Build Hokm card game: offline vs-AI + online social/gamification (mock backend)
- Pure-TS Hokm engine (deal, hakem, trump, tricks, scoring, Kot) + AI bots - Persian-luxury RTL UI (Next 16 / React 19 / Tailwind v4 / Framer Motion / Zustand) - Online platform behind OnlineService seam (mock now, .NET SignalR later): auth (phone OTP + email/Google), profiles, friends, private rooms with partner pick, ranked matchmaking, leaderboard, shop - Gamification: ranks/leagues, coins, XP/levels, daily rewards, achievements - i18n fa/en, PWA manifest, engine + gamification sims Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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"use client";
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import { Check, Coins, Pencil } from "lucide-react";
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import { useState } from "react";
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import { ScreenHeader, ScreenShell } from "@/components/online/ScreenHeader";
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import { RankBadge } from "@/components/online/RankBadge";
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import { XpBar } from "@/components/online/XpBar";
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import { useSessionStore } from "@/lib/session-store";
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import { useI18n } from "@/lib/i18n";
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import { ACHIEVEMENTS, achievementProgress } from "@/lib/online/gamification";
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import { AVATARS, avatarEmoji } from "@/lib/online/types";
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import { cn } from "@/lib/cn";
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export function ProfileScreen() {
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const { t, locale } = useI18n();
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const profile = useSessionStore((s) => s.profile);
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const updateProfile = useSessionStore((s) => s.updateProfile);
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const [editing, setEditing] = useState(false);
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const [name, setName] = useState(profile?.displayName ?? "");
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if (!profile) return null;
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const s = profile.stats;
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const winrate = s.games > 0 ? Math.round((s.wins / s.games) * 100) : 0;
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const saveName = async () => {
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if (name.trim()) await updateProfile({ displayName: name.trim() });
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setEditing(false);
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};
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return (
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<ScreenShell>
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<ScreenHeader title={t("profile.title")} />
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{/* identity */}
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<div className="glass rounded-3xl p-5 text-center">
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<div className="size-20 mx-auto rounded-2xl bg-navy-900 gold-border flex items-center justify-center text-4xl">
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{avatarEmoji(profile.avatar)}
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</div>
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{editing ? (
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<div className="mt-3 flex items-center justify-center gap-2">
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<input
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value={name}
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onChange={(e) => setName(e.target.value)}
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className="rounded-lg bg-navy-900/70 gold-border px-3 py-1.5 text-center text-cream outline-none focus:ring-2 focus:ring-gold-500/40"
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/>
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<button onClick={saveName} className="btn-gold rounded-lg p-2">
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<Check className="size-4" />
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</button>
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</div>
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) : (
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<button
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onClick={() => {
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setName(profile.displayName);
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setEditing(true);
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}}
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className="mt-3 inline-flex items-center gap-2 text-xl font-black text-cream hover:text-gold-300 transition"
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>
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{profile.displayName}
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<Pencil className="size-3.5 text-cream/40" />
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</button>
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)}
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<div className="mt-2 flex items-center justify-center gap-2">
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<RankBadge rating={profile.rating} showRating />
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<span className="glass rounded-full px-2.5 py-1 text-xs font-bold text-gold-300 flex items-center gap-1">
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<Coins className="size-3.5 text-gold-400" />
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{profile.coins.toLocaleString()}
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</span>
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</div>
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<div className="mt-4">
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<XpBar level={profile.level} xp={profile.xp} />
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</div>
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</div>
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{/* avatar picker */}
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<div className="glass rounded-2xl p-4 mt-4">
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<h3 className="text-sm font-bold text-cream/80 mb-3">{t("profile.chooseAvatar")}</h3>
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<div className="flex flex-wrap gap-2">
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{AVATARS.filter((a) => profile.ownedAvatars.includes(a.id)).map((a) => (
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<button
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key={a.id}
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onClick={() => updateProfile({ avatar: a.id })}
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className={cn(
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"size-12 rounded-xl bg-navy-900/70 flex items-center justify-center text-2xl transition",
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profile.avatar === a.id ? "gold-border ring-2 ring-gold-400/60" : "border border-transparent hover:bg-navy-800"
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)}
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>
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{a.emoji}
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</button>
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))}
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</div>
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</div>
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{/* stats */}
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<div className="glass rounded-2xl p-4 mt-4">
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<h3 className="text-sm font-bold text-cream/80 mb-3">{t("profile.stats")}</h3>
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<div className="grid grid-cols-3 gap-2.5">
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<Stat label={t("profile.games")} value={s.games} />
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<Stat label={t("profile.wins")} value={s.wins} />
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<Stat label={t("profile.winrate")} value={`${winrate}%`} />
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<Stat label={t("profile.kots")} value={s.kotsFor} />
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<Stat label={t("profile.streak")} value={s.bestWinStreak} />
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<Stat label={t("common.rating")} value={Math.round(profile.rating)} />
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</div>
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</div>
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{/* achievements */}
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<div className="glass rounded-2xl p-4 mt-4 mb-6">
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<h3 className="text-sm font-bold text-cream/80 mb-3">{t("profile.achievements")}</h3>
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<div className="space-y-2">
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{ACHIEVEMENTS.map((a) => {
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const prog = achievementProgress(a.id, s, profile.rating);
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const unlocked = profile.unlocked.includes(a.id) || prog >= a.goal;
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const pct = Math.min(100, Math.round((prog / a.goal) * 100));
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return (
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<div
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key={a.id}
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className={cn(
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"rounded-xl p-3 flex items-center gap-3 border",
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unlocked ? "bg-gold-500/10 border-gold-500/40" : "bg-navy-900/50 border-navy-700/50"
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)}
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>
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<span className={cn("text-2xl", !unlocked && "grayscale opacity-50")}>
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{a.icon}
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</span>
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<div className="flex-1 min-w-0">
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<div className="text-sm font-semibold text-cream">
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{locale === "fa" ? a.nameFa : a.nameEn}
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</div>
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<div className="text-[11px] text-cream/50 truncate">
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{locale === "fa" ? a.descFa : a.descEn}
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</div>
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{!unlocked && a.goal > 1 && (
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<div className="h-1.5 rounded-full bg-navy-900 overflow-hidden mt-1.5">
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<div
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className="h-full bg-gold-500/70"
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style={{ width: `${pct}%` }}
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/>
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</div>
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)}
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</div>
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{unlocked && <Check className="size-4 text-gold-400 shrink-0" />}
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</div>
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);
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})}
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</div>
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</div>
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</ScreenShell>
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);
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}
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function Stat({ label, value }: { label: string; value: string | number }) {
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return (
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<div className="bg-navy-900/60 rounded-xl py-3 text-center">
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<div className="text-xl font-black gold-text">{value}</div>
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<div className="text-[10px] text-cream/55 mt-0.5">{label}</div>
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</div>
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);
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}
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