Build Hokm card game: offline vs-AI + online social/gamification (mock backend)

- Pure-TS Hokm engine (deal, hakem, trump, tricks, scoring, Kot) + AI bots
- Persian-luxury RTL UI (Next 16 / React 19 / Tailwind v4 / Framer Motion / Zustand)
- Online platform behind OnlineService seam (mock now, .NET SignalR later):
  auth (phone OTP + email/Google), profiles, friends, private rooms with
  partner pick, ranked matchmaking, leaderboard, shop
- Gamification: ranks/leagues, coins, XP/levels, daily rewards, achievements
- i18n fa/en, PWA manifest, engine + gamification sims

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-04 10:11:00 +03:30
parent dff1a34f95
commit e2d0a602b6
41 changed files with 5766 additions and 93 deletions
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"use client";
import { useEffect, useRef, useState } from "react";
import { GameTable } from "@/components/GameTable";
import { PostMatchRewardsModal } from "@/components/online/PostMatchRewardsModal";
import { useGameStore } from "@/lib/game-store";
import { useSessionStore } from "@/lib/session-store";
import { useUIStore } from "@/lib/ui-store";
import { getService } from "@/lib/online/service";
import { MatchSummary, RewardResult } from "@/lib/online/types";
export function GameScreen() {
const game = useGameStore((s) => s.game);
const mode = useGameStore((s) => s.mode);
const tally = useGameStore((s) => s.tally);
const meta = useGameStore((s) => s.matchMeta);
const reset = useGameStore((s) => s.reset);
const returnTo = useUIStore((s) => s.returnTo);
const go = useUIStore((s) => s.go);
const refreshProfile = useSessionStore((s) => s.refreshProfile);
const [reward, setReward] = useState<RewardResult | null>(null);
const submitted = useRef(false);
const exit = () => {
reset();
go(returnTo);
};
useEffect(() => {
if (mode === "online" && game.phase === "match-over" && !submitted.current) {
submitted.current = true;
const summary: MatchSummary = {
ranked: meta.ranked,
stake: meta.stake,
won: game.matchWinner === 0,
kotFor: tally.kotFor,
kotAgainst: tally.kotAgainst,
tricksWon: tally.tricksTeam0,
rounds: game.matchScore[0] + game.matchScore[1],
trump: game.trump,
};
getService()
.submitMatchResult(summary)
.then((r) => {
setReward(r);
refreshProfile();
});
}
}, [mode, game.phase, game.matchWinner, game.matchScore, game.trump, meta, tally, refreshProfile]);
return (
<>
<GameTable onExit={exit} />
{reward && (
<PostMatchRewardsModal
reward={reward}
won={game.matchWinner === 0}
onClose={() => {
setReward(null);
exit();
}}
/>
)}
</>
);
}