bc695bc8e9253973e03c1431e3df7edb24b3895c
Auth / security
- Rate-limit real SMS OTP sends (dev mode unlimited): 60s resend cooldown,
5 per phone/hour, 300/hour global backstop. OtpService.CheckAndRecordRate;
POST /api/auth/otp/request returns 429 {error,retryAfter}; AuthScreen shows
auth.rateLimited. Knobs in appsettings Sms (Sms__* env).
Private rooms (invite)
- Cancel-invite button on pending seats; friend picker shows presence
(online/offline/in-game, sorted online-first) and flags in-game players.
- Mock invite stays pending ~3.5s and a cancel truly stops the auto-accept
(was a bug that re-seated cancelled invites).
In-game UI
- Scoreboard is compact + shrink-safe (no overflow on narrow screens).
- Played trick cards land dead-center (were ~2px off the corner anchor).
Plus the in-flight typing-indicator work (GameHub, ChatScreen).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This is a Next.js project bootstrapped with create-next-app.
Getting Started
First, run the development server:
npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev
Open http://localhost:3000 with your browser to see the result.
You can start editing the page by modifying app/page.tsx. The page auto-updates as you edit the file.
This project uses next/font to automatically optimize and load Geist, a new font family for Vercel.
Learn More
To learn more about Next.js, take a look at the following resources:
- Next.js Documentation - learn about Next.js features and API.
- Learn Next.js - an interactive Next.js tutorial.
You can check out the Next.js GitHub repository - your feedback and contributions are welcome!
Deploy on Vercel
The easiest way to deploy your Next.js app is to use the Vercel Platform from the creators of Next.js.
Check out our Next.js deployment documentation for more details.
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