using System.Text.Json; using Hokm.Server.Data; using Microsoft.EntityFrameworkCore; namespace Hokm.Server.Profiles; public class ProfileService { private readonly AppDbContext _db; public ProfileService(AppDbContext db) => _db = db; public static readonly CoinPackDto[] Packs = { new() { Id = "p1", Coins = 5000, Bonus = 0, PriceToman = 99000, Tag = "starter" }, new() { Id = "p2", Coins = 11000, Bonus = 1000, PriceToman = 199000, Tag = "popular" }, new() { Id = "p3", Coins = 24000, Bonus = 4000, PriceToman = 399000, Tag = "best" }, new() { Id = "p4", Coins = 50000, Bonus = 15000, PriceToman = 799000 }, }; private static ProfileDto Default(string userId, string? name) => new() { Id = userId, Username = "player_" + (userId.Length >= 4 ? userId[^4..] : userId), DisplayName = string.IsNullOrWhiteSpace(name) ? "بازیکن" : name!, CreatedAt = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(), }; public async Task GetOrCreate(string userId, string? name) { var row = await _db.Profiles.FindAsync(userId); if (row == null) { var dto = Default(userId, name); await SaveInternal(dto); return dto; } return JsonSerializer.Deserialize(row.Json, JsonOpts.Default) ?? Default(userId, name); } private async Task SaveInternal(ProfileDto p) { var json = JsonSerializer.Serialize(p, JsonOpts.Default); var row = await _db.Profiles.FindAsync(p.Id); if (row == null) _db.Profiles.Add(new ProfileRow { Id = p.Id, Json = json, UpdatedAt = DateTime.UtcNow }); else { row.Json = json; row.UpdatedAt = DateTime.UtcNow; } await _db.SaveChangesAsync(); } public async Task Save(ProfileDto p) { await SaveInternal(p); return p; } private async Task Ledger(string uid, string kind, int amount, string? @ref) { _db.Ledger.Add(new LedgerRow { UserId = uid, Kind = kind, Amount = amount, Ref = @ref, CreatedAt = DateTime.UtcNow }); await _db.SaveChangesAsync(); } public async Task Update(string uid, JsonElement patch) { var p = await GetOrCreate(uid, null); if (patch.TryGetProperty("displayName", out var dn) && dn.ValueKind == JsonValueKind.String) p.DisplayName = dn.GetString()!; if (patch.TryGetProperty("avatar", out var av) && av.ValueKind == JsonValueKind.String) p.Avatar = av.GetString()!; // Custom photo upload is gated behind level 25. if (p.Level >= 25 && patch.TryGetProperty("avatarImage", out var ai) && ai.ValueKind == JsonValueKind.String) p.AvatarImage = ai.GetString(); if (patch.TryGetProperty("title", out var ti) && ti.ValueKind == JsonValueKind.String) p.Title = ti.GetString(); if (patch.TryGetProperty("cardFront", out var cf) && cf.ValueKind == JsonValueKind.String) p.CardFront = cf.GetString()!; if (patch.TryGetProperty("cardBack", out var cb) && cb.ValueKind == JsonValueKind.String) p.CardBack = cb.GetString()!; // social if (patch.TryGetProperty("gender", out var ge) && ge.ValueKind == JsonValueKind.String) p.Gender = ge.GetString()!; if (patch.TryGetProperty("socialsVisibility", out var sv) && sv.ValueKind == JsonValueKind.String) p.SocialsVisibility = sv.GetString()!; if (patch.TryGetProperty("socials", out var so) && so.ValueKind == JsonValueKind.Object) p.Socials = JsonSerializer.Deserialize(so.GetRawText(), JsonOpts.Default) ?? p.Socials; return await Save(p); } public async Task UpgradePlan(string uid) { var p = await GetOrCreate(uid, null); p.Plan = "pro"; p.PlanUntil = DateTimeOffset.UtcNow.AddDays(30).ToUnixTimeMilliseconds(); return await Save(p); } public async Task<(bool ok, ProfileDto? profile, int coins)> BuyCoins(string uid, string packId) { var pack = Packs.FirstOrDefault(x => x.Id == packId); if (pack == null) return (false, null, 0); // NOTE: real payment (Zarinpal/IDPay) verification goes here. var p = await GetOrCreate(uid, null); int added = pack.Coins + pack.Bonus; p.Coins += added; await Save(p); await Ledger(uid, "purchase", added, packId); return (true, p, added); } public async Task<(RewardResultDto reward, ProfileDto profile)> ApplyMatch(string uid, MatchSummaryDto s) { var p = await GetOrCreate(uid, null); // No real opponent rating tracked yet — treat as an even match. var reward = Gamification.ApplyMatch(p, s, p.Rating); await Save(p); await Ledger(uid, "match", reward.CoinsDelta, s.Ranked ? "ranked" : "casual"); return (reward, p); } /// Deduct a ranked entry/stake up front. Returns null if not enough coins. public async Task ChargeEntry(string uid, int amount) { var p = await GetOrCreate(uid, null); if (amount <= 0) return p; if (p.Coins < amount) return null; p.Coins -= amount; await Save(p); await Ledger(uid, "entry", -amount, "ranked"); return p; } /* ----------------------------- shop ------------------------------- */ // Coin-priced XP packs (XP is intentionally expensive). Server-authoritative. public static readonly Dictionary XpPacks = new() { ["xp1"] = (1500, 200), ["xp2"] = (4000, 600), ["xp3"] = (8000, 1500), }; // Gated gifts encode their tier in the id (`-t-`); the gate is derived from // the tier so the server enforces it without a 100-entry catalog mirror. // Mirrors GIFT_TIERS in src/lib/online/types.ts. private static readonly (int Level, int Rating)[] GiftGate = { (0, 0), (0, 0), (10, 0), (20, 0), (35, 0), (0, 1700) }; // index = tier (1..5) private static (int Level, int Rating) GiftGateFor(string id) { var m = System.Text.RegularExpressions.Regex.Match(id, @"-t(\d)-"); if (m.Success && int.TryParse(m.Groups[1].Value, out var tier) && tier >= 1 && tier <= 5) return GiftGate[tier]; return (0, 0); } public async Task<(bool ok, ProfileDto? profile, string error)> ShopBuy(string uid, string kind, string id, int price) { var p = await GetOrCreate(uid, null); // Gated gift: locked until the player meets the tier's level/rating gate. var gate = GiftGateFor(id); if (p.Level < gate.Level || p.Rating < gate.Rating) return (false, p, "locked"); // XP packs are consumable (grant XP, may level up) — not added to an owned list. if (kind == "xp") { if (!XpPacks.TryGetValue(id, out var pk)) return (false, p, "bad_kind"); if (p.Coins < pk.Price) return (false, p, "insufficient"); p.Coins -= pk.Price; Gamification.GrantXp(p, pk.Xp); Gamification.EvaluateAchievements(p); // unlock any level milestones reached await Save(p); await Ledger(uid, "xp", -pk.Price, id); return (true, p, ""); } var list = kind switch { "avatar" => p.OwnedAvatars, "cardfront" => p.OwnedCardFronts, "cardback" => p.OwnedCardBacks, "reactionpack" => p.OwnedReactionPacks, "stickerpack" => p.OwnedStickerPacks, "title" => p.OwnedTitles, _ => null, }; if (list == null) return (false, null, "bad_kind"); if (list.Contains(id)) return (false, p, "owned"); if (price < 0 || p.Coins < price) return (false, p, "insufficient"); p.Coins -= price; list.Add(id); await Save(p); await Ledger(uid, "shop", -price, $"{kind}:{id}"); return (true, p, ""); } /* ----------------------------- daily ------------------------------ */ // Mirror the client DAILY_REWARDS (src/lib/online/gamification.ts) exactly. private static readonly int[] DailyRewards = { 100, 150, 200, 300, 400, 600, 1500 }; private static string Today => DateTime.UtcNow.ToString("yyyy-MM-dd"); public async Task<(int day, string? lastClaimed, bool available)> GetDaily(string uid) { var p = await GetOrCreate(uid, null); return (p.DailyDay, p.DailyLastClaimed, p.DailyLastClaimed != Today); } public async Task<(int reward, ProfileDto profile, int day)> ClaimDaily(string uid) { var p = await GetOrCreate(uid, null); if (p.DailyLastClaimed == Today) return (0, p, p.DailyDay); int day = p.DailyDay; int reward = DailyRewards[Math.Min(day, DailyRewards.Length) - 1]; p.Coins += reward; p.DailyDay = day >= 7 ? 1 : day + 1; p.DailyLastClaimed = Today; await Save(p); await Ledger(uid, "daily", reward, "day" + day); return (reward, p, day); } }