Prod hardening: one-game-per-player, selectable music, bargevasat.ir config
- One running game per player: server rejects a 2nd matchmake while in a live room (re-syncs the existing game); client guards Home vs-computer + Lobby random/create — resumes the running match + notifies instead of starting another (game-store hasActiveMatch()). - Background music is now selectable: santoor (سنتی, calm Persian loop) and playful (bouncy UNO-like) — sound.ts TRACKS + setMusicTrack (persisted), sound-store musicTrack, picker in Profile → Audio. i18n added. - Production config for bargevasat.ir (prepare-only; no live deploy): appsettings.Production.example (CORS + ZarinPal + IAB to the domain), docker-compose.caddy.yml + Caddyfile (auto-HTTPS reverse proxy bargevasat.ir→web, api.bargevasat.ir→server), ENV_FILE PRODUCTION block, PRODUCTION.md go-live + Cafe Bazaar publish/IAB checklist. Fixed IAB package name to match Capacitor appId (com.bargevasat.app). Verified: tsc + next build + dotnet build all pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -572,3 +572,12 @@ export const useGameStore = create<GameStore>((set, get) => {
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},
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};
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});
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/**
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* True when the player has a running match that hasn't finished — used to enforce
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* "one game at a time": entry points should resume this instead of starting another.
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*/
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export function hasActiveMatch(): boolean {
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const s = useGameStore.getState();
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return s.started && s.game.phase !== "match-over";
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}
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