Commit Graph

8 Commits

Author SHA1 Message Date
soroush.asadi 4739018488 feat(avatars): show the uploaded profile photo everywhere
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Previously the uploaded profile photo only appeared in a few places (profile,
top bar, leaderboard, public profile); chat, friends, game table, match intro,
post-match roster and private rooms showed the emoji avatar only.

- carry avatarImage end-to-end:
  - server DTOs: FriendDto, SeatPlayerDto, RoomPlayerDto, MatchmakeRequest +
    Player/SeatSlot/PSeat; ResolveProfile now returns avatarImage; FriendDtoFor
    fills it from the profile.
  - client types: Friend, RoomSeat.player, MatchmakingState.players,
    ServerSeatPlayer, SeatPlayer (adds avatarId + avatarImage).
  - signalr-service: send my avatarImage on StartMatchmaking/CreatePrivateRoom;
    carry it through mapRoom.
  - game-store: applyServerState + newOnlineMatch + offline match now populate
    avatarId/avatarImage (seat 0 uses your own profile photo).
- render every avatar through the shared <Avatar> component (image → emoji
  fallback): ChatScreen, FriendsScreen (requests/friends/chats), GameTable
  seats, MatchIntroOverlay, MatchPlayersList, RoomScreen.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 08:17:27 +03:30
soroush.asadi a35acea7e4 feat(rooms): real server-side private games with friend invites (no bot swap)
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Private rooms were 100% client-simulated (the "friend" auto-accepted then bots
filled invited seats). Now they're server-authoritative over SignalR:

Server (GameManager.PrivateRooms + GameHub):
- Room registry with create/invite/accept/decline/addBot/clearSeat/start/leave.
- Invite pushes a `roomInvite` to that user (Clients.User); the seat stays
  "invited" (a pending guest with their real profile, resolved server-side) — it
  is NEVER replaced by a bot.
- StartPrivate refuses while any invite is pending; only EMPTY seats fill with
  bots. Then it spins up a live GameRoom and matchFound → both devices enter.
- Host leave / disconnect closes the room (roomClosed); members free their seat.

Client:
- signalr-service implements the room methods over the hub (+ room/roomInvite/
  roomClosed events, room mapping, onRoomInvite); mock keeps offline no-ops.
- online-store accept/declineInvite; RoomScreen blocks "Start" while an invite
  is pending and auto-enters the live game on matchFound (host + friend).
- New global InviteModal (accept/decline) + i18n (invite.*, room.waitAccept).

Addresses: (1) no bot replacement, (2) game waits for acceptance, (3) invited
friend shown as a pending guest with their name/avatar.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 15:59:28 +03:30
soroush.asadi bc695bc8e9 feat: OTP rate limit, private-room invite UX, in-game UI fixes
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Auth / security
- Rate-limit real SMS OTP sends (dev mode unlimited): 60s resend cooldown,
  5 per phone/hour, 300/hour global backstop. OtpService.CheckAndRecordRate;
  POST /api/auth/otp/request returns 429 {error,retryAfter}; AuthScreen shows
  auth.rateLimited. Knobs in appsettings Sms (Sms__* env).

Private rooms (invite)
- Cancel-invite button on pending seats; friend picker shows presence
  (online/offline/in-game, sorted online-first) and flags in-game players.
- Mock invite stays pending ~3.5s and a cancel truly stops the auto-accept
  (was a bug that re-seated cancelled invites).

In-game UI
- Scoreboard is compact + shrink-safe (no overflow on narrow screens).
- Played trick cards land dead-center (were ~2px off the corner anchor).

Plus the in-flight typing-indicator work (GameHub, ChatScreen).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 00:30:20 +03:30
soroush.asadi 24a2c251ad UX batch 2: room landscape-fit, rank vs league naming
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 3m43s
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- Room: teams side-by-side in landscape so all 4 seats fit (still scrolls).
- Achievements: rename the 5 rating tiers from «لیگ» (league) to «رتبه» (rank)
  + category «رتبه» — so "league" only means the 3 playable match leagues.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 13:21:28 +03:30
soroush.asadi 5e726e88ba UNO refactor: panel-ize Auth card + Room friend-picker modal
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 3m24s
CI/CD / CI - Web (tsc + next build) (push) Successful in 1m8s
CI/CD / Deploy - local stack (db + server + web) (push) Successful in 59s
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 10:42:49 +03:30
soroush.asadi 08d81cba65 UNO refactor (stage 1): hub shell with nav rail + internal-scroll panel
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 22s
CI/CD / CI - Web (tsc + next build) (push) Successful in 1m4s
CI/CD / Deploy - local stack (db + server + web) (push) Successful in 58s
Rebuild ScreenShell into a UNO-style app shell: a persistent NavRail (vertical
side rail in landscape, bottom tab bar in portrait — Home/Profile/Shop/Friends/
Leaderboard/Achievements, active highlighted gold) + a content panel that owns
its own scroll so the page never scrolls as a whole and uses the width in
landscape. Reskins all 10 menu screens at once. Transient screens (auth,
matchmaking, room) opt out via hideNav. New nav.home i18n key.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 01:56:52 +03:30
soroush.asadi cb27a16dc1 feat: UNO-style table, social hub, cosmetics, speed mode, store IAB
Game table & play
- UNO-style restyle: suit-aware bolder cards (+xl size), pulsing playable glow,
  big "YOUR TURN" pill, active-seat ring, trick-win particle burst, round
  confetti, match coin-rain.
- Per-league turn time via turnMsForStake: 15s starter/AI, 10s pro, 7s expert;
  mirrored server-side in GameRoom.TurnMs.
- Speed (Blitz) mode for vs-AI/private: 5s turns, race to 5, ~halved pacing.
- Matchmaking waits ~15s (randomized 12-18s) then fills bots; elapsed timer + hint.

Rewards / gifts
- Richer post-match modal (floating coins, XP bar), celebration overlay reveals
  the unlocked sticker pack, boosted daily rewards (client+server synced),
  themed 7-day daily with special day-7.

Social
- Public profile modal (identity, stats, achievement board) from leaderboard /
  friends / discover / end-of-game roster; rate-limited add-friend (10/hour).
- Social hub: Friends / Discover (player search + suggestions) / Messages inbox.
- Profile gender (shown in finder/profile) + social links with public/friends/
  hidden visibility, enforced server-side.

Cosmetics
- Distinct card backs: per-design pattern families (stripes/argyle/grid/dots/
  rays/scales/crosshatch/royal/filigree/gem) + luxury motifs (lib/cardBack.ts),
  consistent on table/shop/profile; +Peacock/Rose-Gold backs.
- Purchasable titles (shop Titles section); title shown under the seat on the
  table and in discover/public profile.
- 10 new sticker packs (banter/kol-kol, Persian trends, court cards, moods).
- Persistent level+XP bar on Home and every inner screen.

Payments
- Buy-coins gateway opens in a new tab (no SPA dead-end) + focus refresh.
- Store IAB scaffolding: Cafe Bazaar deep-link purchase + redirect-token capture,
  Myket native-bridge contract, server-side IabService.Verify for both stores,
  config-driven via Iab__* env. POST /api/coins/iab/verify (JWT).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 18:39:24 +03:30
soroush.asadi e2d0a602b6 Build Hokm card game: offline vs-AI + online social/gamification (mock backend)
- Pure-TS Hokm engine (deal, hakem, trump, tricks, scoring, Kot) + AI bots
- Persian-luxury RTL UI (Next 16 / React 19 / Tailwind v4 / Framer Motion / Zustand)
- Online platform behind OnlineService seam (mock now, .NET SignalR later):
  auth (phone OTP + email/Google), profiles, friends, private rooms with
  partner pick, ranked matchmaking, leaderboard, shop
- Gamification: ranks/leagues, coins, XP/levels, daily rewards, achievements
- i18n fa/en, PWA manifest, engine + gamification sims

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:11:00 +03:30