Auth / security
- Rate-limit real SMS OTP sends (dev mode unlimited): 60s resend cooldown,
5 per phone/hour, 300/hour global backstop. OtpService.CheckAndRecordRate;
POST /api/auth/otp/request returns 429 {error,retryAfter}; AuthScreen shows
auth.rateLimited. Knobs in appsettings Sms (Sms__* env).
Private rooms (invite)
- Cancel-invite button on pending seats; friend picker shows presence
(online/offline/in-game, sorted online-first) and flags in-game players.
- Mock invite stays pending ~3.5s and a cancel truly stops the auto-accept
(was a bug that re-seated cancelled invites).
In-game UI
- Scoreboard is compact + shrink-safe (no overflow on narrow screens).
- Played trick cards land dead-center (were ~2px off the corner anchor).
Plus the in-flight typing-indicator work (GameHub, ChatScreen).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Room: teams side-by-side in landscape so all 4 seats fit (still scrolls).
- Achievements: rename the 5 rating tiers from «لیگ» (league) to «رتبه» (rank)
+ category «رتبه» — so "league" only means the 3 playable match leagues.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rebuild ScreenShell into a UNO-style app shell: a persistent NavRail (vertical
side rail in landscape, bottom tab bar in portrait — Home/Profile/Shop/Friends/
Leaderboard/Achievements, active highlighted gold) + a content panel that owns
its own scroll so the page never scrolls as a whole and uses the width in
landscape. Reskins all 10 menu screens at once. Transient screens (auth,
matchmaking, room) opt out via hideNav. New nav.home i18n key.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>