// Pure gamification rules: ranks/leagues, rating, XP/levels, coins, // daily rewards, achievements. No side effects, no storage — unit-testable. import { AchievementCategoryDef, AchievementCategoryId, AchievementDef, AchievementMetric, AchievementUnlock, CardBackDef, CardFrontDef, LeagueInfo, MatchLeague, MatchSummary, PlayerStats, RankTier, RankTierId, ReactionPackDef, RewardResult, StickerPackDef, TitleDef, TitleUnlock, UserProfile, } from "./types"; /* ------------------------------- Ranks ------------------------------- */ export const RANK_TIERS: RankTier[] = [ { id: "bronze", nameFa: "برنز", nameEn: "Bronze", floor: 0, color: "#cd7f32" }, { id: "silver", nameFa: "نقره", nameEn: "Silver", floor: 1100, color: "#c0c7d0" }, { id: "gold", nameFa: "طلا", nameEn: "Gold", floor: 1300, color: "#e6b800" }, { id: "platinum", nameFa: "پلاتین", nameEn: "Platinum", floor: 1500, color: "#46c2c2" }, { id: "diamond", nameFa: "الماس", nameEn: "Diamond", floor: 1700, color: "#6aa6ff" }, { id: "master", nameFa: "استاد", nameEn: "Master", floor: 1900, color: "#c77dff" }, ]; const ROMAN = ["", "I", "II", "III"]; export function divisionLabel(division: number | null): string { if (division == null) return ""; return ROMAN[division] ?? ""; } export function tierById(id: RankTierId): RankTier { return RANK_TIERS.find((t) => t.id === id) ?? RANK_TIERS[0]; } export function getLeagueInfo(rating: number): LeagueInfo { const r = Math.max(0, Math.round(rating)); let idx = 0; for (let i = 0; i < RANK_TIERS.length; i++) { if (r >= RANK_TIERS[i].floor) idx = i; } const tier = RANK_TIERS[idx]; const isLast = idx === RANK_TIERS.length - 1; if (isLast) { return { tier, division: null, rating: r, nextThreshold: null, progress: 1 }; } const nextTierFloor = RANK_TIERS[idx + 1].floor; const band = nextTierFloor - tier.floor; const third = band / 3; // division 3 (III) is lowest, 1 (I) is highest const within = r - tier.floor; let division: number; let divStart: number; let divEnd: number; if (within < third) { division = 3; divStart = tier.floor; divEnd = tier.floor + third; } else if (within < 2 * third) { division = 2; divStart = tier.floor + third; divEnd = tier.floor + 2 * third; } else { division = 1; divStart = tier.floor + 2 * third; divEnd = nextTierFloor; } const progress = Math.min(1, Math.max(0, (r - divStart) / (divEnd - divStart))); return { tier, division, rating: r, nextThreshold: Math.round(divEnd), progress }; } /* ------------------------------ Rating ------------------------------- */ const K_FACTOR = 32; /** Elo-style rating delta for a ranked match (0 for casual). */ export function ratingDelta( summary: MatchSummary, myRating: number, oppRating: number ): number { if (!summary.ranked) return 0; const expected = 1 / (1 + Math.pow(10, (oppRating - myRating) / 400)); const score = summary.won ? 1 : 0; let delta = K_FACTOR * (score - expected); if (summary.won && summary.kotFor) delta += 8; if (!summary.won && summary.kotAgainst) delta -= 8; const rounded = Math.round(delta); // never let a win cost rating or a loss gain it if (summary.won) return Math.max(1, rounded); return Math.min(-1, rounded); } /* ------------------------------- Coins ------------------------------- */ export function coinDelta(summary: MatchSummary): number { // Free games (vs computer / private friend rooms) never touch coins. if (!summary.ranked) return 0; // Ranked: win the stake (+kot bonus scaled to the league), lose the stake. // Higher leagues stake more, so wins/losses swing bigger. const kotBonus = summary.won && summary.kotFor ? Math.round(summary.stake * 0.4) : 0; return (summary.won ? summary.stake : -summary.stake) + kotBonus; } /* ----------------------------- Leagues ------------------------------- */ /** Ranked-matchmaking coin entry tiers (the stake you win/lose). */ export const MATCH_LEAGUES: MatchLeague[] = [ { id: "starter", entry: 100, minLevel: 1, color: "#2dd4bf", icon: "🌱", nameFa: "لیگ شروع", nameEn: "Starter", descFa: "ورود ۱۰۰ سکه — مناسب تازه‌کارها", descEn: "100-coin entry — for newcomers" }, { id: "pro", entry: 500, minLevel: 10, color: "#e6b800", icon: "⚔️", nameFa: "لیگ حرفه‌ای", nameEn: "Pro", descFa: "ورود ۵۰۰ سکه — برد و باخت بزرگ‌تر", descEn: "500-coin entry — bigger swings" }, { id: "expert", entry: 1000, minLevel: 20, color: "#c77dff", icon: "👑", nameFa: "لیگ استادان", nameEn: "Expert", descFa: "ورود ۱۰۰۰ سکه — برای حرفه‌ای‌ها", descEn: "1000-coin entry — for the best" }, ]; export function leagueById(id: string): MatchLeague { return MATCH_LEAGUES.find((l) => l.id === id) ?? MATCH_LEAGUES[0]; } /* ------------------------------- XP ---------------------------------- */ /** XP required to advance from `level` to `level + 1`. */ export function xpNeededForLevel(level: number): number { return 100 * level; } export function matchXp(summary: MatchSummary): number { return ( 40 + (summary.won ? 80 : 0) + summary.tricksWon * 5 + (summary.kotFor ? 30 : 0) ); } export interface LevelProgress { level: number; xp: number; // xp within the current level leveledUp: boolean; } export function addXp(level: number, xpInLevel: number, gained: number): LevelProgress { let lvl = level; let xp = xpInLevel + gained; let leveledUp = false; while (xp >= xpNeededForLevel(lvl)) { xp -= xpNeededForLevel(lvl); lvl += 1; leveledUp = true; } return { level: lvl, xp, leveledUp }; } /* --------------------------- Achievements ---------------------------- */ export const ACHIEVEMENT_CATEGORIES: AchievementCategoryDef[] = [ { id: "victory", nameFa: "بردها", nameEn: "Victories", icon: "🏆" }, { id: "kot", nameFa: "کُت", nameEn: "Kot", icon: "🔥" }, { id: "streak", nameFa: "نوار پیروزی", nameEn: "Streaks", icon: "⚡" }, { id: "hakem", nameFa: "حاکمیت", nameEn: "Rulership", icon: "👑" }, { id: "level", nameFa: "سطح", nameEn: "Levels", icon: "⭐" }, { id: "rank", nameFa: "لیگ", nameEn: "Ranks", icon: "🏅" }, { id: "veteran", nameFa: "کارنامه", nameEn: "Veterancy", icon: "🎮" }, ]; const FA_DIGITS = "۰۱۲۳۴۵۶۷۸۹"; /** Western → Persian digits, for generated achievement names. */ export function faNum(n: number): string { return String(n).replace(/\d/g, (d) => FA_DIGITS[+d]); } /** Build a tiered family of achievements for one metric (keeps the list DRY). */ function tier( category: AchievementCategoryId, metric: AchievementMetric, prefix: string, icon: string, goals: number[], faName: (g: string) => string, enName: (g: number) => string, faDesc: (g: string) => string, enDesc: (g: number) => string ): AchievementDef[] { return goals.map((g) => ({ id: `${prefix}_${g}`, category, metric, goal: g, coinReward: Math.max(100, Math.round((80 + g * 12) / 50) * 50), icon, nameFa: faName(faNum(g)), nameEn: enName(g), descFa: faDesc(faNum(g)), descEn: enDesc(g), })); } export const ACHIEVEMENTS: AchievementDef[] = [ ...tier("victory", "wins", "wins", "🏆", [1, 5, 10, 25, 50, 75, 100, 150, 200, 250, 300, 400, 500, 750, 1000, 2000], (g) => `${g} برد`, (g) => `${g} Wins`, (g) => `${g} بازی ببرید`, (g) => `Win ${g} games`), ...tier("victory", "shutoutWins", "shutout", "🧹", [1, 3, 5, 10, 25, 50, 100], (g) => `${g} بار هفت–هیچ`, (g) => `${g}× Sweep`, (g) => `${g} بار حریف را ۷–۰ ببرید`, (g) => `Sweep the opponent ${g}×`), ...tier("kot", "kotsFor", "kot", "🔥", [1, 3, 5, 10, 25, 50, 75, 100, 150, 200, 300, 500], (g) => `${g} کُت`, (g) => `${g} Kots`, (g) => `${g} بار حریف را کُت کنید`, (g) => `Inflict ${g} Kots`), ...tier("streak", "bestWinStreak", "streak", "⚡", [2, 3, 5, 7, 10, 15, 20, 25, 30, 40], (g) => `${g} برد پیاپی`, (g) => `${g} Win Streak`, (g) => `${g} بازی پشت سر هم ببرید`, (g) => `Win ${g} games in a row`), ...tier("hakem", "hakemRounds", "hakem", "👑", [7, 25, 50, 100, 250, 500, 1000], (g) => `${g} بار حاکم`, (g) => `Hakem ${g}×`, (g) => `${g} دست حاکم شوید`, (g) => `Be the hakem in ${g} rounds`), ...tier("level", "level", "level", "⭐", [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 90, 100], (g) => `سطح ${g}`, (g) => `Level ${g}`, (g) => `به سطح ${g} برسید`, (g) => `Reach level ${g}`), ...tier("veteran", "games", "games", "🎮", [10, 25, 50, 100, 200, 300, 500, 750, 1000, 2000, 5000], (g) => `${g} بازی`, (g) => `${g} Games`, (g) => `${g} بازی انجام دهید`, (g) => `Play ${g} games`), ...tier("veteran", "roundsWon", "rounds", "🎴", [25, 100, 250, 500, 1000, 2000, 5000], (g) => `${g} دست برده`, (g) => `${g} Rounds Won`, (g) => `${g} دست ببرید`, (g) => `Win ${g} rounds`), ...tier("veteran", "tricks", "tricks", "🗂️", [50, 100, 250, 500, 1000, 2500, 5000, 10000], (g) => `${g} دست‌برد`, (g) => `${g} Tricks`, (g) => `${g} دست‌برد بگیرید`, (g) => `Win ${g} tricks`), ...tier("veteran", "losses", "grit", "🛡️", [10, 50, 100], (g) => `${g} باخت`, (g) => `${g} Losses`, (g) => `با وجود ${g} باخت ادامه دهید`, (g) => `Persevere through ${g} losses`), // ranks (explicit rating floors) { id: "reach_silver", category: "rank", ratingFloor: 1100, goal: 1, coinReward: 200, icon: "🥈", nameFa: "لیگ نقره", nameEn: "Reach Silver", descFa: "به لیگ نقره برسید", descEn: "Reach the Silver league" }, { id: "reach_gold", category: "rank", ratingFloor: 1300, goal: 1, coinReward: 500, icon: "🥇", nameFa: "لیگ طلا", nameEn: "Reach Gold", descFa: "به لیگ طلا برسید", descEn: "Reach the Gold league" }, { id: "reach_platinum", category: "rank", ratingFloor: 1500, goal: 1, coinReward: 1000, icon: "🛡️", nameFa: "لیگ پلاتین", nameEn: "Reach Platinum", descFa: "به لیگ پلاتین برسید", descEn: "Reach the Platinum league" }, { id: "reach_diamond", category: "rank", ratingFloor: 1700, goal: 1, coinReward: 2000, icon: "💠", nameFa: "لیگ الماس", nameEn: "Reach Diamond", descFa: "به لیگ الماس برسید", descEn: "Reach the Diamond league" }, { id: "reach_master", category: "rank", ratingFloor: 1900, goal: 1, coinReward: 4000, icon: "👑", nameFa: "لیگ استاد", nameEn: "Reach Master", descFa: "به لیگ استاد برسید", descEn: "Reach the Master league" }, ]; function metricValue(metric: NonNullable, stats: PlayerStats, level: number): number { switch (metric) { case "wins": return stats.wins; case "losses": return stats.losses; case "kotsFor": return stats.kotsFor; case "bestWinStreak": return stats.bestWinStreak; case "shutoutWins": return stats.shutoutWins ?? 0; case "games": return stats.games; case "tricks": return stats.tricks; case "hakemRounds": return stats.hakemRounds ?? 0; case "roundsWon": return stats.roundsWon ?? 0; case "level": return level; } } /** Current raw progress value (0..goal) for an achievement. */ export function achievementProgress( def: AchievementDef, stats: PlayerStats, rating: number, level: number ): number { if (def.ratingFloor != null) return rating >= def.ratingFloor ? def.goal : 0; if (!def.metric) return 0; return Math.min(def.goal, metricValue(def.metric, stats, level)); } export function achievementById(id: string): AchievementDef | undefined { return ACHIEVEMENTS.find((a) => a.id === id); } /** The sticker pack (if any) that unlocking this achievement grants. */ export function stickerPackForAchievement(achId: string): StickerPackDef | undefined { return STICKER_PACKS.find((p) => p.unlockAchievement === achId); } /* ------------------------------ Titles ------------------------------- */ export const TITLES: TitleDef[] = [ { id: "novice", nameFa: "تازه‌کار", nameEn: "Novice", hintFa: "پیش‌فرض", hintEn: "Default" }, { id: "winner", nameFa: "برنده", nameEn: "Winner", hintFa: "۱۰ برد", hintEn: "10 wins" }, { id: "expert", nameFa: "خبره", nameEn: "Expert", hintFa: "سطح ۲۵", hintEn: "Level 25" }, { id: "kot_master", nameFa: "استاد کُت", nameEn: "Kot Master", hintFa: "۲۵ کُت", hintEn: "25 kots" }, { id: "professional", nameFa: "حرفه‌ای", nameEn: "Professional", hintFa: "۵۰ برد", hintEn: "50 wins" }, { id: "veteran", nameFa: "کهنه‌کار", nameEn: "Veteran", hintFa: "سطح ۳۰", hintEn: "Level 30" }, { id: "captain", nameFa: "کاپیتان", nameEn: "Captain", hintFa: "۱۰۰ برد", hintEn: "100 wins" }, { id: "champion", nameFa: "قهرمان", nameEn: "Champion", hintFa: "لیگ طلا", hintEn: "Gold league" }, { id: "leader", nameFa: "فرمانده", nameEn: "Leader", hintFa: "۲۵۰ برد", hintEn: "250 wins" }, { id: "legend", nameFa: "اسطوره", nameEn: "Legend", hintFa: "لیگ استاد", hintEn: "Master league" }, ]; export function titleUnlocked( id: string, stats: PlayerStats, rating: number, level: number ): boolean { switch (id) { case "novice": return true; case "winner": return stats.wins >= 10; case "expert": return level >= 25; case "kot_master": return stats.kotsFor >= 25; case "professional": return stats.wins >= 50; case "veteran": return level >= 30; case "captain": return stats.wins >= 100; case "champion": return rating >= tierById("gold").floor; case "leader": return stats.wins >= 250; case "legend": return rating >= tierById("master").floor; default: return false; } } /* ---------------------------- Card styles ---------------------------- */ // Card BACKS (pattern on the reverse of every card). export const CARD_BACKS: CardBackDef[] = [ { id: "classic", nameFa: "کلاسیک", nameEn: "Classic", c1: "#14274f", c2: "#0a142e", accent: "#d4af37", price: 0, default: true }, { id: "sapphire", nameFa: "یاقوت کبود", nameEn: "Sapphire", c1: "#0b3a82", c2: "#06173a", accent: "#6aa6ff", price: 800 }, { id: "emerald", nameFa: "زمرد", nameEn: "Emerald", c1: "#0d6b5e", c2: "#062420", accent: "#2dd4bf", price: 1000 }, { id: "ruby", nameFa: "یاقوت", nameEn: "Ruby", c1: "#7f1d2e", c2: "#2b0a12", accent: "#ff7a90", price: 0, unlockRating: 1300 }, // earned { id: "royal", nameFa: "سلطنتی", nameEn: "Royal", c1: "#4a1d7f", c2: "#1a0a2e", accent: "#c77dff", price: 0, unlockWins: 50 }, // earned ]; // Card FRONTS (the face background/border behind the suit + rank). export const CARD_FRONTS: CardFrontDef[] = [ { id: "classic", nameFa: "کلاسیک", nameEn: "Classic", bg1: "#fffdf7", bg2: "#f3ead2", border: "rgba(0,0,0,0.12)", price: 0, default: true }, { id: "ivory", nameFa: "عاج", nameEn: "Ivory", bg1: "#ffffff", bg2: "#eef2f8", border: "#c9ccd6", price: 600 }, { id: "rosegold", nameFa: "رزگلد", nameEn: "Rose Gold", bg1: "#fff1ee", bg2: "#f6d9cf", border: "#d98a72", price: 900 }, { id: "parchment", nameFa: "پوست‌نوشت", nameEn: "Parchment", bg1: "#fbf2d8", bg2: "#efd9a3", border: "#caa84a", price: 0, unlockRating: 1300 }, // earned { id: "mint", nameFa: "نعنایی", nameEn: "Mint", bg1: "#f0fff8", bg2: "#d3f3e3", border: "#57c79a", price: 0, unlockWins: 50 }, // earned ]; export function cardBackById(id: string): CardBackDef { return CARD_BACKS.find((c) => c.id === id) ?? CARD_BACKS[0]; } export function cardFrontById(id: string): CardFrontDef { return CARD_FRONTS.find((c) => c.id === id) ?? CARD_FRONTS[0]; } function ownedCosmeticIds( defs: { id: string; price: number; default?: boolean; unlockRating?: number; unlockWins?: number }[], profile: UserProfile, purchased: string[] ): string[] { const ids = new Set(); for (const d of defs) { const earned = (d.unlockRating != null && profile.rating >= d.unlockRating) || (d.unlockWins != null && profile.stats.wins >= d.unlockWins); if (d.default || earned || purchased.includes(d.id)) ids.add(d.id); } return [...ids]; } export function ownedCardBackIds(profile: UserProfile): string[] { return ownedCosmeticIds(CARD_BACKS, profile, profile.ownedCardBacks ?? []); } export function ownedCardFrontIds(profile: UserProfile): string[] { return ownedCosmeticIds(CARD_FRONTS, profile, profile.ownedCardFronts ?? []); } /* --------------------- Reactions (Sheklak / شکلک) -------------------- */ export const REACTION_PACKS: ReactionPackDef[] = [ { id: "starter", nameFa: "پایه", nameEn: "Starter", reactions: ["👍", "👏", "😂", "😮"], price: 0, default: true }, { id: "emotions", nameFa: "احساسات", nameEn: "Emotions", reactions: ["😎", "😭", "🤯", "🥳", "😍"], price: 600 }, { id: "taunt", nameFa: "طعنه", nameEn: "Taunts", reactions: ["😏", "🤡", "🙄", "😴", "🥱"], price: 900 }, { id: "champion", nameFa: "قهرمان", nameEn: "Champion", reactions: ["👑", "🏆", "💪", "🔥"], price: 0, unlockRating: 1300 }, { id: "legend", nameFa: "اسطوره", nameEn: "Legend", reactions: ["💎", "⚡", "🐐", "🎯"], price: 0, unlockWins: 100 }, ]; export function reactionPackById(id: string): ReactionPackDef | undefined { return REACTION_PACKS.find((p) => p.id === id); } /** Which packs the player currently owns (default + earned + purchased). */ export function ownedReactionPackIds(profile: UserProfile): string[] { const purchased = profile.ownedReactionPacks ?? []; const ids = new Set(); for (const p of REACTION_PACKS) { const earned = (p.unlockRating != null && profile.rating >= p.unlockRating) || (p.unlockWins != null && profile.stats.wins >= p.unlockWins); if (p.default || earned || purchased.includes(p.id)) ids.add(p.id); } return [...ids]; } /** Flattened emoji list the player can send. */ export function ownedReactions(profile: UserProfile): string[] { const ids = new Set(ownedReactionPackIds(profile)); return REACTION_PACKS.filter((p) => ids.has(p.id)).flatMap((p) => p.reactions); } /* ------------------------- Sticker packs ----------------------------- */ export const STICKER_PACKS: StickerPackDef[] = [ { id: "faces", nameFa: "شکلک‌ها", nameEn: "Faces", stickers: ["happy", "sad", "cool", "love", "angry"], price: 0, default: true }, // Earned by the "Seven–Zip" (7–0 sweep) achievement. { id: "hokm", nameFa: "حکم", nameEn: "Hokm", stickers: ["hokm-badge", "kot-stamp", "crown", "ace-spade"], price: 0, unlockAchievement: "shutout_1" }, // Earned by the "100 Wins" achievement. { id: "persian", nameFa: "ایرانی", nameEn: "Persian", stickers: ["chai", "afarin", "rose"], price: 700, unlockAchievement: "wins_100" }, // Earned by the "25 Kots" achievement. { id: "taunt", nameFa: "طعنه", nameEn: "Taunts", stickers: ["clown", "sleep", "weak"], price: 900, unlockAchievement: "kot_25" }, // Custom packs earned only via achievements. { id: "rulership", nameFa: "حاکمیت", nameEn: "Rulership", stickers: ["crown-gold", "seven-zip"], price: 0, unlockAchievement: "hakem_7" }, { id: "firestorm", nameFa: "آتشین", nameEn: "Firestorm", stickers: ["streak-fire"], price: 0, unlockAchievement: "streak_10" }, ]; export function stickerPackById(id: string): StickerPackDef | undefined { return STICKER_PACKS.find((p) => p.id === id); } export function ownedStickerPackIds(profile: UserProfile): string[] { const purchased = profile.ownedStickerPacks ?? []; const unlocked = profile.unlocked ?? []; const ids = new Set(); for (const p of STICKER_PACKS) { const earned = (p.unlockRating != null && profile.rating >= p.unlockRating) || (p.unlockWins != null && profile.stats.wins >= p.unlockWins) || (p.unlockAchievement != null && unlocked.includes(p.unlockAchievement)); if (p.default || earned || purchased.includes(p.id)) ids.add(p.id); } return [...ids]; } /** Flattened sticker-id list the player can send. */ export function ownedStickers(profile: UserProfile): string[] { const ids = new Set(ownedStickerPackIds(profile)); return STICKER_PACKS.filter((p) => ids.has(p.id)).flatMap((p) => p.stickers); } /* ---------------------- Apply a match result ------------------------- */ function applyStats(stats: PlayerStats, summary: MatchSummary): PlayerStats { const wins = stats.wins + (summary.won ? 1 : 0); const losses = stats.losses + (summary.won ? 0 : 1); const currentWinStreak = summary.won ? stats.currentWinStreak + 1 : 0; return { games: stats.games + 1, wins, losses, kotsFor: stats.kotsFor + (summary.kotFor ? 1 : 0), kotsAgainst: stats.kotsAgainst + (summary.kotAgainst ? 1 : 0), tricks: stats.tricks + summary.tricksWon, currentWinStreak, bestWinStreak: Math.max(stats.bestWinStreak, currentWinStreak), shutoutWins: (stats.shutoutWins ?? 0) + (summary.won && summary.shutout ? 1 : 0), hakemRounds: (stats.hakemRounds ?? 0) + (summary.hakemRounds ?? 0), roundsWon: (stats.roundsWon ?? 0) + (summary.roundsWon ?? 0), }; } /** * Apply a finished match to a profile. Returns a new profile + a RewardResult * describing every delta for the post-match UI. */ export function applyMatchResult( profile: UserProfile, summary: MatchSummary, oppRating: number ): { profile: UserProfile; reward: RewardResult } { const ratingBefore = profile.rating; const coinsBefore = profile.coins; const levelBefore = profile.level; const rDelta = ratingDelta(summary, profile.rating, oppRating); const ratingAfter = Math.max(0, ratingBefore + rDelta); const cDelta = coinDelta(summary); const xpGain = matchXp(summary); const lvl = addXp(profile.level, profile.xp, xpGain); const stats = applyStats(profile.stats, summary); // Evaluate achievements against the new state. const achievements = { ...profile.achievements }; const unlocked = [...profile.unlocked]; const newAchievements: AchievementUnlock[] = []; let achievementCoins = 0; for (const def of ACHIEVEMENTS) { const prog = achievementProgress(def, stats, ratingAfter, lvl.level); achievements[def.id] = prog; if (prog >= def.goal && !unlocked.includes(def.id)) { unlocked.push(def.id); achievementCoins += def.coinReward; newAchievements.push({ id: def.id, nameFa: def.nameFa, nameEn: def.nameEn, icon: def.icon, coinReward: def.coinReward, }); } } const coinsAfter = Math.max(0, coinsBefore + cDelta + achievementCoins); // Titles unlocked by the new state. const ownedTitles = [...(profile.ownedTitles ?? [])]; const newTitles: TitleUnlock[] = []; for (const tdef of TITLES) { if ( titleUnlocked(tdef.id, stats, ratingAfter, lvl.level) && !ownedTitles.includes(tdef.id) ) { ownedTitles.push(tdef.id); newTitles.push({ id: tdef.id, nameFa: tdef.nameFa, nameEn: tdef.nameEn }); } } const leagueBefore = getLeagueInfo(ratingBefore); const leagueAfter = getLeagueInfo(ratingAfter); const tierIndex = (id: RankTierId) => RANK_TIERS.findIndex((t) => t.id === id); const rankValue = (l: LeagueInfo) => tierIndex(l.tier.id) * 10 - (l.division ?? 0); const promoted = rankValue(leagueAfter) > rankValue(leagueBefore); const demoted = rankValue(leagueAfter) < rankValue(leagueBefore); const newProfile: UserProfile = { ...profile, rating: ratingAfter, coins: coinsAfter, level: lvl.level, xp: lvl.xp, stats, achievements, unlocked, ownedTitles, }; const reward: RewardResult = { ratingBefore, ratingAfter, ratingDelta: ratingAfter - ratingBefore, coinsBefore, coinsAfter, coinsDelta: coinsAfter - coinsBefore, xpGained: xpGain, levelBefore, levelAfter: lvl.level, leveledUp: lvl.level > levelBefore, newAchievements, newTitles, promoted, demoted, }; return { profile: newProfile, reward }; } /* --------------------------- Daily reward ---------------------------- */ export const DAILY_REWARDS = [100, 150, 200, 300, 400, 500, 1000]; export function dailyRewardFor(day: number): number { return DAILY_REWARDS[Math.min(day, DAILY_REWARDS.length) - 1] ?? 100; }