Celebration animations for purchases, XP gains & achievement unlocks
- New global celebration system: celebration-store (queue) + CelebrationOverlay (animated: count-up XP, filling bar, level-up pop, achievement cards; plays levelUp/award sounds; tap or auto-dismiss). Rendered in page.tsx. - Shop: every purchase now celebrates — XP packs animate XP gain + level-up, cosmetics show a "purchased!" pop. Newly-unlocked achievements (diffed from the profile before/after) animate too. - XP purchases now actually evaluate achievements: gamification.evaluateAchievements (client) + Gamification.EvaluateAchievements (server, called in ShopBuy xp path) unlock level milestones + grant their coins. Verified live: buying XP took L1→L5, unlocked level_5 server-side and credited its reward. tsc + dotnet + next build clean; images rebuilt :1500/:1505. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -298,6 +298,40 @@ export function achievementById(id: string): AchievementDef | undefined {
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return ACHIEVEMENTS.find((a) => a.id === id);
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}
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/**
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* Re-evaluate all achievements against the profile's current state (used outside
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* matches, e.g. after an XP-pack purchase crosses a level milestone). Unlocks new
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* ones, grants their coin rewards, and returns the newly-unlocked list.
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*/
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export function evaluateAchievements(profile: UserProfile): {
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profile: UserProfile;
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newAchievements: AchievementUnlock[];
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} {
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const achievements = { ...profile.achievements };
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const unlocked = [...profile.unlocked];
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const newAchievements: AchievementUnlock[] = [];
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let coins = 0;
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for (const def of ACHIEVEMENTS) {
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const prog = achievementProgress(def, profile.stats, profile.rating, profile.level);
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achievements[def.id] = prog;
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if (prog >= def.goal && !unlocked.includes(def.id)) {
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unlocked.push(def.id);
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coins += def.coinReward;
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newAchievements.push({
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id: def.id,
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nameFa: def.nameFa,
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nameEn: def.nameEn,
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icon: def.icon,
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coinReward: def.coinReward,
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});
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}
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}
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return {
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profile: { ...profile, achievements, unlocked, coins: profile.coins + coins },
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newAchievements,
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};
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}
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/** The sticker pack (if any) that unlocking this achievement grants. */
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export function stickerPackForAchievement(achId: string): StickerPackDef | undefined {
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return STICKER_PACKS.find((p) => p.unlockAchievement === achId);
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