Server:
- daily (/api/daily, /api/daily/claim) + shop (/api/shop/buy) + ChargeEntry
- GameRoom (via IServiceScopeFactory) deducts ranked entry at match start and
applies match rewards at match-over, broadcasting profile + reward over the hub
- tested: daily, shop (owned-guard), ranked entry deduction pushed over hub
Client:
- SignalrService routes profile/coins/plan/daily/shop/match to the server (Bearer);
onProfile/onReward hub events; guest/offline fall back to local
- session-store syncs profile from hub; game-store serverReward; GameScreen shows
live ranked reward from hub (no double submit), submits client-run games
- single source of truth in live mode (no economy divergence)
Postgres-ready via config (Provider=postgres); EnsureCreated for now.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- OnlineService.getOnlineCount(); mock random-walks a believable number,
SignalrService reads GET /api/stats/online (server tracks hub connections)
- Home screen badge with pulsing dot, polls every 8s, localized digits
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- server/ monorepo: Hokm.Engine (C# port of TS engine+AI, validated by sim),
Hokm.Server (SignalR GameHub, in-memory matchmaking/rooms, server-side turn
timers + bot fill + disconnect handling, per-seat state broadcast), Hokm.Sim
- JWT dev auth (OTP 1234 + email); CORS for the Next client; /hub/game
- NuGet restored from mirrors (Soroush Nexus + Liara); NuGetAudit off
- README + .NET .gitignore; static class Engine renamed Rules (namespace clash)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>