Commit Graph

4 Commits

Author SHA1 Message Date
soroush.asadi d66208e39e Resume: exiting a match keeps it alive instead of destroying it
CI/CD / CI - API (dotnet build + engine sim) (push) Failing after 1m40s
CI/CD / CI - Web (tsc + next build) (push) Failing after 1m19s
CI/CD / Deploy - local stack (db + server + web) (push) Has been skipped
Leaving the table (back button, browser/hardware back) no longer resets the
game — it minimizes it and stays resumable:
- game-store: add `paused` + minimize()/resume(). Single-player (AI) matches
  pause their local timers so nothing happens while away; live (server-run)
  matches keep streaming via the still-active subscription (the .NET GameRoom
  already runs the match to completion and re-broadcasts state on reconnect).
- GameScreen: an unmount effect minimizes any in-progress match no matter how
  you leave; only a finished match (reward dismissed) tears down.
- ResumeGameBar: floating "return to game" pill shown from any screen while a
  match is alive, or while a finished match still has an unseen reward.
- page.tsx: after a full reload, re-enter live mode (minimized) when the server
  re-broadcasts state, and notify when a match you left finishes while away.

Verified: tsc + next build clean; web image rebuilt and serving on :1500.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:58:05 +03:30
soroush.asadi 4f2e4e14ea Server-authoritative economy: wire client to server; entry + rewards on hub
Server:
- daily (/api/daily, /api/daily/claim) + shop (/api/shop/buy) + ChargeEntry
- GameRoom (via IServiceScopeFactory) deducts ranked entry at match start and
  applies match rewards at match-over, broadcasting profile + reward over the hub
- tested: daily, shop (owned-guard), ranked entry deduction pushed over hub

Client:
- SignalrService routes profile/coins/plan/daily/shop/match to the server (Bearer);
  onProfile/onReward hub events; guest/offline fall back to local
- session-store syncs profile from hub; game-store serverReward; GameScreen shows
  live ranked reward from hub (no double submit), submits client-run games
- single source of truth in live mode (no economy divergence)

Postgres-ready via config (Provider=postgres); EnsureCreated for now.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 17:32:47 +03:30
soroush.asadi 2d2352dfe8 Add in-app + real-time notifications (SignalR/mock, Iran-friendly)
- AppNotification + OnlineService.onNotification (hub event + mock periodic) —
  no FCM/APNs (blocked in Iran); uses the existing realtime channel
- notification-store + pushNotification(); 🔔 bell with unread badge in TopBar,
  notifications screen, global toaster (plays notify sfx)
- Wired events: daily reward, post-match achievements, friend requests
- Closed-app push (Pushe/Najva/Chabok) noted as a later step (needs provider keys)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:52:06 +03:30
soroush.asadi e2d0a602b6 Build Hokm card game: offline vs-AI + online social/gamification (mock backend)
- Pure-TS Hokm engine (deal, hakem, trump, tricks, scoring, Kot) + AI bots
- Persian-luxury RTL UI (Next 16 / React 19 / Tailwind v4 / Framer Motion / Zustand)
- Online platform behind OnlineService seam (mock now, .NET SignalR later):
  auth (phone OTP + email/Google), profiles, friends, private rooms with
  partner pick, ranked matchmaking, leaderboard, shop
- Gamification: ranks/leagues, coins, XP/levels, daily rewards, achievements
- i18n fa/en, PWA manifest, engine + gamification sims

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:11:00 +03:30