Commit Graph

4 Commits

Author SHA1 Message Date
soroush.asadi a1c2cc0889 Fix: screens can't scroll (min-h-dvh under overflow-hidden body)
CI/CD / CI - API (dotnet build + engine sim) (push) Failing after 1m41s
CI/CD / CI - Web (tsc + next build) (push) Failing after 1m20s
CI/CD / Deploy - local stack (db + server + web) (push) Has been skipped
body is overflow:hidden (to lock the game table), so a min-h-dvh shell just
expands past the viewport and is clipped — its overflow-y-auto never engages.
Make ScreenShell + HomeScreen fixed-height h-dvh scroll containers (with
overscroll-contain + bottom padding). Fixes Profile/Friends/Shop/Leaderboard/
Lobby/BuyCoins/Notifications and the home menu on short viewports.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:30:47 +03:30
soroush.asadi 292dedd843 Show live online-players count on the home screen
- OnlineService.getOnlineCount(); mock random-walks a believable number,
  SignalrService reads GET /api/stats/online (server tracks hub connections)
- Home screen badge with pulsing dot, polls every 8s, localized digits

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 13:20:51 +03:30
soroush.asadi ae239f4c51 Split card design into front+back, add sound effects & background music
Card design:
- Separate cardFront + cardBack (each own/equip independently)
- Fronts: classic (free), ivory/rosegold (buy), parchment/mint (earned)
- Backs: classic (free), sapphire/emerald (buy), ruby/royal (earned)
- PlayingCard `front` prop; table applies front to all faces, back to opponents
- Profile has front + back pickers; shop has both sections

Audio:
- Web Audio synth engine (no asset files): SFX for card/deal/trump/trick,
  win/lose, message, notify, award, levelup, purchase, kot + ambient music
- Toggles in profile (Audio) + mute button in game HUD; prefs persisted
- Wired across game-store, rewards, daily, shop, chat

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:49:19 +03:30
soroush.asadi e2d0a602b6 Build Hokm card game: offline vs-AI + online social/gamification (mock backend)
- Pure-TS Hokm engine (deal, hakem, trump, tricks, scoring, Kot) + AI bots
- Persian-luxury RTL UI (Next 16 / React 19 / Tailwind v4 / Framer Motion / Zustand)
- Online platform behind OnlineService seam (mock now, .NET SignalR later):
  auth (phone OTP + email/Google), profiles, friends, private rooms with
  partner pick, ranked matchmaking, leaderboard, shop
- Gamification: ranks/leagues, coins, XP/levels, daily rewards, achievements
- i18n fa/en, PWA manifest, engine + gamification sims

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:11:00 +03:30