- Lobby: the two hero actions (random / create room) are now tactile press-3d
rounded-3xl with tinted icon chips.
- Matchmaking: seat slots use the Avatar frame with a gold border when filled
(dashed placeholder when empty + spring pop-in); cancel/start/upgrade buttons
are tactile.
- Profile: added a level badge on the avatar (casual-game style).
Verified: tsc + next build clean; web rebuilt :1500.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Cosmetics — many new variants, the rarer ones gated behind higher ranks:
- Card backs: +midnight/jade/onyx (buy) + crimson/aurora/obsidian/imperial
(earned by wins/rating up to Master). Card fronts: +sunset/velvet/onyx (buy)
+ goldleaf/crystal/imperial (earned).
- Titles: +marksman, untouchable, sweeper, ruler, platinum_star, diamond_ace,
immortal, the_one (gated by kots/streak/shutouts/hakem/rating/level/wins),
mirrored on the server so live games grant them.
- Avatars: list expanded + rank/wins-earned tier (robot/wizard/ninja/king/
genie/crown) via new ownedAvatarIds(); profile picker shows earned ones,
shop sells the priced ones.
- Stickers: new Persian-text stamp pack (کوت! / دمت گرم / باریکلا / آخه؟) plus a
rank-earned Victory pack (بردیم!/حکم) — new inline-SVG art.
Leveling: XP per level now grows (100*l + 15*l²) so each level is harder; higher
leagues grant more XP (×1.5 at 500 stake, ×2 at 1000) so you progress by playing
up. Hard cap at level 100. Mirrored in server Gamification (XpForLevel/MatchXp/
AddXp). Sim now tops out lower (level 20 vs 35 over 500 matches) as intended.
Verified: tsc + next build + dotnet build clean; sim passes; images rebuilt :1500/:1505.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Achievements (client + server mirror, metric-driven so the list is one source):
- 37 achievements across 6 categories (Victories, Kot, Streaks, Levels, Ranks,
Veterancy) incl. 7–0 sweeps, kot milestones (1/5/10/25/50/100), win streaks
(3/5/10/15), level milestones every 5 (5..50), rank floors, games/tricks.
- New AchievementsScreen with category tabs, progress bars, coin + sticker-unlock
badges, and unlocked/locked states; summary header (unlocked count + coins).
- Some achievements unlock sticker packs: Seven–Zip→Hokm, 25 Kots→Taunts,
100 Wins→Persian (ownedStickerPackIds now also honors profile.unlocked).
- Prestige titles added: Expert, Professional, Captain, Leader (+ existing).
- Tracks new stat shutoutWins; MatchSummary.shutout (7–0). Profile shows a
6-item preview + "view all" link.
Leagues: 3 ranked entry tiers — Starter (100, lvl1), Pro (500, lvl10),
Expert (1000, lvl20). Higher league stakes more, so wins/losses swing bigger;
kot bonus now scales to the stake (40%). OnlineLobby shows league cards with
level gating.
Profile photo upload gated to level 25 (client button + server Update guard).
Win animation: PostMatchRewardsModal now shows an animated coins-won count-up
hero on a win.
Verified: dotnet build + tsc + next build clean; sim unlocks 26 achievements
over 500 matches; live server grants first_win/first_kot/shutout_1 and pays
2050 coins on an expert-league shutout+kot win. Images rebuilt on :1500/:1505.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Card design:
- Separate cardFront + cardBack (each own/equip independently)
- Fronts: classic (free), ivory/rosegold (buy), parchment/mint (earned)
- Backs: classic (free), sapphire/emerald (buy), ruby/royal (earned)
- PlayingCard `front` prop; table applies front to all faces, back to opponents
- Profile has front + back pickers; shop has both sections
Audio:
- Web Audio synth engine (no asset files): SFX for card/deal/trump/trick,
win/lose, message, notify, award, levelup, purchase, kot + ambient music
- Toggles in profile (Audio) + mute button in game HUD; prefs persisted
- Wired across game-store, rewards, daily, shop, chat
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>