, profile.ownedCardFronts ?? []);
|
||
}
|
||
|
||
/* --------------------- Reactions (Sheklak / شکلک) -------------------- */
|
||
|
||
export const REACTION_PACKS: ReactionPackDef[] = [
|
||
{ id: "starter", nameFa: "پایه", nameEn: "Starter", reactions: ["👍", "👏", "😂", "😮"], price: 0, default: true },
|
||
{ id: "emotions", nameFa: "احساسات", nameEn: "Emotions", reactions: ["😎", "😭", "🤯", "🥳", "😍"], price: 600 },
|
||
{ id: "taunt", nameFa: "طعنه", nameEn: "Taunts", reactions: ["😏", "🤡", "🙄", "😴", "🥱"], price: 900 },
|
||
{ id: "champion", nameFa: "قهرمان", nameEn: "Champion", reactions: ["👑", "🏆", "💪", "🔥"], price: 0, unlockRating: 1300 },
|
||
{ id: "legend", nameFa: "اسطوره", nameEn: "Legend", reactions: ["💎", "⚡", "🐐", "🎯"], price: 0, unlockWins: 100 },
|
||
];
|
||
|
||
export function reactionPackById(id: string): ReactionPackDef | undefined {
|
||
return REACTION_PACKS.find((p) => p.id === id);
|
||
}
|
||
|
||
/** Which packs the player currently owns (default + earned + purchased). */
|
||
export function ownedReactionPackIds(profile: UserProfile): string[] {
|
||
const purchased = profile.ownedReactionPacks ?? [];
|
||
const ids = new Set<string>();
|
||
for (const p of REACTION_PACKS) {
|
||
const earned =
|
||
(p.unlockRating != null && profile.rating >= p.unlockRating) ||
|
||
(p.unlockWins != null && profile.stats.wins >= p.unlockWins);
|
||
if (p.default || earned || purchased.includes(p.id)) ids.add(p.id);
|
||
}
|
||
return [...ids];
|
||
}
|
||
|
||
/** Flattened emoji list the player can send. */
|
||
export function ownedReactions(profile: UserProfile): string[] {
|
||
const ids = new Set(ownedReactionPackIds(profile));
|
||
return REACTION_PACKS.filter((p) => ids.has(p.id)).flatMap((p) => p.reactions);
|
||
}
|
||
|
||
/* ------------------------- Sticker packs ----------------------------- */
|
||
|
||
export const STICKER_PACKS: StickerPackDef[] = [
|
||
{ id: "faces", nameFa: "شکلکها", nameEn: "Faces", stickers: ["happy", "sad", "cool", "love", "angry"], price: 0, default: true },
|
||
// Earned by the "Seven–Zip" (7–0 sweep) achievement.
|
||
{ id: "hokm", nameFa: "حکم", nameEn: "Hokm", stickers: ["hokm-badge", "kot-stamp", "crown", "ace-spade"], price: 0, unlockAchievement: "shutout_1" },
|
||
// Earned by the "100 Wins" achievement.
|
||
{ id: "persian", nameFa: "ایرانی", nameEn: "Persian", stickers: ["chai", "afarin", "rose"], price: 700, unlockAchievement: "wins_100" },
|
||
// Earned by the "25 Kots" achievement.
|
||
{ id: "taunt", nameFa: "طعنه", nameEn: "Taunts", stickers: ["clown", "sleep", "weak"], price: 900, unlockAchievement: "kot_25" },
|
||
// Custom packs earned only via achievements.
|
||
{ id: "rulership", nameFa: "حاکمیت", nameEn: "Rulership", stickers: ["crown-gold", "seven-zip"], price: 0, unlockAchievement: "hakem_7" },
|
||
{ id: "firestorm", nameFa: "آتشین", nameEn: "Firestorm", stickers: ["streak-fire"], price: 0, unlockAchievement: "streak_10" },
|
||
];
|
||
|
||
export function stickerPackById(id: string): StickerPackDef | undefined {
|
||
return STICKER_PACKS.find((p) => p.id === id);
|
||
}
|
||
|
||
export function ownedStickerPackIds(profile: UserProfile): string[] {
|
||
const purchased = profile.ownedStickerPacks ?? [];
|
||
const unlocked = profile.unlocked ?? [];
|
||
const ids = new Set<string>();
|
||
for (const p of STICKER_PACKS) {
|
||
const earned =
|
||
(p.unlockRating != null && profile.rating >= p.unlockRating) ||
|
||
(p.unlockWins != null && profile.stats.wins >= p.unlockWins) ||
|
||
(p.unlockAchievement != null && unlocked.includes(p.unlockAchievement));
|
||
if (p.default || earned || purchased.includes(p.id)) ids.add(p.id);
|
||
}
|
||
return [...ids];
|
||
}
|
||
|
||
/** Flattened sticker-id list the player can send. */
|
||
export function ownedStickers(profile: UserProfile): string[] {
|
||
const ids = new Set(ownedStickerPackIds(profile));
|
||
return STICKER_PACKS.filter((p) => ids.has(p.id)).flatMap((p) => p.stickers);
|
||
}
|
||
|
||
/* ---------------------- Apply a match result ------------------------- */
|
||
|
||
function applyStats(stats: PlayerStats, summary: MatchSummary): PlayerStats {
|
||
const wins = stats.wins + (summary.won ? 1 : 0);
|
||
const losses = stats.losses + (summary.won ? 0 : 1);
|
||
const currentWinStreak = summary.won ? stats.currentWinStreak + 1 : 0;
|
||
return {
|
||
games: stats.games + 1,
|
||
wins,
|
||
losses,
|
||
kotsFor: stats.kotsFor + (summary.kotFor ? 1 : 0),
|
||
kotsAgainst: stats.kotsAgainst + (summary.kotAgainst ? 1 : 0),
|
||
tricks: stats.tricks + summary.tricksWon,
|
||
currentWinStreak,
|
||
bestWinStreak: Math.max(stats.bestWinStreak, currentWinStreak),
|
||
shutoutWins: (stats.shutoutWins ?? 0) + (summary.won && summary.shutout ? 1 : 0),
|
||
hakemRounds: (stats.hakemRounds ?? 0) + (summary.hakemRounds ?? 0),
|
||
roundsWon: (stats.roundsWon ?? 0) + (summary.roundsWon ?? 0),
|
||
};
|
||
}
|
||
|
||
/**
|
||
* Apply a finished match to a profile. Returns a new profile + a RewardResult
|
||
* describing every delta for the post-match UI.
|
||
*/
|
||
export function applyMatchResult(
|
||
profile: UserProfile,
|
||
summary: MatchSummary,
|
||
oppRating: number
|
||
): { profile: UserProfile; reward: RewardResult } {
|
||
const ratingBefore = profile.rating;
|
||
const coinsBefore = profile.coins;
|
||
const levelBefore = profile.level;
|
||
|
||
const rDelta = ratingDelta(summary, profile.rating, oppRating);
|
||
const ratingAfter = Math.max(0, ratingBefore + rDelta);
|
||
|
||
const cDelta = coinDelta(summary);
|
||
const xpGain = matchXp(summary);
|
||
const lvl = addXp(profile.level, profile.xp, xpGain);
|
||
|
||
const stats = applyStats(profile.stats, summary);
|
||
|
||
// Evaluate achievements against the new state.
|
||
const achievements = { ...profile.achievements };
|
||
const unlocked = [...profile.unlocked];
|
||
const newAchievements: AchievementUnlock[] = [];
|
||
let achievementCoins = 0;
|
||
for (const def of ACHIEVEMENTS) {
|
||
const prog = achievementProgress(def, stats, ratingAfter, lvl.level);
|
||
achievements[def.id] = prog;
|
||
if (prog >= def.goal && !unlocked.includes(def.id)) {
|
||
unlocked.push(def.id);
|
||
achievementCoins += def.coinReward;
|
||
newAchievements.push({
|
||
id: def.id,
|
||
nameFa: def.nameFa,
|
||
nameEn: def.nameEn,
|
||
icon: def.icon,
|
||
coinReward: def.coinReward,
|
||
});
|
||
}
|
||
}
|
||
|
||
const coinsAfter = Math.max(0, coinsBefore + cDelta + achievementCoins);
|
||
|
||
// Titles unlocked by the new state.
|
||
const ownedTitles = [...(profile.ownedTitles ?? [])];
|
||
const newTitles: TitleUnlock[] = [];
|
||
for (const tdef of TITLES) {
|
||
if (
|
||
titleUnlocked(tdef.id, stats, ratingAfter, lvl.level) &&
|
||
!ownedTitles.includes(tdef.id)
|
||
) {
|
||
ownedTitles.push(tdef.id);
|
||
newTitles.push({ id: tdef.id, nameFa: tdef.nameFa, nameEn: tdef.nameEn });
|
||
}
|
||
}
|
||
|
||
const leagueBefore = getLeagueInfo(ratingBefore);
|
||
const leagueAfter = getLeagueInfo(ratingAfter);
|
||
const tierIndex = (id: RankTierId) => RANK_TIERS.findIndex((t) => t.id === id);
|
||
const rankValue = (l: LeagueInfo) =>
|
||
tierIndex(l.tier.id) * 10 - (l.division ?? 0);
|
||
const promoted = rankValue(leagueAfter) > rankValue(leagueBefore);
|
||
const demoted = rankValue(leagueAfter) < rankValue(leagueBefore);
|
||
|
||
const newProfile: UserProfile = {
|
||
...profile,
|
||
rating: ratingAfter,
|
||
coins: coinsAfter,
|
||
level: lvl.level,
|
||
xp: lvl.xp,
|
||
stats,
|
||
achievements,
|
||
unlocked,
|
||
ownedTitles,
|
||
};
|
||
|
||
const reward: RewardResult = {
|
||
ratingBefore,
|
||
ratingAfter,
|
||
ratingDelta: ratingAfter - ratingBefore,
|
||
coinsBefore,
|
||
coinsAfter,
|
||
coinsDelta: coinsAfter - coinsBefore,
|
||
xpGained: xpGain,
|
||
levelBefore,
|
||
levelAfter: lvl.level,
|
||
leveledUp: lvl.level > levelBefore,
|
||
newAchievements,
|
||
newTitles,
|
||
promoted,
|
||
demoted,
|
||
};
|
||
|
||
return { profile: newProfile, reward };
|
||
}
|
||
|
||
/* --------------------------- Daily reward ---------------------------- */
|
||
|
||
export const DAILY_REWARDS = [100, 150, 200, 300, 400, 500, 1000];
|
||
|
||
export function dailyRewardFor(day: number): number {
|
||
return DAILY_REWARDS[Math.min(day, DAILY_REWARDS.length) - 1] ?? 100;
|
||
}
|