namespace Hokm.Server.Profiles; /// Server-side port of src/lib/online/gamification.ts. public static class Gamification { private static readonly (string id, int floor)[] Tiers = { ("bronze", 0), ("silver", 1100), ("gold", 1300), ("platinum", 1500), ("diamond", 1700), ("master", 1900) }; private static int RankValue(int rating) { int idx = 0; for (int i = 0; i < Tiers.Length; i++) if (rating >= Tiers[i].floor) idx = i; if (idx == Tiers.Length - 1) return idx * 10; double floor = Tiers[idx].floor, next = Tiers[idx + 1].floor, third = (next - floor) / 3.0; double within = rating - floor; int division = within < third ? 3 : within < 2 * third ? 2 : 1; return idx * 10 - division; } private const int K = 32; public static int RatingDelta(MatchSummaryDto s, int my, int opp) { if (!s.Ranked) return 0; double expected = 1.0 / (1.0 + Math.Pow(10, (opp - my) / 400.0)); double delta = K * ((s.Won ? 1 : 0) - expected); if (s.Won && s.KotFor) delta += 8; if (!s.Won && s.KotAgainst) delta -= 8; int r = (int)Math.Round(delta); return s.Won ? Math.Max(1, r) : Math.Min(-1, r); } public static int CoinDelta(MatchSummaryDto s) { if (!s.Ranked) return 0; // Kot bonus scales with the league stake (mirrors gamification.ts). int kot = s.Won && s.KotFor ? (int)Math.Round(s.Stake * 0.4) : 0; return (s.Won ? s.Stake : -s.Stake) + kot; } public static int XpForLevel(int level) => 100 * level; public static int MatchXp(MatchSummaryDto s) => 40 + (s.Won ? 80 : 0) + s.TricksWon * 5 + (s.KotFor ? 30 : 0); // metric: wins|kotsFor|bestWinStreak|shutoutWins|games|tricks|level ; ratingFloor>0 = rank ach. private record AchDef(string Id, string? Metric, int RatingFloor, int Goal, int Coin, string NameFa, string NameEn, string Icon); // Mirrors src/lib/online/gamification.ts (same ids/goals/coins/metrics). private static int Coin(int g) => Math.Max(100, (int)Math.Floor((80.0 + g * 12) / 50.0 + 0.5) * 50); private static string Fa(int n) => new string(n.ToString().Select(c => c is >= '0' and <= '9' ? "۰۱۲۳۴۵۶۷۸۹"[c - '0'] : c).ToArray()); private static AchDef[] Tier(string metric, string prefix, string icon, int[] goals, Func faName, Func enName) => goals.Select(g => new AchDef($"{prefix}_{g}", metric, 0, g, Coin(g), faName(g), enName(g), icon)).ToArray(); private static readonly AchDef[] Achs = BuildAchs(); private static AchDef[] BuildAchs() { var l = new List(); l.AddRange(Tier("wins", "wins", "🏆", new[] { 1, 5, 10, 25, 50, 75, 100, 150, 200, 250, 300, 400, 500, 750, 1000, 2000 }, g => $"{Fa(g)} برد", g => $"{g} Wins")); l.AddRange(Tier("shutoutWins", "shutout", "🧹", new[] { 1, 3, 5, 10, 25, 50, 100 }, g => $"{Fa(g)} بار هفت–هیچ", g => $"{g}× Sweep")); l.AddRange(Tier("kotsFor", "kot", "🔥", new[] { 1, 3, 5, 10, 25, 50, 75, 100, 150, 200, 300, 500 }, g => $"{Fa(g)} کُت", g => $"{g} Kots")); l.AddRange(Tier("bestWinStreak", "streak", "⚡", new[] { 2, 3, 5, 7, 10, 15, 20, 25, 30, 40 }, g => $"{Fa(g)} برد پیاپی", g => $"{g} Win Streak")); l.AddRange(Tier("hakemRounds", "hakem", "👑", new[] { 7, 25, 50, 100, 250, 500, 1000 }, g => $"{Fa(g)} بار حاکم", g => $"Hakem {g}×")); l.AddRange(Tier("level", "level", "⭐", new[] { 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 90, 100 }, g => $"سطح {Fa(g)}", g => $"Level {g}")); l.AddRange(Tier("games", "games", "🎮", new[] { 10, 25, 50, 100, 200, 300, 500, 750, 1000, 2000, 5000 }, g => $"{Fa(g)} بازی", g => $"{g} Games")); l.AddRange(Tier("roundsWon", "rounds", "🎴", new[] { 25, 100, 250, 500, 1000, 2000, 5000 }, g => $"{Fa(g)} دست برده", g => $"{g} Rounds Won")); l.AddRange(Tier("tricks", "tricks", "🗂️", new[] { 50, 100, 250, 500, 1000, 2500, 5000, 10000 }, g => $"{Fa(g)} دست‌برد", g => $"{g} Tricks")); l.AddRange(Tier("losses", "grit", "🛡️", new[] { 10, 50, 100 }, g => $"{Fa(g)} باخت", g => $"{g} Losses")); l.Add(new AchDef("reach_silver", null, 1100, 1, 200, "لیگ نقره", "Reach Silver", "🥈")); l.Add(new AchDef("reach_gold", null, 1300, 1, 500, "لیگ طلا", "Reach Gold", "🥇")); l.Add(new AchDef("reach_platinum", null, 1500, 1, 1000, "لیگ پلاتین", "Reach Platinum", "🛡️")); l.Add(new AchDef("reach_diamond", null, 1700, 1, 2000, "لیگ الماس", "Reach Diamond", "💠")); l.Add(new AchDef("reach_master", null, 1900, 1, 4000, "لیگ استاد", "Reach Master", "👑")); return l.ToArray(); } private static int Metric(string m, StatsDto st, int level) => m switch { "wins" => st.Wins, "losses" => st.Losses, "kotsFor" => st.KotsFor, "bestWinStreak" => st.BestWinStreak, "shutoutWins" => st.ShutoutWins, "games" => st.Games, "tricks" => st.Tricks, "hakemRounds" => st.HakemRounds, "roundsWon" => st.RoundsWon, "level" => level, _ => 0, }; private static int AchProgress(AchDef d, StatsDto st, int rating, int level) { if (d.RatingFloor > 0) return rating >= d.RatingFloor ? d.Goal : 0; if (d.Metric == null) return 0; return Math.Min(d.Goal, Metric(d.Metric, st, level)); } private record TitleDef(string Id, string NameFa, string NameEn); private static readonly TitleDef[] Titles = { new("novice", "تازه‌کار", "Novice"), new("winner", "برنده", "Winner"), new("expert", "خبره", "Expert"), new("kot_master", "استاد کُت", "Kot Master"), new("professional", "حرفه‌ای", "Professional"), new("veteran", "کهنه‌کار", "Veteran"), new("captain", "کاپیتان", "Captain"), new("champion", "قهرمان", "Champion"), new("leader", "فرمانده", "Leader"), new("legend", "اسطوره", "Legend"), }; private static bool TitleUnlocked(string id, StatsDto st, int rating, int level) => id switch { "novice" => true, "winner" => st.Wins >= 10, "expert" => level >= 25, "kot_master" => st.KotsFor >= 25, "professional" => st.Wins >= 50, "veteran" => level >= 30, "captain" => st.Wins >= 100, "champion" => rating >= 1300, "leader" => st.Wins >= 250, "legend" => rating >= 1900, _ => false, }; private static (int level, int xp, bool up) AddXp(int level, int xp, int gain) { bool up = false; xp += gain; while (xp >= XpForLevel(level)) { xp -= XpForLevel(level); level++; up = true; } return (level, xp, up); } /// Applies a finished match to the profile (mutates it) and returns the reward breakdown. public static RewardResultDto ApplyMatch(ProfileDto p, MatchSummaryDto s, int oppRating) { int ratingBefore = p.Rating, coinsBefore = p.Coins, levelBefore = p.Level; int rDelta = RatingDelta(s, p.Rating, oppRating); int ratingAfter = Math.Max(0, ratingBefore + rDelta); int cDelta = CoinDelta(s); var lvl = AddXp(p.Level, p.Xp, MatchXp(s)); var st = p.Stats; int cur = s.Won ? st.CurrentWinStreak + 1 : 0; st.Games += 1; st.Wins += s.Won ? 1 : 0; st.Losses += s.Won ? 0 : 1; st.KotsFor += s.KotFor ? 1 : 0; st.KotsAgainst += s.KotAgainst ? 1 : 0; st.Tricks += s.TricksWon; st.CurrentWinStreak = cur; st.BestWinStreak = Math.Max(st.BestWinStreak, cur); st.ShutoutWins += s.Won && s.Shutout ? 1 : 0; st.HakemRounds += s.HakemRounds; st.RoundsWon += s.RoundsWon; var newAch = new List(); int achCoins = 0; foreach (var d in Achs) { int prog = AchProgress(d, st, ratingAfter, lvl.level); p.Achievements[d.Id] = prog; if (prog >= d.Goal && !p.Unlocked.Contains(d.Id)) { p.Unlocked.Add(d.Id); achCoins += d.Coin; newAch.Add(new() { Id = d.Id, NameFa = d.NameFa, NameEn = d.NameEn, Icon = d.Icon, CoinReward = d.Coin }); } } int coinsAfter = Math.Max(0, coinsBefore + cDelta + achCoins); var newTitles = new List(); foreach (var td in Titles) if (TitleUnlocked(td.Id, st, ratingAfter, lvl.level) && !p.OwnedTitles.Contains(td.Id)) { p.OwnedTitles.Add(td.Id); newTitles.Add(new() { Id = td.Id, NameFa = td.NameFa, NameEn = td.NameEn }); } bool promoted = RankValue(ratingAfter) > RankValue(ratingBefore); bool demoted = RankValue(ratingAfter) < RankValue(ratingBefore); p.Rating = ratingAfter; p.Coins = coinsAfter; p.Level = lvl.level; p.Xp = lvl.xp; return new RewardResultDto { RatingBefore = ratingBefore, RatingAfter = ratingAfter, RatingDelta = ratingAfter - ratingBefore, CoinsBefore = coinsBefore, CoinsAfter = coinsAfter, CoinsDelta = coinsAfter - coinsBefore, XpGained = MatchXp(s), LevelBefore = levelBefore, LevelAfter = lvl.level, LeveledUp = lvl.level > levelBefore, NewAchievements = newAch, NewTitles = newTitles, Promoted = promoted, Demoted = demoted, }; } }