"use client";

import { AnimatePresence, motion } from "framer-motion";
import { Crown, Flag, LogOut, SmilePlus, Volume2, VolumeX, WifiOff, Zap } from "lucide-react";
import { useEffect, useMemo, useState } from "react";
import { useGameStore } from "@/lib/game-store";
import { useSoundStore } from "@/lib/sound-store";
import { legalMoves } from "@/lib/hokm/engine";
import { sortHand } from "@/lib/hokm/deck";
import {
  Card,
  Seat,
  Suit,
  SUITS,
  SUIT_IS_RED,
  SUIT_SYMBOL,
  teamOf,
} from "@/lib/hokm/types";
import { useI18n } from "@/lib/i18n";
import { useSessionStore } from "@/lib/session-store";
import { cardBackById, cardFrontById, ownedReactions, ownedStickers, titleById, turnMsForStake } from "@/lib/online/gamification";
import { getService } from "@/lib/online/service";
import { cn } from "@/lib/cn";
import { PlayingCard } from "./PlayingCard";
import { Sticker } from "./online/Sticker";
import { MatchPlayersList } from "./online/MatchPlayersList";

function useCountdown(deadline: number | null) {
  const [now, setNow] = useState(() => Date.now());
  useEffect(() => {
    if (deadline == null) return;
    const id = setInterval(() => setNow(Date.now()), 250);
    return () => clearInterval(id);
  }, [deadline]);
  if (deadline == null) return null;
  return Math.max(0, Math.ceil((deadline - now) / 1000));
}

function useCardSkins() {
  const frontId = useSessionStore((s) => s.profile?.cardFront ?? "classic");
  const backId = useSessionStore((s) => s.profile?.cardBack ?? "classic");
  const f = cardFrontById(frontId);
  const b = cardBackById(backId);
  return {
    front: { bg1: f.bg1, bg2: f.bg2, border: f.border },
    back: { c1: b.c1, c2: b.c2, accent: b.accent, pattern: b.pattern, motif: b.motif },
  };
}

export function GameTable({
  onExit,
  onForfeit,
}: { onExit?: () => void; onForfeit?: () => void } = {}) {
  const game = useGameStore((s) => s.game);
  const reset = useGameStore((s) => s.reset);
  const mode = useGameStore((s) => s.mode);
  const { t } = useI18n();
  const [askFf, setAskFf] = useState(false);

  const sfx = useSoundStore((s) => s.sfx);
  const music = useSoundStore((s) => s.music);
  const toggleAll = useSoundStore((s) => s.toggleAll);
  const muted = !sfx && !music;

  const exit = onExit ?? reset;
  const vw = useViewportWidth();
  // Pull the played-card pile inward on narrow screens so it clears the side stacks.
  const trickScale = vw < 360 ? 0.5 : vw < 460 ? 0.64 : 1;
  const { phase, players, hakem, trump, turn, currentTrick } = game;

  const legalMovesList = useMemo(
    () => (phase === "playing" && turn === 0 ? legalMoves(game, 0) : []),
    [phase, turn, game]
  );
  const legalIds = new Set(legalMovesList.map((c) => c.id));

  // Keyboard shortcuts (desktop): 1–9 / 0 play the Nth playable card in hand
  // order, Space/Enter play the first playable card, M mutes, F forfeits,
  // Esc/Q quits. A floating hint lists them.
  const playHuman = useGameStore((s) => s.playHuman);
  const chooseTrump = useGameStore((s) => s.chooseTrump);
  useEffect(() => {
    const onKey = (e: KeyboardEvent) => {
      const el = e.target as HTMLElement | null;
      if (el && (el.tagName === "INPUT" || el.tagName === "TEXTAREA" || el.isContentEditable)) return;
      const k = e.key.toLowerCase();

      // Hakem choosing trump: 1–4 pick a suit.
      if (phase === "choosing-trump" && players[hakem!]?.isHuman) {
        const idx = "1234".indexOf(e.key);
        if (idx >= 0) { e.preventDefault(); chooseTrump(SUITS[idx]); return; }
      }

      if (phase === "playing" && turn === 0) {
        const playable = sortHand(game.players[0].hand).filter((c) => legalIds.has(c.id));
        if (k === " " || k === "enter") {
          if (playable[0]) { e.preventDefault(); playHuman(playable[0]); }
          return;
        }
        // 1-9 then 0 → 10th
        const digit = e.key === "0" ? 9 : "123456789".indexOf(e.key);
        if (digit >= 0 && playable[digit]) { e.preventDefault(); playHuman(playable[digit]); return; }
      }

      if (k === "m") { e.preventDefault(); toggleAll(); }
      else if (k === "f" && onForfeit) { e.preventDefault(); setAskFf(true); }
      else if (k === "escape" || k === "q") { e.preventDefault(); exit(); }
    };
    window.addEventListener("keydown", onKey);
    return () => window.removeEventListener("keydown", onKey);
    // eslint-disable-next-line react-hooks/exhaustive-deps
  }, [phase, turn, hakem, game.players, legalMovesList]);

  return (
    <main className="persian-pattern relative h-dvh w-full overflow-hidden">
      {/* Top HUD */}
      <div className="absolute top-0 inset-x-0 z-30 flex items-start justify-between gap-2 safe-top safe-x pb-3 sm:p-4">
        <Scoreboard />
        <div className="flex items-center gap-2">
          <SpeedBadge />
          {trump && <TrumpBadge trump={trump} />}
          <button
            onClick={toggleAll}
            className="glass rounded-full min-h-11 min-w-11 grid place-items-center hover:bg-navy-800 transition"
            title={t("settings.audio")}
          >
            {muted ? (
              <VolumeX className="size-4 text-cream/60" />
            ) : (
              <Volume2 className="size-4 text-gold-400" />
            )}
          </button>
          {onForfeit && (
            <button
              onClick={() => setAskFf(true)}
              className="glass rounded-full min-h-11 min-w-11 grid place-items-center hover:bg-navy-800 transition"
              title={t("forfeit.title")}
            >
              <Flag className="size-4 text-rose-300/90" />
            </button>
          )}
          <button
            onClick={exit}
            className="glass rounded-full min-h-11 min-w-11 grid place-items-center hover:bg-navy-800 transition"
            title={t("hud.quit")}
          >
            <LogOut className="size-4 text-cream/80" />
          </button>
        </div>
      </div>

      {/* forfeit confirm (requester) */}
      <AnimatePresence>
        {askFf && (
          <motion.div
            initial={{ opacity: 0 }}
            animate={{ opacity: 1 }}
            exit={{ opacity: 0 }}
            className="fixed inset-0 z-[70] flex items-center justify-center bg-navy-950/80 backdrop-blur-sm p-5"
          >
            <div className="glass rounded-3xl p-6 w-full max-w-xs text-center">
              <div className="text-4xl mb-2">🏳️</div>
              <h2 className="gold-text text-xl font-black">{t("forfeit.title")}</h2>
              <p className="text-cream/70 text-sm mt-2">{t("forfeit.ask")}</p>
              <p className="text-cream/45 text-xs mt-1">{t("forfeit.rule")}</p>
              <div className="flex gap-2 mt-5">
                <button
                  onClick={() => {
                    setAskFf(false);
                    onForfeit?.();
                  }}
                  className="flex-1 rounded-xl py-3 bg-rose-500/80 text-white font-bold"
                >
                  {t("forfeit.confirm")}
                </button>
                <button onClick={() => setAskFf(false)} className="flex-1 btn-gold rounded-xl py-3">
                  {t("forfeit.keepPlaying")}
                </button>
              </div>
            </div>
          </motion.div>
        )}
      </AnimatePresence>

      {/* Felt table */}
      <div className="absolute inset-0 flex items-center justify-center p-4">
        <div className="felt relative w-[min(94vw,1100px)] h-[min(82vh,720px)] rounded-[42%]">
          {/* opponent + partner seats */}
          <SeatAvatar seat={2} className="absolute top-3 left-1/2 -translate-x-1/2" />
          <SeatAvatar seat={1} className="absolute top-1/2 right-3 -translate-y-1/2" />
          <SeatAvatar seat={3} className="absolute top-1/2 left-3 -translate-y-1/2" />

          {/* opponents' face-down hands */}
          <OpponentHand seat={2} className="absolute top-16 sm:top-20 left-1/2 -translate-x-1/2" horizontal />
          <OpponentHand seat={1} className="absolute top-1/2 right-14 sm:right-16 -translate-y-1/2" />
          <OpponentHand seat={3} className="absolute top-1/2 left-14 sm:left-16 -translate-y-1/2" />

          {/* center trick area (offsets scale down on narrow screens) */}
          <TrickArea trick={currentTrick} winner={game.lastTrickWinner} phase={phase} scale={trickScale} />
        </div>
      </div>

      {/* Your hand */}
      <PlayerHand legalIds={legalIds} />

      {/* Turn indicator + timer — stacked so they never overlap */}
      <div className="absolute bottom-[140px] sm:bottom-[172px] left-1/2 -translate-x-1/2 z-30 flex flex-col items-center gap-2.5 pointer-events-none">
        <TurnTimer />
        <TurnIndicator />
      </div>
      <DisconnectBanner />
      <Reactions />
      <ShortcutsHint />

      {/* Overlays */}
      <AnimatePresence>
        {phase === "selecting-hakem" && <HakemOverlay key="hakem" />}
        {phase === "choosing-trump" && players[hakem!]?.isHuman && (
          <TrumpChooser key="trump" />
        )}
        {phase === "round-over" && <RoundOverlay key="round" />}
        {phase === "match-over" && mode === "ai" && (
          <MatchOverlay key="match" onExit={exit} />
        )}
      </AnimatePresence>
    </main>
  );
}

/* ----------------------------- Scoreboard ----------------------------- */

function Scoreboard() {
  const game = useGameStore((s) => s.game);
  const { t } = useI18n();
  return (
    <div className="glass rounded-2xl px-2.5 py-1.5 gap-2.5 sm:px-4 sm:py-2.5 sm:gap-4 flex items-center">
      <ScoreCol
        label={t("team.us")}
        tricks={game.roundTricks[0]}
        score={game.matchScore[0]}
        accent="text-teal-400"
      />
      <div className="text-cream/30 text-lg font-light">/</div>
      <ScoreCol
        label={t("team.them")}
        tricks={game.roundTricks[1]}
        score={game.matchScore[1]}
        accent="text-rose-400"
      />
      <div className="ltr:ml-2 rtl:mr-2 ltr:border-l rtl:border-r border-gold-500/20 ltr:pl-3 rtl:pr-3">
        <div className="text-[10px] text-cream/50">{t("home.target")}</div>
        <div className="gold-text font-bold text-center">{game.targetScore}</div>
      </div>
    </div>
  );
}

function ScoreCol({
  label,
  tricks,
  score,
  accent,
}: {
  label: string;
  tricks: number;
  score: number;
  accent: string;
}) {
  const { t } = useI18n();
  return (
    <div className="text-center min-w-10 sm:min-w-14">
      <div className={cn("text-[11px] sm:text-xs font-semibold", accent)}>{label}</div>
      <div className="text-lg sm:text-2xl font-black leading-none">{score}</div>
      <div className="text-[10px] text-cream/45 mt-0.5">
        {t("score.tricks")}: {tricks}
      </div>
    </div>
  );
}

/* ----------------------------- Speed badge ---------------------------- */

function SpeedBadge() {
  const speed = useGameStore((s) => s.matchMeta.speed);
  const { t } = useI18n();
  if (!speed) return null;
  return (
    <motion.div
      initial={{ scale: 0, rotate: -15 }}
      animate={{ scale: 1, rotate: 0 }}
      className="glass rounded-2xl px-2.5 py-2 flex items-center gap-1 text-gold-300"
      title={t("speed.label")}
    >
      <Zap className="size-4 fill-gold-400 text-gold-400" />
      <span className="text-[10px] font-black uppercase tracking-wide">{t("speed.label")}</span>
    </motion.div>
  );
}

/* ----------------------------- Trump badge ---------------------------- */

function TrumpBadge({ trump }: { trump: Suit }) {
  const { t } = useI18n();
  const red = SUIT_IS_RED[trump];
  return (
    <motion.div
      initial={{ scale: 0, rotate: -20 }}
      animate={{ scale: 1, rotate: 0 }}
      className="glass rounded-2xl px-3 py-2 flex items-center gap-2"
    >
      <span className="text-[10px] text-gold-400 font-semibold">
        {t("trump.label")}
      </span>
      <span
        className={cn(
          "text-2xl leading-none",
          red ? "text-rose-400" : "text-cream"
        )}
      >
        {SUIT_SYMBOL[trump]}
      </span>
    </motion.div>
  );
}

/* ----------------------------- Seat avatar ---------------------------- */

function SeatAvatar({ seat, className }: { seat: Seat; className?: string }) {
  const game = useGameStore((s) => s.game);
  const sp = useGameStore((s) => s.seatPlayers[seat]);
  const { locale } = useI18n();
  const player = game.players[seat];
  const active =
    (game.phase === "playing" && game.turn === seat) ||
    (game.phase === "choosing-trump" && game.hakem === seat);
  const isHakem = game.hakem === seat;
  const team = teamOf(seat);
  const name = sp?.name ?? player.name;
  const titleDef = titleById(sp?.title);
  const titleName = titleDef ? (locale === "fa" ? titleDef.nameFa : titleDef.nameEn) : null;

  return (
    <div className={cn("z-20 flex flex-col items-center gap-1", className)}>
      <div
        className={cn(
          "relative size-12 sm:size-14 rounded-full flex items-center justify-center font-bold text-xl sm:text-2xl transition-all",
          team === 0 ? "bg-teal-700/80 text-teal-100" : "bg-rose-900/70 text-rose-100",
          active && "active-player-ring"
        )}
        style={!active ? { boxShadow: "0 0 0 1px rgba(212,175,55,0.2)" } : undefined}
      >
        {sp?.avatar ?? name.charAt(0)}
        {isHakem && (
          <Crown className="absolute -top-4 size-5 text-gold-400 fill-gold-500 drop-shadow" />
        )}
        {active && (
          <span className="absolute -bottom-1 left-1/2 -translate-x-1/2 size-2.5 rounded-full bg-gold-400 ring-2 ring-navy-900" />
        )}
      </div>
      <span className="text-[11px] font-semibold text-cream max-w-20 truncate hud-shadow">{name}</span>
      {titleName && (
        <span className="text-[9px] font-bold gold-text leading-none max-w-24 truncate hud-shadow">{titleName}</span>
      )}
      {sp && sp.level > 0 && (
        <span className="text-[10px] text-gold-300/80 leading-none hud-shadow">{`Lv ${sp.level}`}</span>
      )}
    </div>
  );
}

/* --------------------------- Opponent hands --------------------------- */

function OpponentHand({
  seat,
  className,
  horizontal,
}: {
  seat: Seat;
  className?: string;
  horizontal?: boolean;
}) {
  const count = useGameStore((s) => s.game.players[seat].hand.length);
  const { back } = useCardSkins();
  const cards = Array.from({ length: count });
  const mid = (count - 1) / 2;
  return (
    <div className={cn("flex", horizontal ? "flex-row items-end" : "flex-col items-center", className)}>
      {cards.map((_, i) => {
        const rot = horizontal ? (i - mid) * 4 : 0;
        return (
          <div
            key={i}
            style={{
              ...(horizontal
                ? { marginInlineStart: i === 0 ? 0 : -30 }
                : { marginTop: i === 0 ? 0 : -46 }),
              transform: rot ? `rotate(${rot}deg)` : undefined,
              transformOrigin: "bottom center",
            }}
          >
            <PlayingCard faceDown size="sm" back={back} />
          </div>
        );
      })}
    </div>
  );
}

/* ----------------------------- Trick area ----------------------------- */

const TRICK_OFFSET: Record<Seat, { x: number; y: number }> = {
  0: { x: 0, y: 70 },
  1: { x: 96, y: 0 },
  2: { x: 0, y: -70 },
  3: { x: -96, y: 0 },
};
const TRICK_ENTER: Record<Seat, { x: number; y: number }> = {
  0: { x: 0, y: 260 },
  1: { x: 360, y: 0 },
  2: { x: 0, y: -260 },
  3: { x: -360, y: 0 },
};

function TrickArea({
  trick,
  winner,
  phase,
  scale = 1,
}: {
  trick: { seat: Seat; card: Card }[];
  winner: Seat | null;
  phase: string;
  scale?: number;
}) {
  const { front } = useCardSkins();
  return (
    <div className="absolute inset-0 flex items-center justify-center">
      <div className="relative size-1">
        <AnimatePresence>
          {trick.map((pc) => {
            const off = { x: TRICK_OFFSET[pc.seat].x * scale, y: TRICK_OFFSET[pc.seat].y * scale };
            const enter = TRICK_ENTER[pc.seat];
            const isWinner = phase === "trick-complete" && winner === pc.seat;
            return (
              <motion.div
                key={pc.card.id}
                initial={{ x: enter.x, y: enter.y, opacity: 0, scale: 0.7 }}
                animate={{ x: off.x, y: off.y, opacity: 1, scale: isWinner ? 1.14 : 1 }}
                exit={{ opacity: 0, scale: 0.6, transition: { duration: 0.25 } }}
                transition={{ type: "spring", stiffness: 260, damping: 26 }}
                className="absolute -translate-x-1/2 -translate-y-1/2"
                style={{
                  filter: isWinner
                    ? "drop-shadow(0 0 18px rgba(212,175,55,1)) drop-shadow(0 0 6px rgba(255,240,120,0.8))"
                    : undefined,
                }}
              >
                <PlayingCard card={pc.card} size="md" front={front} />
              </motion.div>
            );
          })}
        </AnimatePresence>
        {/* Burst particles when trick is won */}
        <AnimatePresence>
          {phase === "trick-complete" && winner != null && (
            <TrickBurst key={`burst-${winner}`} seat={winner} />
          )}
        </AnimatePresence>
      </div>
    </div>
  );
}

/* particles that fly out from center when you win a trick */
const BURST_ANGLES = Array.from({ length: 10 }, (_, i) => {
  const a = (i / 10) * 2 * Math.PI;
  const d = 55 + (i % 3) * 22;
  return { id: i, x: Math.cos(a) * d, y: Math.sin(a) * d, size: 7 + (i % 3) * 5 };
});

function TrickBurst({ seat }: { seat: Seat }) {
  const team = teamOf(seat);
  const gradient = team === 0
    ? "radial-gradient(circle,#2dd4bf,#0d9488)"
    : "radial-gradient(circle,#fb7185,#e11d48)";
  const glowColor = team === 0 ? "rgba(45,212,191,0.55)" : "rgba(251,113,133,0.55)";

  return (
    <>
      {/* centre flash */}
      <motion.div
        initial={{ scale: 0, opacity: 0.85 }}
        animate={{ scale: 3.5, opacity: 0 }}
        transition={{ duration: 0.38 }}
        className="absolute -translate-x-1/2 -translate-y-1/2 rounded-full pointer-events-none"
        style={{ width: 44, height: 44, background: glowColor }}
      />
      {BURST_ANGLES.map(p => (
        <motion.div
          key={p.id}
          initial={{ x: 0, y: 0, opacity: 1, scale: 1 }}
          animate={{ x: p.x, y: p.y, opacity: 0, scale: 0 }}
          transition={{ duration: 0.55, ease: [0.2, 0.8, 0.4, 1] }}
          className="absolute -translate-x-1/2 -translate-y-1/2 rounded-full pointer-events-none"
          style={{ width: p.size, height: p.size, background: gradient }}
        />
      ))}
    </>
  );
}

/* ----------------------------- Player hand ---------------------------- */

function useViewportWidth() {
  const [vw, setVw] = useState(typeof window !== "undefined" ? window.innerWidth : 390);
  useEffect(() => {
    const f = () => setVw(window.innerWidth);
    f();
    window.addEventListener("resize", f);
    window.addEventListener("orientationchange", f);
    return () => {
      window.removeEventListener("resize", f);
      window.removeEventListener("orientationchange", f);
    };
  }, []);
  return vw;
}

function PlayerHand({ legalIds }: { legalIds: Set<string> }) {
  const hand = useGameStore((s) => s.game.players[0].hand);
  const phase = useGameStore((s) => s.game.phase);
  const turn = useGameStore((s) => s.game.turn);
  const playHuman = useGameStore((s) => s.playHuman);
  const { front } = useCardSkins();
  const vw = useViewportWidth();

  const sorted = sortHand(hand);
  const myTurn = phase === "playing" && turn === 0;
  const choosing = phase === "choosing-trump";
  const n = sorted.length;

  // Compress the fan so every card fits the screen width (no overflow/scroll).
  const small = vw < 560;
  const size = vw < 360 ? "sm" : vw < 480 ? "md" : vw < 640 ? "lg" : "xl";
  const cardW = size === "sm" ? 44 : size === "md" ? 62 : size === "lg" ? 78 : 92;
  const avail = Math.min(vw - 12, 620);
  const step = n > 1 ? Math.min(cardW * 0.94, Math.max(15, (avail - cardW) / (n - 1))) : 0;
  const overlap = step - cardW; // negative inline-start margin

  // Desktop (with a keyboard) gets numbered shortcut badges on playable cards.
  const showShortcutBadges = vw >= 768;
  let playableSeq = 0;

  return (
    <div
      className={cn(
        "absolute bottom-0 inset-x-0 flex justify-center safe-bottom pointer-events-none",
        choosing ? "z-50" : "z-20"
      )}
    >
      <div className="relative flex items-end justify-center pointer-events-auto max-w-full">
        {sorted.map((card, i) => {
          const playable = myTurn && legalIds.has(card.id);
          const dimmed = myTurn && !playable;
          const mid = (n - 1) / 2;
          const rot = (i - mid) * (small ? 2 : 3.2);
          const lift = Math.abs(i - mid) * (small ? 2 : 4);
          const shortcutNum = playable ? ++playableSeq : 0;
          const badge = shortcutNum >= 1 && shortcutNum <= 10 ? (shortcutNum === 10 ? "0" : String(shortcutNum)) : null;
          return (
            <motion.button
              key={card.id}
              layout
              initial={{ y: 120, opacity: 0 }}
              animate={{ y: lift, opacity: 1, rotate: rot }}
              transition={{ type: "spring", stiffness: 280, damping: 28, delay: i * 0.012 }}
              whileHover={playable ? { y: lift - 26, scale: 1.08, zIndex: 50 } : {}}
              whileTap={playable ? { scale: 1.05 } : {}}
              onClick={() => playable && playHuman(card)}
              disabled={!playable}
              data-card={card.id}
              data-playable={playable ? "1" : "0"}
              style={{ marginInlineStart: i === 0 ? 0 : overlap }}
              className={cn(
                "origin-bottom shrink-0 relative",
                playable ? "cursor-pointer z-30" : "cursor-default",
                playable && "card-playable"
              )}
            >
              <PlayingCard
                card={card}
                size={size}
                dimmed={dimmed}
                front={front}
              />
              {showShortcutBadges && badge && (
                <span className="absolute -top-2 left-1/2 -translate-x-1/2 z-40 size-5 rounded-full btn-gold text-[11px] font-black grid place-items-center shadow-md">
                  {badge}
                </span>
              )}
            </motion.button>
          );
        })}
      </div>
    </div>
  );
}

/* --------------------------- Shortcuts hint --------------------------- */

function ShortcutsHint() {
  const { t } = useI18n();
  const [open, setOpen] = useState(false);
  const vw = useViewportWidth();
  if (vw < 768) return null; // keyboard shortcuts are desktop-only
  return (
    <div className="absolute bottom-[max(1rem,env(safe-area-inset-bottom))] ltr:left-4 rtl:right-4 z-50">
      <AnimatePresence>
        {open && (
          <motion.div
            initial={{ opacity: 0, y: 8, scale: 0.96 }}
            animate={{ opacity: 1, y: 0, scale: 1 }}
            exit={{ opacity: 0, y: 8, scale: 0.96 }}
            className="glass rounded-2xl p-3 mb-2 w-56 text-xs text-cream/80 space-y-1.5"
          >
            <Row k="1–9 / 0" v={t("keys.play")} />
            <Row k="Space" v={t("keys.first")} />
            <Row k="1–4" v={t("keys.trump")} />
            <Row k="M" v={t("keys.mute")} />
            <Row k="F" v={t("keys.forfeit")} />
            <Row k="Esc / Q" v={t("keys.quit")} />
          </motion.div>
        )}
      </AnimatePresence>
      <button
        onClick={() => setOpen((o) => !o)}
        className="glass rounded-full min-h-11 min-w-11 grid place-items-center hover:bg-navy-800 transition text-gold-400 font-black"
        title={t("keys.title")}
      >
        ⌨
      </button>
    </div>
  );
}

function Row({ k, v }: { k: string; v: string }) {
  return (
    <div className="flex items-center justify-between gap-3">
      <kbd className="rounded-md bg-navy-900/80 gold-border px-1.5 py-0.5 font-mono text-[10px] text-gold-300">{k}</kbd>
      <span className="text-cream/70">{v}</span>
    </div>
  );
}

/* --------------------------- Turn indicator --------------------------- */

function TurnIndicator() {
  const game = useGameStore((s) => s.game);
  const { t } = useI18n();
  if (game.phase !== "playing" || game.turn == null) return null;
  const isYou = game.turn === 0;
  const name = game.players[game.turn].name;
  return (
    <AnimatePresence mode="wait">
      <motion.div
        key={game.turn}
        initial={{ opacity: 0, scale: 0.75, y: 18 }}
        animate={{ opacity: 1, scale: 1, y: 0 }}
        exit={{ opacity: 0, scale: 0.85, y: -8 }}
        transition={{ type: "spring", stiffness: 340, damping: 24 }}
        className="pointer-events-none"
      >
        {isYou ? (
          <motion.div
            animate={{ scale: [1, 1.055, 1] }}
            transition={{ repeat: Infinity, duration: 1.05, ease: "easeInOut" }}
            className="btn-gold press-3d rounded-full px-7 py-2.5 font-black text-[15px] tracking-wide"
            style={{
              boxShadow: "0 0 0 3px rgba(212,175,55,0.55), 0 0 28px rgba(212,175,55,0.45), 0 5px 0 rgba(0,0,0,0.32)",
            }}
          >
            ✨ {t("turn.you")}
          </motion.div>
        ) : (
          <div className="glass rounded-full px-5 py-2 text-sm font-semibold text-cream/70">
            {t("turn.other", { name })}
          </div>
        )}
      </motion.div>
    </AnimatePresence>
  );
}

/* ----------------------------- Turn timer ----------------------------- */

function TurnTimer() {
  const deadline = useGameStore((s) => s.turnDeadline);
  const phase = useGameStore((s) => s.game.phase);
  const stake = useGameStore((s) => s.matchMeta.stake);
  const speed = useGameStore((s) => s.matchMeta.speed);
  const secs = useCountdown(deadline);
  if (deadline == null || secs == null) return null;
  if (phase !== "playing" && phase !== "choosing-trump") return null;
  const pct = Math.max(0, Math.min(1, (deadline - Date.now()) / turnMsForStake(stake, speed)));
  const danger = secs <= 5;
  return (
    <div className="w-36 sm:w-40 text-center">
      <span
        className={cn(
          "block text-sm font-black tabular-nums mb-1",
          danger ? "text-rose-300 animate-pulse" : "text-gold-300"
        )}
      >
        {secs}
      </span>
      <div className="h-1.5 rounded-full bg-navy-900/70 overflow-hidden gold-border">
        <div
          className="h-full rounded-full"
          style={{
            width: `${pct * 100}%`,
            background: danger
              ? "#fb7185"
              : "linear-gradient(90deg, var(--gold-500), var(--gold-300))",
          }}
        />
      </div>
    </div>
  );
}

function DisconnectBanner() {
  const seat = useGameStore((s) => s.disconnectedSeat);
  const deadline = useGameStore((s) => s.reconnectDeadline);
  const name = useGameStore((s) => (seat != null ? s.seatPlayers[seat]?.name : null));
  const secs = useCountdown(deadline);
  const { t } = useI18n();
  return (
    <AnimatePresence>
      {seat != null && (
        <motion.div
          initial={{ opacity: 0, y: -10 }}
          animate={{ opacity: 1, y: 0 }}
          exit={{ opacity: 0 }}
          className="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 z-40"
        >
          <div className="glass rounded-2xl px-4 py-3 flex items-center gap-2.5 text-sm">
            <WifiOff className="size-5 text-rose-300 animate-pulse" />
            <span className="text-cream/90">
              {t("dc.waiting", { name: name ?? "", s: secs ?? 0 })}
            </span>
          </div>
        </motion.div>
      )}
    </AnimatePresence>
  );
}

/* ----------------------------- Reactions ------------------------------ */

const REACTION_POS: Record<number, string> = {
  0: "bottom-44 left-1/2 -translate-x-1/2",
  1: "top-1/2 right-20 -translate-y-1/2",
  2: "top-28 left-1/2 -translate-x-1/2",
  3: "top-1/2 left-20 -translate-y-1/2",
};

interface Bubble {
  id: string;
  seat: number;
  emoji: string;
}

function ReactionBubble({ value }: { value: string }) {
  if (value.startsWith("sticker:")) {
    return <Sticker id={value.slice(8)} size={72} className="drop-shadow-xl" />;
  }
  return <span className="text-4xl drop-shadow-lg">{value}</span>;
}

function Reactions() {
  const profile = useSessionStore((s) => s.profile);
  const { t } = useI18n();
  const [open, setOpen] = useState(false);
  const [tab, setTab] = useState<"emoji" | "sticker">("emoji");
  const [bubbles, setBubbles] = useState<Bubble[]>([]);
  const emojis = profile ? ownedReactions(profile) : [];
  const stickers = profile ? ownedStickers(profile) : [];

  useEffect(() => {
    const unsub = getService().onReaction((seat, emoji) => {
      const id = `${seat}-${Date.now()}-${Math.random()}`;
      setBubbles((b) => [...b, { id, seat, emoji }]);
      setTimeout(() => setBubbles((b) => b.filter((x) => x.id !== id)), 2600);
    });
    return unsub;
  }, []);

  const send = (value: string) => {
    getService().sendReaction(value);
    setOpen(false);
  };

  return (
    <>
      {/* floating bubbles */}
      {bubbles.map((b) => (
        <motion.div
          key={b.id}
          initial={{ opacity: 0, scale: 0.4, y: 10 }}
          animate={{ opacity: 1, scale: 1, y: -18 }}
          exit={{ opacity: 0 }}
          className={cn("absolute z-40 pointer-events-none", REACTION_POS[b.seat])}
        >
          <ReactionBubble value={b.emoji} />
        </motion.div>
      ))}

      {/* tray */}
      <AnimatePresence>
        {open && (
          <motion.div
            initial={{ opacity: 0, y: 12, scale: 0.95 }}
            animate={{ opacity: 1, y: 0, scale: 1 }}
            exit={{ opacity: 0, y: 12, scale: 0.95 }}
            className="absolute bottom-20 ltr:right-4 rtl:left-4 z-50 glass rounded-2xl p-2 w-[min(270px,86vw)]"
          >
            <div className="flex gap-1 p-1 rounded-xl bg-navy-900/70 mb-2">
              <button
                onClick={() => setTab("emoji")}
                className={cn(
                  "flex-1 rounded-lg py-1.5 text-xs font-bold transition",
                  tab === "emoji" ? "btn-gold" : "text-cream/60"
                )}
              >
                {t("reactions.title")}
              </button>
              <button
                onClick={() => setTab("sticker")}
                className={cn(
                  "flex-1 rounded-lg py-1.5 text-xs font-bold transition",
                  tab === "sticker" ? "btn-gold" : "text-cream/60"
                )}
              >
                {t("stickers.title")}
              </button>
            </div>

            {tab === "emoji" ? (
              <div className="grid grid-cols-5 gap-1">
                {emojis.map((emoji, i) => (
                  <button
                    key={`${emoji}-${i}`}
                    onClick={() => send(emoji)}
                    className="size-10 rounded-xl hover:bg-navy-800 transition flex items-center justify-center text-2xl"
                  >
                    {emoji}
                  </button>
                ))}
              </div>
            ) : (
              <div className="grid grid-cols-4 gap-1">
                {stickers.map((id) => (
                  <button
                    key={id}
                    onClick={() => send(`sticker:${id}`)}
                    className="rounded-xl hover:bg-navy-800 transition flex items-center justify-center p-1"
                  >
                    <Sticker id={id} size={48} />
                  </button>
                ))}
              </div>
            )}
          </motion.div>
        )}
      </AnimatePresence>

      {/* button */}
      <button
        onClick={() => setOpen((o) => !o)}
        className="absolute bottom-[max(1rem,env(safe-area-inset-bottom))] ltr:right-4 rtl:left-4 z-50 glass rounded-full min-h-12 min-w-12 grid place-items-center hover:bg-navy-800 transition"
        title={t("reactions.title")}
      >
        <SmilePlus className="size-5 text-gold-400" />
      </button>
    </>
  );
}

/* ------------------------------ Overlays ------------------------------ */

function Backdrop({ children }: { children: React.ReactNode }) {
  return (
    <motion.div
      initial={{ opacity: 0 }}
      animate={{ opacity: 1 }}
      exit={{ opacity: 0 }}
      className="absolute inset-0 z-40 flex items-center justify-center bg-navy-950/70 backdrop-blur-sm p-5"
    >
      {children}
    </motion.div>
  );
}

function HakemOverlay() {
  const game = useGameStore((s) => s.game);
  const { t } = useI18n();
  const { front } = useCardSkins();
  const hakemName = game.hakem != null ? game.players[game.hakem].name : "";
  return (
    <Backdrop>
      <motion.div
        initial={{ scale: 0.9, y: 10 }}
        animate={{ scale: 1, y: 0 }}
        className="glass rounded-3xl p-7 text-center max-w-sm w-full"
      >
        <h2 className="gold-text text-2xl font-black">{t("hakem.title")}</h2>
        <p className="text-cream/60 text-sm mt-1">{t("hakem.desc")}</p>
        <div className="flex flex-wrap justify-center gap-1.5 mt-5">
          {game.hakemDraw.map((pc, i) => (
            <motion.div
              key={pc.card.id}
              initial={{ opacity: 0, y: -20, rotateY: 90 }}
              animate={{ opacity: 1, y: 0, rotateY: 0 }}
              transition={{ delay: i * 0.12 }}
            >
              <PlayingCard card={pc.card} size="sm" front={front} />
            </motion.div>
          ))}
        </div>
        <motion.p
          initial={{ opacity: 0 }}
          animate={{ opacity: 1 }}
          transition={{ delay: game.hakemDraw.length * 0.12 + 0.2 }}
          className="mt-5 text-gold-300 font-bold text-lg flex items-center justify-center gap-2"
        >
          <Crown className="size-5 text-gold-400 fill-gold-500" />
          {t("hakem.is", { name: hakemName })}
        </motion.p>
      </motion.div>
    </Backdrop>
  );
}

function TrumpChooser() {
  const choose = useGameStore((s) => s.chooseTrump);
  const { t } = useI18n();
  return (
    <Backdrop>
      <motion.div
        initial={{ scale: 0.9, y: 10 }}
        animate={{ scale: 1, y: 0 }}
        className="glass rounded-3xl p-7 text-center max-w-sm w-full"
      >
        <h2 className="gold-text text-2xl font-black">{t("trump.title")}</h2>
        <p className="text-cream/60 text-sm mt-1">{t("trump.desc")}</p>
        <div className="grid grid-cols-2 gap-3 mt-6">
          {SUITS.map((suit) => {
            const red = SUIT_IS_RED[suit];
            return (
              <motion.button
                key={suit}
                whileHover={{ scale: 1.05, y: -2 }}
                whileTap={{ scale: 0.96 }}
                onClick={() => choose(suit)}
                className="rounded-2xl bg-navy-900/80 gold-border py-6 flex items-center justify-center hover:bg-navy-800 transition"
              >
                <span
                  className={cn(
                    "text-5xl",
                    red ? "text-rose-400" : "text-cream"
                  )}
                >
                  {SUIT_SYMBOL[suit]}
                </span>
              </motion.button>
            );
          })}
        </div>
      </motion.div>
    </Backdrop>
  );
}

const CONFETTI_SPECS = Array.from({ length: 22 }, (_, i) => ({
  id: i,
  left: 4 + ((i * 4.3) % 92),
  delay: (i * 0.07) % 1.2,
  color: i % 4 === 0 ? "#d4af37" : i % 4 === 1 ? "#2dd4bf" : i % 4 === 2 ? "#f5ecd6" : "#fb7185",
  size: 6 + (i % 4) * 3,
  rot: (i * 41) % 360,
}));

function RoundOverlay() {
  const game = useGameStore((s) => s.game);
  const { t } = useI18n();
  const r = game.lastRoundResult;
  if (!r) return null;
  const weWon = r.winningTeam === 0;
  return (
    <Backdrop>
      <motion.div
        initial={{ scale: 0.82, y: 24 }}
        animate={{ scale: 1, y: 0 }}
        transition={{ type: "spring", stiffness: 220, damping: 20 }}
        className="glass rounded-3xl p-8 text-center max-w-sm w-full relative overflow-hidden"
      >
        {/* confetti on win */}
        {weWon && CONFETTI_SPECS.map(p => (
          <motion.div
            key={p.id}
            initial={{ y: -10, opacity: 1, rotate: p.rot }}
            animate={{ y: 160, opacity: 0, rotate: p.rot + 450 }}
            transition={{ duration: 1.5 + p.delay * 0.4, delay: p.delay, ease: "linear" }}
            className="absolute pointer-events-none rounded-sm"
            style={{ width: p.size, height: p.size, background: p.color, left: `${p.left}%`, top: 0 }}
          />
        ))}

        <motion.div
          initial={{ scale: 0, rotate: -10 }}
          animate={{ scale: 1, rotate: 0 }}
          transition={{ type: "spring", stiffness: 300, damping: 16 }}
          className="text-5xl mb-1"
        >
          {weWon ? "🎉" : "😤"}
        </motion.div>
        <h2 className="gold-text text-3xl font-black">{t("round.over")}</h2>

        {r.kot && (
          <motion.div
            initial={{ scale: 0, rotate: -15 }}
            animate={{ scale: 1, rotate: 0 }}
            transition={{ type: "spring", stiffness: 350, damping: 14, delay: 0.15 }}
            className="mt-3 inline-flex items-center gap-1.5 rounded-full btn-gold press-3d px-6 py-2 text-xl font-black"
          >
            {t("round.kot")} 🔥
          </motion.div>
        )}

        <motion.p
          initial={{ opacity: 0, y: 10 }}
          animate={{ opacity: 1, y: 0 }}
          transition={{ delay: 0.22 }}
          className={cn("mt-4 text-2xl font-black", weWon ? "text-teal-300" : "text-rose-300")}
        >
          {t("round.won", { team: weWon ? t("team.0") : t("team.1") })}
        </motion.p>
        <p className="text-cream/70 mt-2 font-semibold">
          {t("round.score", { us: game.matchScore[0], them: game.matchScore[1] })}
        </p>
        <p className="text-cream/40 text-sm mt-5 animate-pulse">{t("round.next")}</p>
      </motion.div>
    </Backdrop>
  );
}

const WIN_COINS = Array.from({ length: 14 }, (_, i) => ({
  id: i,
  left: 5 + ((i * 6.8) % 88),
  delay: (i * 0.11) % 1.6,
  fontSize: 18 + (i % 3) * 10,
}));

function MatchOverlay({ onExit }: { onExit: () => void }) {
  const game = useGameStore((s) => s.game);
  const { t } = useI18n();
  const youWin = game.matchWinner === 0;
  return (
    <Backdrop>
      <motion.div
        initial={{ scale: 0.82, y: 16 }}
        animate={{ scale: 1, y: 0 }}
        transition={{ type: "spring", stiffness: 200, damping: 18 }}
        className="glass rounded-3xl p-9 text-center max-w-sm w-full relative overflow-hidden"
      >
        {/* coin rain on win */}
        {youWin && WIN_COINS.map(c => (
          <motion.div
            key={c.id}
            initial={{ top: "-30px", opacity: 0, rotate: 0 }}
            animate={{ top: "110%", opacity: [0, 1, 1, 0], rotate: 540 }}
            transition={{ duration: 2.2 + c.delay * 0.3, delay: c.delay, ease: "easeIn" }}
            className="absolute pointer-events-none select-none"
            style={{ left: `${c.left}%`, fontSize: c.fontSize }}
          >
            🪙
          </motion.div>
        ))}

        <motion.div
          initial={{ rotate: -20, scale: 0 }}
          animate={{ rotate: 0, scale: 1 }}
          transition={{ type: "spring", stiffness: 180, damping: 14 }}
          className="text-7xl mb-3 relative"
        >
          {youWin ? "🏆" : "🎴"}
        </motion.div>

        <h2 className="gold-text text-3xl font-black">{t("match.over")}</h2>
        <p className={cn("mt-3 text-2xl font-bold", youWin ? "text-gold-300" : "text-rose-300")}>
          {youWin ? t("match.youWin") : t("match.youLose")}
        </p>
        <p className="text-cream/70 mt-2">
          {t("round.score", { us: game.matchScore[0], them: game.matchScore[1] })}
        </p>

        <MatchPlayersList />

        <div className="mt-7 flex gap-3">
          <button onClick={onExit} className="press-3d btn-gold flex-1 rounded-xl py-3 font-black text-lg">
            {t("match.menu")}
          </button>
        </div>
      </motion.div>
    </Backdrop>
  );
}
