- Coins only matter for ranked: free games (vs computer / private friend rooms)
cost nothing; random ranked requires an entry (stake), gated by balance →
routes to buy-coins when short
- Buy Coins page (CoinPack/getCoinPacks/buyCoins; mock credits now, real
Zarinpal/IDPay TODO); TopBar coins → buy; lobby create-room is Free
- Friends: removed instant red ✕ delete; UserMinus → inline confirm before remove
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Card design:
- Separate cardFront + cardBack (each own/equip independently)
- Fronts: classic (free), ivory/rosegold (buy), parchment/mint (earned)
- Backs: classic (free), sapphire/emerald (buy), ruby/royal (earned)
- PlayingCard `front` prop; table applies front to all faces, back to opponents
- Profile has front + back pickers; shop has both sections
Audio:
- Web Audio synth engine (no asset files): SFX for card/deal/trump/trick,
win/lose, message, notify, award, levelup, purchase, kot + ambient music
- Toggles in profile (Audio) + mute button in game HUD; prefs persisted
- Wired across game-store, rewards, daily, shop, chat
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Reactions/emotes in-game: tray of owned emojis + animated per-seat bubbles
(feature named "شکلک / Sheklak"). Packs: starter (free), champion/legend
(earned by rating/wins), emotions/taunt (purchasable in shop)
- OnlineService.sendReaction/onReaction; mock echoes you + random opponents
- Fix: human hakem's 5 cards were blurred behind the trump-chooser overlay —
raise hand to z-50 during choosing-trump so cards stay readable
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>