Forfeit = 2x coin loss + 0 XP (no kot); end-of-game roster + add friend
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 21s
CI/CD / CI - Web (tsc + next build) (push) Successful in 1m0s
CI/CD / Deploy - local stack (db + server + web) (push) Failing after 0s

Forfeit penalty reworked (client + server gamification, in sync):
- Surrendering team loses DOUBLE the entry coins; winner takes the stake.
- Forfeiter earns NO XP. No kot is applied or mentioned anymore.
- MatchSummary/Dto carry a `forfeit` flag; GameRoom.FinalizeForfeit →
  ApplyRewardsAsync(team) with Forfeit=true (dropped the kot path).
- Forfeit confirm dialogs now alert the real penalty (double coins, no XP).

End-of-game roster: SeatPlayerDto/ServerSeatPlayer + game-store SeatPlayer gain
userId/isBot. New <MatchPlayersList> lists everyone at the table on the final
screen (PostMatchRewardsModal + AI MatchOverlay) with a tactile "Add" button to
send a friend request to real (non-bot, non-self) players ("Sent" after).

Verified: tsc + sim + dotnet + next build clean; stack rebuilt :1500/:1505.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-05 10:40:14 +03:30
parent 6bbdbac23b
commit b739b503eb
13 changed files with 127 additions and 19 deletions
+4 -1
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@@ -40,6 +40,8 @@ export interface SeatPlayer {
name: string;
avatar: string; // emoji
level: number;
id?: string; // real player's user id (for add-friend); absent for bots/you
isBot?: boolean;
}
export interface GameSettings {
@@ -343,6 +345,7 @@ export const useGameStore = create<GameStore>((set, get) => {
name,
avatar: AI_AVATARS[i],
level: 0,
isBot: i > 0, // seat 0 is you
})),
});
scheduleAuto();
@@ -408,7 +411,7 @@ export const useGameStore = create<GameStore>((set, get) => {
const next = mapServerState(s);
const seatPlayers: SeatPlayer[] = [...s.seatPlayers]
.sort((a, b) => a.seat - b.seat)
.map((sp) => ({ name: sp.name, avatar: avatarEmoji(sp.avatar), level: sp.level }));
.map((sp) => ({ name: sp.name, avatar: avatarEmoji(sp.avatar), level: sp.level, id: sp.userId, isBot: sp.isBot }));
// accumulate the reward tally when the match score grows (a round ended)
const prevTotal = prev.matchScore[0] + prev.matchScore[1];
+12 -2
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@@ -47,9 +47,14 @@ const fa: Dict = {
"forfeit.title": "تسلیم",
"forfeit.ask": "از این بازی تسلیم می‌شوید؟",
"forfeit.teammateAsks": "{name} می‌خواهد تسلیم شود. موافقید؟",
"forfeit.rule": "اگر حتی یک دست برده باشید باخت عادی، وگرنه کُت می‌شوید.",
"forfeit.rule": "با تسلیم، دو برابر سکهٔ ورودی را از دست می‌دهید و هیچ امتیاز تجربه‌ای نمی‌گیرید.",
"forfeit.confirm": "تسلیم",
"forfeit.keepPlaying": "ادامه می‌دهم",
"match.players": "بازیکنان",
"match.you": "شما",
"match.bot": "ربات",
"match.addFriend": "افزودن",
"match.sent": "ارسال شد",
"seat.you": "شما",
"team.us": "ما",
@@ -314,9 +319,14 @@ const en: Dict = {
"forfeit.title": "Forfeit",
"forfeit.ask": "Surrender this match?",
"forfeit.teammateAsks": "{name} wants to forfeit. Agree?",
"forfeit.rule": "Win ≥1 round = normal loss, otherwise it's a Kot.",
"forfeit.rule": "Forfeiting costs double your entry coins and earns no XP.",
"forfeit.confirm": "Forfeit",
"forfeit.keepPlaying": "Keep playing",
"match.players": "Players",
"match.you": "You",
"match.bot": "Bot",
"match.addFriend": "Add",
"match.sent": "Sent",
"seat.you": "You",
"team.us": "Us",
+4
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@@ -111,6 +111,8 @@ export function ratingDelta(
export function coinDelta(summary: MatchSummary): number {
// Free games (vs computer / private friend rooms) never touch coins.
if (!summary.ranked) return 0;
// Forfeit: the surrendering team loses double the stake; the winner takes the stake.
if (summary.forfeit) return summary.won ? summary.stake : -2 * summary.stake;
// Ranked: win the stake (+kot bonus scaled to the league), lose the stake.
// Higher leagues stake more, so wins/losses swing bigger.
const kotBonus = summary.won && summary.kotFor ? Math.round(summary.stake * 0.4) : 0;
@@ -160,6 +162,8 @@ export function leagueXpFactor(stake: number): number {
export const PREMIUM_XP_MULT = 1.5;
export function matchXp(summary: MatchSummary): number {
// Forfeiting (surrendering) earns no XP.
if (summary.forfeit && !summary.won) return 0;
// Every game grants XP; the winner earns double.
const base = 40 + summary.tricksWon * 5 + (summary.kotFor ? 30 : 0);
return Math.round(base * (summary.won ? 2 : 1) * leagueXpFactor(summary.stake));
+2
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@@ -318,6 +318,7 @@ export interface MatchSummary {
shutout: boolean; // won with the opponent on 0 rounds (e.g. 70)
hakemRounds: number; // rounds you were hakem this match
roundsWon: number; // rounds (dast) your team won this match
forfeit: boolean; // the match ended by forfeit (loser: 2× coin loss, 0 XP)
}
/** A teammate's request to forfeit (surrender) the match. */
@@ -453,6 +454,7 @@ export interface ServerSeatPlayer {
level: number;
connected: boolean;
isBot: boolean;
userId?: string; // present for real players (for add-friend after the match)
}
export interface ServerRoundResult {
winningTeam: number;