feat: UNO-style table, social hub, cosmetics, speed mode, store IAB
Game table & play - UNO-style restyle: suit-aware bolder cards (+xl size), pulsing playable glow, big "YOUR TURN" pill, active-seat ring, trick-win particle burst, round confetti, match coin-rain. - Per-league turn time via turnMsForStake: 15s starter/AI, 10s pro, 7s expert; mirrored server-side in GameRoom.TurnMs. - Speed (Blitz) mode for vs-AI/private: 5s turns, race to 5, ~halved pacing. - Matchmaking waits ~15s (randomized 12-18s) then fills bots; elapsed timer + hint. Rewards / gifts - Richer post-match modal (floating coins, XP bar), celebration overlay reveals the unlocked sticker pack, boosted daily rewards (client+server synced), themed 7-day daily with special day-7. Social - Public profile modal (identity, stats, achievement board) from leaderboard / friends / discover / end-of-game roster; rate-limited add-friend (10/hour). - Social hub: Friends / Discover (player search + suggestions) / Messages inbox. - Profile gender (shown in finder/profile) + social links with public/friends/ hidden visibility, enforced server-side. Cosmetics - Distinct card backs: per-design pattern families (stripes/argyle/grid/dots/ rays/scales/crosshatch/royal/filigree/gem) + luxury motifs (lib/cardBack.ts), consistent on table/shop/profile; +Peacock/Rose-Gold backs. - Purchasable titles (shop Titles section); title shown under the seat on the table and in discover/public profile. - 10 new sticker packs (banter/kol-kol, Persian trends, court cards, moods). - Persistent level+XP bar on Home and every inner screen. Payments - Buy-coins gateway opens in a new tab (no SPA dead-end) + focus refresh. - Store IAB scaffolding: Cafe Bazaar deep-link purchase + redirect-token capture, Myket native-bridge contract, server-side IabService.Verify for both stores, config-driven via Iab__* env. POST /api/coins/iab/verify (JWT). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -64,6 +64,11 @@ public class ProfileService
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if (patch.TryGetProperty("title", out var ti) && ti.ValueKind == JsonValueKind.String) p.Title = ti.GetString();
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if (patch.TryGetProperty("cardFront", out var cf) && cf.ValueKind == JsonValueKind.String) p.CardFront = cf.GetString()!;
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if (patch.TryGetProperty("cardBack", out var cb) && cb.ValueKind == JsonValueKind.String) p.CardBack = cb.GetString()!;
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// social
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if (patch.TryGetProperty("gender", out var ge) && ge.ValueKind == JsonValueKind.String) p.Gender = ge.GetString()!;
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if (patch.TryGetProperty("socialsVisibility", out var sv) && sv.ValueKind == JsonValueKind.String) p.SocialsVisibility = sv.GetString()!;
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if (patch.TryGetProperty("socials", out var so) && so.ValueKind == JsonValueKind.Object)
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p.Socials = JsonSerializer.Deserialize<SocialLinksDto>(so.GetRawText(), JsonOpts.Default) ?? p.Socials;
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return await Save(p);
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}
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@@ -144,6 +149,7 @@ public class ProfileService
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"cardback" => p.OwnedCardBacks,
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"reactionpack" => p.OwnedReactionPacks,
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"stickerpack" => p.OwnedStickerPacks,
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"title" => p.OwnedTitles,
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_ => null,
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};
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if (list == null) return (false, null, "bad_kind");
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@@ -158,7 +164,8 @@ public class ProfileService
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/* ----------------------------- daily ------------------------------ */
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private static readonly int[] DailyRewards = { 100, 150, 200, 300, 400, 500, 1000 };
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// Mirror the client DAILY_REWARDS (src/lib/online/gamification.ts) exactly.
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private static readonly int[] DailyRewards = { 300, 500, 750, 1000, 1500, 2500, 7500 };
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private static string Today => DateTime.UtcNow.ToString("yyyy-MM-dd");
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public async Task<(int day, string? lastClaimed, bool available)> GetDaily(string uid)
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