Store XP packs (expensive), winner 2x XP, premium perks
- XP packs in the store (coin-priced, intentionally expensive): xp1 200/5k, xp2 600/12k, xp3 1500/25k. Consumable (grant XP, can level up) — server ShopBuy handles kind "xp" via an authoritative XpPacks map + Gamification.GrantXp; mock mirrors. New shop section + shop.xp/xpHint i18n. - Every game grants XP and the WINNER earns 2x: matchXp is now base*(won?2:1)*leagueFactor (was a flat +80 win bonus). Mirrored server-side. - Premium (pro) perks: 1.5x XP multiplier (applied in applyMatchResult / ApplyMatch by plan), plus animated shimmering gold chat bubbles for your own messages (premium-chat CSS; ChatScreen gates on plan). Verified: tsc + next + dotnet build clean; sim passes; live server — buying xp2 took L1→L3 and deducted 12k coins under the new curve. Images rebuilt :1500/:1505. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -7,8 +7,11 @@ import {
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CARD_FRONTS,
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REACTION_PACKS,
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STICKER_PACKS,
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XP_PACKS,
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addXp,
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applyMatchResult,
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dailyRewardFor,
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faNum,
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xpNeededForLevel,
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} from "./gamification";
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import {
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@@ -879,7 +882,15 @@ export class MockOnlineService implements OnlineService {
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price: p.price,
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preview: p.stickers[0], // sticker id; ShopScreen renders via <Sticker>
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}));
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return [...avatarItems, ...frontItems, ...backItems, ...reactionItems, ...stickerItems];
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const xpItems: ShopItem[] = XP_PACKS.map((x) => ({
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id: x.id,
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kind: "xp",
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nameFa: `${faNum(x.xp)} امتیاز تجربه`,
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nameEn: `${x.xp} XP`,
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price: x.price,
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preview: "⚡",
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}));
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return [...avatarItems, ...frontItems, ...backItems, ...reactionItems, ...stickerItems, ...xpItems];
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}
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async buyItem(id: string) {
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@@ -887,6 +898,17 @@ export class MockOnlineService implements OnlineService {
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const items = await this.getShopItems();
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const item = items.find((i) => i.id === id);
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if (!item) return { ok: false, messageFa: "آیتم یافت نشد", messageEn: "Item not found" };
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// XP packs are consumable — grant XP instead of adding to an owned list.
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if (item.kind === "xp") {
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if (p.coins < item.price)
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return { ok: false, messageFa: "سکه کافی نیست", messageEn: "Not enough coins" };
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const pack = XP_PACKS.find((x) => x.id === id)!;
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const lvl = addXp(p.level, p.xp, pack.xp);
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this.profile = { ...p, coins: p.coins - item.price, level: lvl.level, xp: lvl.xp };
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this.saveProfile();
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return { ok: true, profile: this.profile, messageFa: "امتیاز اضافه شد", messageEn: "XP added" };
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}
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const ownedMap: Record<string, string[]> = {
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avatar: p.ownedAvatars,
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cardfront: p.ownedCardFronts,
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