Commit Graph

5 Commits

Author SHA1 Message Date
soroush.asadi 4f2e4e14ea Server-authoritative economy: wire client to server; entry + rewards on hub
Server:
- daily (/api/daily, /api/daily/claim) + shop (/api/shop/buy) + ChargeEntry
- GameRoom (via IServiceScopeFactory) deducts ranked entry at match start and
  applies match rewards at match-over, broadcasting profile + reward over the hub
- tested: daily, shop (owned-guard), ranked entry deduction pushed over hub

Client:
- SignalrService routes profile/coins/plan/daily/shop/match to the server (Bearer);
  onProfile/onReward hub events; guest/offline fall back to local
- session-store syncs profile from hub; game-store serverReward; GameScreen shows
  live ranked reward from hub (no double submit), submits client-run games
- single source of truth in live mode (no economy divergence)

Postgres-ready via config (Provider=postgres); EnsureCreated for now.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 17:32:47 +03:30
soroush.asadi cdb8d522dd Economy: free vs paid games + buy-coins page; friends remove confirmation
- Coins only matter for ranked: free games (vs computer / private friend rooms)
  cost nothing; random ranked requires an entry (stake), gated by balance →
  routes to buy-coins when short
- Buy Coins page (CoinPack/getCoinPacks/buyCoins; mock credits now, real
  Zarinpal/IDPay TODO); TopBar coins → buy; lobby create-room is Free
- Friends: removed instant red ✕ delete; UserMinus → inline confirm before remove

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 16:28:59 +03:30
soroush.asadi 2d2352dfe8 Add in-app + real-time notifications (SignalR/mock, Iran-friendly)
- AppNotification + OnlineService.onNotification (hub event + mock periodic) —
  no FCM/APNs (blocked in Iran); uses the existing realtime channel
- notification-store + pushNotification(); 🔔 bell with unread badge in TopBar,
  notifications screen, global toaster (plays notify sfx)
- Wired events: daily reward, post-match achievements, friend requests
- Closed-app push (Pushe/Najva/Chabok) noted as a later step (needs provider keys)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:52:06 +03:30
soroush.asadi 292dedd843 Show live online-players count on the home screen
- OnlineService.getOnlineCount(); mock random-walks a believable number,
  SignalrService reads GET /api/stats/online (server tracks hub connections)
- Home screen badge with pulsing dot, polls every 8s, localized digits

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 13:20:51 +03:30
soroush.asadi ceccf70de7 Wire client SignalrService to the live .NET backend
- @microsoft/signalr client implementing OnlineService: REST auth, hub
  matchmaking, server-driven game state (onState), play/trump, reactions;
  delegates not-yet-server-backed features (profile/friends/shop/chat/rooms)
  to the mock. Selected via NEXT_PUBLIC_USE_SERVER=1 (NEXT_PUBLIC_SERVER_URL)
- game-store live mode: enterServerMatch + applyServerState (maps server DTO,
  hides opponent hands, tally + SFX), inputs route to the hub; no local engine
- MatchmakingScreen auto-enters the live match when the server signals ready
- Verified end-to-end via scripts/live-test.mjs (auth -> hub -> match -> state)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 13:13:48 +03:30