Store XP packs (expensive), winner 2x XP, premium perks
- XP packs in the store (coin-priced, intentionally expensive): xp1 200/5k, xp2 600/12k, xp3 1500/25k. Consumable (grant XP, can level up) — server ShopBuy handles kind "xp" via an authoritative XpPacks map + Gamification.GrantXp; mock mirrors. New shop section + shop.xp/xpHint i18n. - Every game grants XP and the WINNER earns 2x: matchXp is now base*(won?2:1)*leagueFactor (was a flat +80 win bonus). Mirrored server-side. - Premium (pro) perks: 1.5x XP multiplier (applied in applyMatchResult / ApplyMatch by plan), plus animated shimmering gold chat bubbles for your own messages (premium-chat CSS; ChatScreen gates on plan). Verified: tsc + next + dotnet build clean; sim passes; live server — buying xp2 took L1→L3 and deducted 12k coins under the new curve. Images rebuilt :1500/:1505. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -130,6 +130,13 @@ export function leagueById(id: string): MatchLeague {
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return MATCH_LEAGUES.find((l) => l.id === id) ?? MATCH_LEAGUES[0];
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}
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/** Coin-priced XP packs (XP is intentionally expensive). Server-authoritative. */
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export const XP_PACKS: { id: string; xp: number; price: number }[] = [
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{ id: "xp1", xp: 200, price: 5000 },
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{ id: "xp2", xp: 600, price: 12000 },
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{ id: "xp3", xp: 1500, price: 25000 },
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];
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/* ------------------------------- XP ---------------------------------- */
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/** Hard level cap. */
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@@ -149,13 +156,13 @@ export function leagueXpFactor(stake: number): number {
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return 1;
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}
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/** XP multiplier for premium (pro) players. */
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export const PREMIUM_XP_MULT = 1.5;
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export function matchXp(summary: MatchSummary): number {
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const base =
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40 +
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(summary.won ? 80 : 0) +
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summary.tricksWon * 5 +
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(summary.kotFor ? 30 : 0);
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return Math.round(base * leagueXpFactor(summary.stake));
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// Every game grants XP; the winner earns double.
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const base = 40 + summary.tricksWon * 5 + (summary.kotFor ? 30 : 0);
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return Math.round(base * (summary.won ? 2 : 1) * leagueXpFactor(summary.stake));
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}
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export interface LevelProgress {
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@@ -557,7 +564,8 @@ export function applyMatchResult(
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const ratingAfter = Math.max(0, ratingBefore + rDelta);
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const cDelta = coinDelta(summary);
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const xpGain = matchXp(summary);
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// Premium (pro) players earn a multiple of XP.
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const xpGain = Math.round(matchXp(summary) * (profile.plan === "pro" ? PREMIUM_XP_MULT : 1));
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const lvl = addXp(profile.level, profile.xp, xpGain);
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const stats = applyStats(profile.stats, summary);
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