940e2af6d2
The server only sent the queue size to the player who just joined, and the client dropped the count entirely (emitMM ignored s.players). So two friends queuing together never saw each other, even though the server does seat 2+ waiting humans together within ~25s. - Server: BroadcastQueueLocked() pushes the current queue size to EVERY waiting player on join/cancel (not just the joiner). - Client: thread the count through emitMM → MatchmakingState.waiting. - MatchmakingScreen shows "N players in queue" (mm.inQueue) when ≥2 humans wait, so friends can tell they're queued together before bots fill the empty seats. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>