Prod hardening: one-game-per-player, selectable music, bargevasat.ir config
- One running game per player: server rejects a 2nd matchmake while in a live room (re-syncs the existing game); client guards Home vs-computer + Lobby random/create — resumes the running match + notifies instead of starting another (game-store hasActiveMatch()). - Background music is now selectable: santoor (سنتی, calm Persian loop) and playful (bouncy UNO-like) — sound.ts TRACKS + setMusicTrack (persisted), sound-store musicTrack, picker in Profile → Audio. i18n added. - Production config for bargevasat.ir (prepare-only; no live deploy): appsettings.Production.example (CORS + ZarinPal + IAB to the domain), docker-compose.caddy.yml + Caddyfile (auto-HTTPS reverse proxy bargevasat.ir→web, api.bargevasat.ir→server), ENV_FILE PRODUCTION block, PRODUCTION.md go-live + Cafe Bazaar publish/IAB checklist. Fixed IAB package name to match Capacitor appId (com.bargevasat.app). Verified: tsc + next build + dotnet build all pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -9,9 +9,27 @@ import { MATCH_LEAGUES, leagueById } from "@/lib/online/gamification";
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import { useOnlineStore } from "@/lib/online-store";
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import { useSessionStore } from "@/lib/session-store";
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import { useUIStore } from "@/lib/ui-store";
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import { useGameStore, hasActiveMatch } from "@/lib/game-store";
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import { pushNotification } from "@/lib/notification-store";
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import { useI18n } from "@/lib/i18n";
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import { cn } from "@/lib/cn";
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/** Block starting a 2nd game while one is running — resume it instead. */
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function guardActiveMatch(): boolean {
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if (!hasActiveMatch()) return false;
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useGameStore.getState().resume();
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useUIStore.getState().goGame("online");
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pushNotification({
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kind: "system",
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titleFa: "بازی در جریان",
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titleEn: "Game in progress",
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bodyFa: "ابتدا بازی فعلی را تمام کنید یا تسلیم شوید.",
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bodyEn: "Finish or forfeit your current game first.",
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icon: "🎮",
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});
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return true;
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}
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export function OnlineLobbyScreen() {
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const { t, locale } = useI18n();
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const createRoom = useOnlineStore((s) => s.createRoom);
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@@ -27,12 +45,14 @@ export function OnlineLobbyScreen() {
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// Private rooms with friends are free.
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const onCreate = async () => {
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if (guardActiveMatch()) return;
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await createRoom({ targetScore: 7, stake: 0, ranked: false });
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go("room");
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};
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// Ranked random always costs the entry (you stake it).
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const onRandom = async () => {
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if (guardActiveMatch()) return;
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if (lockedLeague) return;
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if (coins < entry) {
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go("buycoins");
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