Commit Graph

3 Commits

Author SHA1 Message Date
soroush.asadi 08d81cba65 UNO refactor (stage 1): hub shell with nav rail + internal-scroll panel
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 22s
CI/CD / CI - Web (tsc + next build) (push) Successful in 1m4s
CI/CD / Deploy - local stack (db + server + web) (push) Successful in 58s
Rebuild ScreenShell into a UNO-style app shell: a persistent NavRail (vertical
side rail in landscape, bottom tab bar in portrait — Home/Profile/Shop/Friends/
Leaderboard/Achievements, active highlighted gold) + a content panel that owns
its own scroll so the page never scrolls as a whole and uses the width in
landscape. Reskins all 10 menu screens at once. Transient screens (auth,
matchmaking, room) opt out via hideNav. New nav.home i18n key.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 01:56:52 +03:30
soroush.asadi fe136f7ee4 Auth: email/Google "coming soon"; mobile polish pass on the table
- AuthScreen: phone+OTP is the only active method; email & Google shown as
  disabled "coming soon" buttons (until SMTP/Gmail are configured)
- GameTable responsive: compact scoreboard, smaller seat avatars, and
  turn-indicator/timer positions tuned for small screens

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 16:11:30 +03:30
soroush.asadi e2d0a602b6 Build Hokm card game: offline vs-AI + online social/gamification (mock backend)
- Pure-TS Hokm engine (deal, hakem, trump, tricks, scoring, Kot) + AI bots
- Persian-luxury RTL UI (Next 16 / React 19 / Tailwind v4 / Framer Motion / Zustand)
- Online platform behind OnlineService seam (mock now, .NET SignalR later):
  auth (phone OTP + email/Google), profiles, friends, private rooms with
  partner pick, ranked matchmaking, leaderboard, shop
- Gamification: ranks/leagues, coins, XP/levels, daily rewards, achievements
- i18n fa/en, PWA manifest, engine + gamification sims

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:11:00 +03:30