Achievements: generator-driven, now 100+ across 7 categories (added Rulership)
mirrored client + server with identical ids/goals/coins. New tracked stats:
hakemRounds (be the hakem — incl. "7× Hakem"), roundsWon, plus losses metric.
Custom achievement-only sticker packs (Rulership 👑, Firestorm 🔥) with new
inline-SVG art (crown-gold, seven-zip, streak-fire), unlocked by hakem_7 /
streak_10. Server GameRoom tallies hakem rounds per seat + rounds won per team;
client tallies the same for vs-computer/private games (dealId-deduped).
Forfeit (surrender): a player can request forfeit; if the teammate is a bot it
auto-confirms, otherwise the human teammate gets a confirm/decline prompt
(20s timeout). Result: forfeiting with ≥1 round won = normal loss; 0 rounds = Kot.
Wired client↔server over the hub (RequestForfeit/ConfirmForfeit/DeclineForfeit
+ "forfeit" event); offline/vs-computer ends immediately in the store. Flag
button + confirm dialogs in the table.
Online count: never shows below 50 — live service floors the real count with a
drifting believable number (mock base lowered to ~50–170).
Matchmaking: real players get a longer priority window (9s) before bots fill;
bots now occasionally react after winning a trick (humanize).
Coins: starter pack is 95,000 Toman (50k coins); packs rescaled up (server + mock).
Verified: dotnet build + tsc + next build clean; sim unlocks 57 achievements/500
matches; live server: starter=95000, a 7-hakem win unlocks hakem_7 + wins_1 with
hakemRounds/roundsWon persisted. Images rebuilt on :1500/:1505.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- AuthScreen: phone+OTP is the only active method; email & Google shown as
disabled "coming soon" buttons (until SMTP/Gmail are configured)
- GameTable responsive: compact scoreboard, smaller seat avatars, and
turn-indicator/timer positions tuned for small screens
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- PlayerHand measures viewport and compresses the fan (responsive card size +
dynamic overlap) so all 13 cards are visible and tappable on phones — no
off-screen cards, no horizontal scroll; added tap feedback
- globals: html/body overflow-x hidden + overscroll-behavior none
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
HUD mute is a master toggle (sound effects + music) via sound-store.toggleAll;
icon reflects fully-muted state.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Card design:
- Separate cardFront + cardBack (each own/equip independently)
- Fronts: classic (free), ivory/rosegold (buy), parchment/mint (earned)
- Backs: classic (free), sapphire/emerald (buy), ruby/royal (earned)
- PlayingCard `front` prop; table applies front to all faces, back to opponents
- Profile has front + back pickers; shop has both sections
Audio:
- Web Audio synth engine (no asset files): SFX for card/deal/trump/trick,
win/lose, message, notify, award, levelup, purchase, kot + ambient music
- Toggles in profile (Audio) + mute button in game HUD; prefs persisted
- Wired across game-store, rewards, daily, shop, chat
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Reactions/emotes in-game: tray of owned emojis + animated per-seat bubbles
(feature named "شکلک / Sheklak"). Packs: starter (free), champion/legend
(earned by rating/wins), emotions/taunt (purchasable in shop)
- OnlineService.sendReaction/onReaction; mock echoes you + random opponents
- Fix: human hakem's 5 cards were blurred behind the trump-chooser overlay —
raise hand to z-50 during choosing-trump so cards stay readable
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>