Prod hardening: one-game-per-player, selectable music, bargevasat.ir config
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- One running game per player: server rejects a 2nd matchmake while in a live
  room (re-syncs the existing game); client guards Home vs-computer + Lobby
  random/create — resumes the running match + notifies instead of starting another
  (game-store hasActiveMatch()).
- Background music is now selectable: santoor (سنتی, calm Persian loop) and
  playful (bouncy UNO-like) — sound.ts TRACKS + setMusicTrack (persisted),
  sound-store musicTrack, picker in Profile → Audio. i18n added.
- Production config for bargevasat.ir (prepare-only; no live deploy):
  appsettings.Production.example (CORS + ZarinPal + IAB to the domain),
  docker-compose.caddy.yml + Caddyfile (auto-HTTPS reverse proxy
  bargevasat.ir→web, api.bargevasat.ir→server), ENV_FILE PRODUCTION block,
  PRODUCTION.md go-live + Cafe Bazaar publish/IAB checklist. Fixed IAB package
  name to match Capacitor appId (com.bargevasat.app).

Verified: tsc + next build + dotnet build all pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-06 23:05:52 +03:30
parent 265d878f22
commit e49df07c0f
13 changed files with 268 additions and 17 deletions
@@ -47,6 +47,14 @@ public sealed class GameManager
public void StartMatchmaking(Player p)
{
// One running game per player: if already in a live match, re-sync them to
// it (re-broadcasts current state) instead of starting a second game.
if (RoomOf(p.UserId) is { } existing)
{
existing.SetConnected(p.UserId, true);
return;
}
// Pro players skip the queue entirely.
if (p.Plan == "pro")
{