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fix(matchmaking): reset phase synchronously to stop stale-ready fast-join
Leaving a match left mm.phase stuck on "ready". On the next league tap,
playLeague navigated to the matchmaking screen before svc.startMatchmaking
(which awaits connect+profile) could emit "searching" — so the screen mounted
with the old "ready" phase and its auto-enter effect instantly dropped the
player into a stale game with no lobby. Reset matchmaking to a fresh "searching"
state synchronously in the store before the async work to close the race.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-20 10:55:56 +03:30
2026-06-04 06:09:11 +03:30
2026-06-04 06:09:11 +03:30

This is a Next.js project bootstrapped with create-next-app.

Getting Started

First, run the development server:

npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev

Open http://localhost:3000 with your browser to see the result.

You can start editing the page by modifying app/page.tsx. The page auto-updates as you edit the file.

This project uses next/font to automatically optimize and load Geist, a new font family for Vercel.

Learn More

To learn more about Next.js, take a look at the following resources:

You can check out the Next.js GitHub repository - your feedback and contributions are welcome!

Deploy on Vercel

The easiest way to deploy your Next.js app is to use the Vercel Platform from the creators of Next.js.

Check out our Next.js deployment documentation for more details.

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