Build Hokm card game: offline vs-AI + online social/gamification (mock backend)
- Pure-TS Hokm engine (deal, hakem, trump, tricks, scoring, Kot) + AI bots - Persian-luxury RTL UI (Next 16 / React 19 / Tailwind v4 / Framer Motion / Zustand) - Online platform behind OnlineService seam (mock now, .NET SignalR later): auth (phone OTP + email/Google), profiles, friends, private rooms with partner pick, ranked matchmaking, leaderboard, shop - Gamification: ranks/leagues, coins, XP/levels, daily rewards, achievements - i18n fa/en, PWA manifest, engine + gamification sims Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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"use client";
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import { useEffect, useRef, useState } from "react";
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import { GameTable } from "@/components/GameTable";
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import { PostMatchRewardsModal } from "@/components/online/PostMatchRewardsModal";
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import { useGameStore } from "@/lib/game-store";
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import { useSessionStore } from "@/lib/session-store";
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import { useUIStore } from "@/lib/ui-store";
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import { getService } from "@/lib/online/service";
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import { MatchSummary, RewardResult } from "@/lib/online/types";
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export function GameScreen() {
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const game = useGameStore((s) => s.game);
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const mode = useGameStore((s) => s.mode);
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const tally = useGameStore((s) => s.tally);
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const meta = useGameStore((s) => s.matchMeta);
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const reset = useGameStore((s) => s.reset);
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const returnTo = useUIStore((s) => s.returnTo);
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const go = useUIStore((s) => s.go);
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const refreshProfile = useSessionStore((s) => s.refreshProfile);
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const [reward, setReward] = useState<RewardResult | null>(null);
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const submitted = useRef(false);
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const exit = () => {
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reset();
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go(returnTo);
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};
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useEffect(() => {
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if (mode === "online" && game.phase === "match-over" && !submitted.current) {
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submitted.current = true;
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const summary: MatchSummary = {
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ranked: meta.ranked,
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stake: meta.stake,
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won: game.matchWinner === 0,
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kotFor: tally.kotFor,
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kotAgainst: tally.kotAgainst,
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tricksWon: tally.tricksTeam0,
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rounds: game.matchScore[0] + game.matchScore[1],
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trump: game.trump,
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};
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getService()
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.submitMatchResult(summary)
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.then((r) => {
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setReward(r);
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refreshProfile();
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});
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}
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}, [mode, game.phase, game.matchWinner, game.matchScore, game.trump, meta, tally, refreshProfile]);
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return (
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<>
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<GameTable onExit={exit} />
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{reward && (
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<PostMatchRewardsModal
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reward={reward}
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won={game.matchWinner === 0}
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onClose={() => {
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setReward(null);
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exit();
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}}
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/>
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)}
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</>
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);
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}
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