Forfeit = 2x coin loss + 0 XP (no kot); end-of-game roster + add friend
Forfeit penalty reworked (client + server gamification, in sync):
- Surrendering team loses DOUBLE the entry coins; winner takes the stake.
- Forfeiter earns NO XP. No kot is applied or mentioned anymore.
- MatchSummary/Dto carry a `forfeit` flag; GameRoom.FinalizeForfeit →
ApplyRewardsAsync(team) with Forfeit=true (dropped the kot path).
- Forfeit confirm dialogs now alert the real penalty (double coins, no XP).
End-of-game roster: SeatPlayerDto/ServerSeatPlayer + game-store SeatPlayer gain
userId/isBot. New <MatchPlayersList> lists everyone at the table on the final
screen (PostMatchRewardsModal + AI MatchOverlay) with a tactile "Add" button to
send a friend request to real (non-bot, non-self) players ("Sent" after).
Verified: tsc + sim + dotnet + next build clean; stack rebuilt :1500/:1505.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -111,6 +111,8 @@ export function ratingDelta(
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export function coinDelta(summary: MatchSummary): number {
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// Free games (vs computer / private friend rooms) never touch coins.
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if (!summary.ranked) return 0;
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// Forfeit: the surrendering team loses double the stake; the winner takes the stake.
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if (summary.forfeit) return summary.won ? summary.stake : -2 * summary.stake;
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// Ranked: win the stake (+kot bonus scaled to the league), lose the stake.
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// Higher leagues stake more, so wins/losses swing bigger.
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const kotBonus = summary.won && summary.kotFor ? Math.round(summary.stake * 0.4) : 0;
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@@ -160,6 +162,8 @@ export function leagueXpFactor(stake: number): number {
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export const PREMIUM_XP_MULT = 1.5;
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export function matchXp(summary: MatchSummary): number {
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// Forfeiting (surrendering) earns no XP.
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if (summary.forfeit && !summary.won) return 0;
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// Every game grants XP; the winner earns double.
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const base = 40 + summary.tricksWon * 5 + (summary.kotFor ? 30 : 0);
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return Math.round(base * (summary.won ? 2 : 1) * leagueXpFactor(summary.stake));
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@@ -318,6 +318,7 @@ export interface MatchSummary {
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shutout: boolean; // won with the opponent on 0 rounds (e.g. 7–0)
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hakemRounds: number; // rounds you were hakem this match
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roundsWon: number; // rounds (dast) your team won this match
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forfeit: boolean; // the match ended by forfeit (loser: 2× coin loss, 0 XP)
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}
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/** A teammate's request to forfeit (surrender) the match. */
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@@ -453,6 +454,7 @@ export interface ServerSeatPlayer {
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level: number;
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connected: boolean;
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isBot: boolean;
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userId?: string; // present for real players (for add-friend after the match)
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}
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export interface ServerRoundResult {
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winningTeam: number;
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