Split card design into front+back, add sound effects & background music
Card design: - Separate cardFront + cardBack (each own/equip independently) - Fronts: classic (free), ivory/rosegold (buy), parchment/mint (earned) - Backs: classic (free), sapphire/emerald (buy), ruby/royal (earned) - PlayingCard `front` prop; table applies front to all faces, back to opponents - Profile has front + back pickers; shop has both sections Audio: - Web Audio synth engine (no asset files): SFX for card/deal/trump/trick, win/lose, message, notify, award, levelup, purchase, kot + ambient music - Toggles in profile (Audio) + mute button in game HUD; prefs persisted - Wired across game-store, rewards, daily, shop, chat Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
+16
-1
@@ -13,6 +13,7 @@ import {
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} from "./hokm/engine";
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import { Card, GameState, RoundResult, Seat, Suit } from "./hokm/types";
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import { avatarEmoji } from "./online/types";
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import { sound } from "./sound";
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const KOT_POINTS = 2;
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@@ -111,6 +112,7 @@ export const useGameStore = create<GameStore>((set, get) => {
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if (cur.phase !== "playing" || cur.turn !== seat) return;
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const card = chooseCardAI(cur, seat);
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set({ game: playCard(cur, seat, card) });
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sound.play("cardPlay");
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scheduleAuto();
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}
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@@ -123,6 +125,7 @@ export const useGameStore = create<GameStore>((set, get) => {
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set({ turnDeadline: null, disconnectedSeat: null, reconnectDeadline: null });
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pending = setTimeout(() => {
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set({ game: dealForTrump(get().game) });
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sound.play("deal");
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scheduleAuto();
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}, TIMING.hakemDraw);
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break;
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@@ -145,6 +148,7 @@ export const useGameStore = create<GameStore>((set, get) => {
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const cur = get().game;
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const suit = chooseTrumpAI(cur.players[cur.hakem!].hand);
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set({ game: engineChooseTrump(cur, suit) });
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sound.play("trump");
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scheduleAuto();
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}, TIMING.aiTrump);
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}
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@@ -160,6 +164,7 @@ export const useGameStore = create<GameStore>((set, get) => {
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const cur = get().game;
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if (cur.phase !== "playing" || cur.turn !== seat) return;
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set({ game: playCard(cur, seat, chooseCardAI(cur, seat)), turnDeadline: null });
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sound.play("cardPlay");
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scheduleAuto();
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}, TURN_MS);
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} else {
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@@ -190,10 +195,16 @@ export const useGameStore = create<GameStore>((set, get) => {
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case "trick-complete":
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set({ turnDeadline: null, disconnectedSeat: null, reconnectDeadline: null });
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sound.play("trickWin");
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pending = setTimeout(() => {
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const next = advanceAfterTrick(get().game, KOT_POINTS);
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set({ game: next });
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if (next.phase === "match-over") recordRound(next.lastRoundResult);
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if (next.phase === "match-over") {
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recordRound(next.lastRoundResult);
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sound.play(next.matchWinner === 0 ? "win" : "lose");
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} else if (next.phase === "round-over" && next.lastRoundResult?.kot) {
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sound.play("kot");
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}
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scheduleAuto();
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}, TIMING.trickPause);
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break;
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@@ -226,6 +237,7 @@ export const useGameStore = create<GameStore>((set, get) => {
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newMatch: (settings) => {
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clearPending();
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sound.init();
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const initial = createInitialState(settings);
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set({
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game: selectHakem(initial),
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@@ -247,6 +259,7 @@ export const useGameStore = create<GameStore>((set, get) => {
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newOnlineMatch: (cfg) => {
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clearPending();
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sound.init();
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const names = cfg.players.map((p) => p.displayName) as GameSettings["names"];
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const initial = createInitialState({ names, targetScore: cfg.targetScore });
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set({
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@@ -271,6 +284,7 @@ export const useGameStore = create<GameStore>((set, get) => {
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const g = get().game;
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if (g.phase !== "choosing-trump") return;
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set({ game: engineChooseTrump(g, suit), turnDeadline: null });
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sound.play("trump");
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scheduleAuto();
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},
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@@ -278,6 +292,7 @@ export const useGameStore = create<GameStore>((set, get) => {
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const g = get().game;
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if (g.phase !== "playing" || g.turn !== 0) return;
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set({ game: playCard(g, 0, card), turnDeadline: null });
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sound.play("cardPlay");
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scheduleAuto();
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},
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@@ -224,6 +224,15 @@ const fa: Dict = {
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"reactions.title": "شکلک",
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"stickers.title": "استیکر",
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"settings.audio": "تنظیمات صدا",
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"settings.sound": "افکت صدا",
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"settings.music": "موسیقی پسزمینه",
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"profile.cardFront": "روی کارت",
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"profile.cardBack": "پشت کارت",
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"shop.cardfronts": "روی کارتها",
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"shop.cardbacks": "پشت کارتها",
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};
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const en: Dict = {
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@@ -437,6 +446,15 @@ const en: Dict = {
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"reactions.title": "Emoji",
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"stickers.title": "Stickers",
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"settings.audio": "Audio",
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"settings.sound": "Sound effects",
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"settings.music": "Background music",
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"profile.cardFront": "Card front",
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"profile.cardBack": "Card back",
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"shop.cardfronts": "Card fronts",
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"shop.cardbacks": "Card backs",
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};
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const DICTS: Record<Locale, Dict> = { fa, en };
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@@ -4,7 +4,8 @@
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import {
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AchievementDef,
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AchievementUnlock,
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CardStyleDef,
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CardBackDef,
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CardFrontDef,
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LeagueInfo,
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MatchSummary,
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PlayerStats,
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@@ -218,16 +219,51 @@ export function titleUnlocked(
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/* ---------------------------- Card styles ---------------------------- */
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export const CARD_STYLES: CardStyleDef[] = [
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{ id: "classic", nameFa: "کلاسیک", nameEn: "Classic", c1: "#14274f", c2: "#0a142e", accent: "#d4af37", price: 0 },
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// Card BACKS (pattern on the reverse of every card).
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export const CARD_BACKS: CardBackDef[] = [
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{ id: "classic", nameFa: "کلاسیک", nameEn: "Classic", c1: "#14274f", c2: "#0a142e", accent: "#d4af37", price: 0, default: true },
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{ id: "sapphire", nameFa: "یاقوت کبود", nameEn: "Sapphire", c1: "#0b3a82", c2: "#06173a", accent: "#6aa6ff", price: 800 },
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{ id: "ruby", nameFa: "یاقوت", nameEn: "Ruby", c1: "#7f1d2e", c2: "#2b0a12", accent: "#ff7a90", price: 800 },
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{ id: "emerald", nameFa: "زمرد", nameEn: "Emerald", c1: "#0d6b5e", c2: "#062420", accent: "#2dd4bf", price: 1000 },
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{ id: "royal", nameFa: "سلطنتی", nameEn: "Royal", c1: "#4a1d7f", c2: "#1a0a2e", accent: "#c77dff", price: 1500 },
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{ id: "ruby", nameFa: "یاقوت", nameEn: "Ruby", c1: "#7f1d2e", c2: "#2b0a12", accent: "#ff7a90", price: 0, unlockRating: 1300 }, // earned
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{ id: "royal", nameFa: "سلطنتی", nameEn: "Royal", c1: "#4a1d7f", c2: "#1a0a2e", accent: "#c77dff", price: 0, unlockWins: 50 }, // earned
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];
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export function cardStyleById(id: string): CardStyleDef {
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return CARD_STYLES.find((c) => c.id === id) ?? CARD_STYLES[0];
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// Card FRONTS (the face background/border behind the suit + rank).
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export const CARD_FRONTS: CardFrontDef[] = [
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{ id: "classic", nameFa: "کلاسیک", nameEn: "Classic", bg1: "#fffdf7", bg2: "#f3ead2", border: "rgba(0,0,0,0.12)", price: 0, default: true },
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{ id: "ivory", nameFa: "عاج", nameEn: "Ivory", bg1: "#ffffff", bg2: "#eef2f8", border: "#c9ccd6", price: 600 },
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{ id: "rosegold", nameFa: "رزگلد", nameEn: "Rose Gold", bg1: "#fff1ee", bg2: "#f6d9cf", border: "#d98a72", price: 900 },
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{ id: "parchment", nameFa: "پوستنوشت", nameEn: "Parchment", bg1: "#fbf2d8", bg2: "#efd9a3", border: "#caa84a", price: 0, unlockRating: 1300 }, // earned
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{ id: "mint", nameFa: "نعنایی", nameEn: "Mint", bg1: "#f0fff8", bg2: "#d3f3e3", border: "#57c79a", price: 0, unlockWins: 50 }, // earned
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];
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export function cardBackById(id: string): CardBackDef {
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return CARD_BACKS.find((c) => c.id === id) ?? CARD_BACKS[0];
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}
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export function cardFrontById(id: string): CardFrontDef {
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return CARD_FRONTS.find((c) => c.id === id) ?? CARD_FRONTS[0];
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}
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function ownedCosmeticIds(
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defs: { id: string; price: number; default?: boolean; unlockRating?: number; unlockWins?: number }[],
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profile: UserProfile,
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purchased: string[]
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): string[] {
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const ids = new Set<string>();
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for (const d of defs) {
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const earned =
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(d.unlockRating != null && profile.rating >= d.unlockRating) ||
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(d.unlockWins != null && profile.stats.wins >= d.unlockWins);
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if (d.default || earned || purchased.includes(d.id)) ids.add(d.id);
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}
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return [...ids];
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}
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export function ownedCardBackIds(profile: UserProfile): string[] {
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return ownedCosmeticIds(CARD_BACKS, profile, profile.ownedCardBacks ?? []);
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}
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export function ownedCardFrontIds(profile: UserProfile): string[] {
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return ownedCosmeticIds(CARD_FRONTS, profile, profile.ownedCardFronts ?? []);
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}
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/* --------------------- Reactions (Sheklak / شکلک) -------------------- */
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@@ -3,7 +3,8 @@
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// with timers, and computes rewards via gamification.ts.
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import {
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CARD_STYLES,
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CARD_BACKS,
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CARD_FRONTS,
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REACTION_PACKS,
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STICKER_PACKS,
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applyMatchResult,
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@@ -116,12 +117,14 @@ function defaultProfile(session: AuthSession): UserProfile {
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currentWinStreak: 0,
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},
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ownedAvatars: [AVATARS[0].id, AVATARS[1].id],
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ownedCardStyles: ["classic"],
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ownedCardFronts: ["classic"],
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ownedCardBacks: ["classic"],
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ownedTitles: ["novice"],
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ownedReactionPacks: [],
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ownedStickerPacks: [],
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title: "novice",
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cardStyle: "classic",
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cardFront: "classic",
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cardBack: "classic",
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achievements: {},
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unlocked: [],
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createdAt: Date.now(),
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@@ -130,16 +133,19 @@ function defaultProfile(session: AuthSession): UserProfile {
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/** Backfill fields on older persisted profiles so the app never crashes. */
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function migrateProfile(p: UserProfile): UserProfile {
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const legacy = p as unknown as { ownedCardStyles?: string[]; cardStyle?: string };
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return {
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...p,
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plan: p.plan ?? "free",
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ownedAvatars: p.ownedAvatars ?? [AVATARS[0].id],
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ownedCardStyles: p.ownedCardStyles ?? ["classic"],
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ownedCardFronts: p.ownedCardFronts ?? ["classic"],
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ownedCardBacks: p.ownedCardBacks ?? legacy.ownedCardStyles ?? ["classic"],
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ownedTitles: p.ownedTitles ?? ["novice"],
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ownedReactionPacks: p.ownedReactionPacks ?? [],
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ownedStickerPacks: p.ownedStickerPacks ?? [],
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title: p.title ?? "novice",
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cardStyle: p.cardStyle ?? "classic",
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cardFront: p.cardFront ?? "classic",
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cardBack: p.cardBack ?? legacy.cardStyle ?? "classic",
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};
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}
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@@ -328,7 +334,7 @@ export class MockOnlineService implements OnlineService {
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async updateProfile(
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patch: Partial<
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Pick<UserProfile, "displayName" | "avatar" | "avatarImage" | "title" | "cardStyle">
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Pick<UserProfile, "displayName" | "avatar" | "avatarImage" | "title" | "cardFront" | "cardBack">
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>
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) {
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const p = await this.getProfile();
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@@ -756,14 +762,22 @@ export class MockOnlineService implements OnlineService {
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price: 500 + i * 150,
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preview: a.emoji,
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}));
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const cardItems: ShopItem[] = CARD_STYLES.filter((c) => c.price > 0).map((c) => ({
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const backItems: ShopItem[] = CARD_BACKS.filter((c) => c.price > 0).map((c) => ({
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id: c.id,
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kind: "cardstyle",
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kind: "cardback",
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nameFa: c.nameFa,
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nameEn: c.nameEn,
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price: c.price,
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preview: c.accent,
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}));
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const frontItems: ShopItem[] = CARD_FRONTS.filter((c) => c.price > 0).map((c) => ({
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id: c.id,
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kind: "cardfront",
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nameFa: c.nameFa,
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nameEn: c.nameEn,
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price: c.price,
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preview: c.bg2,
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}));
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const reactionItems: ShopItem[] = REACTION_PACKS.filter((r) => r.price > 0).map((r) => ({
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id: r.id,
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kind: "reactionpack",
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@@ -780,7 +794,7 @@ export class MockOnlineService implements OnlineService {
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price: p.price,
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preview: p.stickers[0], // sticker id; ShopScreen renders via <Sticker>
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}));
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return [...avatarItems, ...cardItems, ...reactionItems, ...stickerItems];
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return [...avatarItems, ...frontItems, ...backItems, ...reactionItems, ...stickerItems];
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}
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async buyItem(id: string) {
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@@ -788,15 +802,15 @@ export class MockOnlineService implements OnlineService {
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const items = await this.getShopItems();
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const item = items.find((i) => i.id === id);
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if (!item) return { ok: false, messageFa: "آیتم یافت نشد", messageEn: "Item not found" };
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const owned =
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item.kind === "avatar"
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? p.ownedAvatars.includes(id)
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: item.kind === "cardstyle"
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? p.ownedCardStyles.includes(id)
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: item.kind === "reactionpack"
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? p.ownedReactionPacks.includes(id)
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: p.ownedStickerPacks.includes(id);
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if (owned) return { ok: false, messageFa: "قبلاً خریداری شده", messageEn: "Already owned" };
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const ownedMap: Record<string, string[]> = {
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avatar: p.ownedAvatars,
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cardfront: p.ownedCardFronts,
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cardback: p.ownedCardBacks,
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reactionpack: p.ownedReactionPacks,
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stickerpack: p.ownedStickerPacks,
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};
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if (ownedMap[item.kind]?.includes(id))
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return { ok: false, messageFa: "قبلاً خریداری شده", messageEn: "Already owned" };
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if (p.coins < item.price)
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return { ok: false, messageFa: "سکه کافی نیست", messageEn: "Not enough coins" };
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@@ -804,8 +818,10 @@ export class MockOnlineService implements OnlineService {
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...p,
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coins: p.coins - item.price,
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ownedAvatars: item.kind === "avatar" ? [...p.ownedAvatars, id] : p.ownedAvatars,
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ownedCardStyles:
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item.kind === "cardstyle" ? [...p.ownedCardStyles, id] : p.ownedCardStyles,
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ownedCardFronts:
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item.kind === "cardfront" ? [...p.ownedCardFronts, id] : p.ownedCardFronts,
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ownedCardBacks:
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item.kind === "cardback" ? [...p.ownedCardBacks, id] : p.ownedCardBacks,
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ownedReactionPacks:
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item.kind === "reactionpack" ? [...p.ownedReactionPacks, id] : p.ownedReactionPacks,
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ownedStickerPacks:
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@@ -46,7 +46,7 @@ export interface OnlineService {
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getProfile(): Promise<UserProfile>;
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updateProfile(
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patch: Partial<
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Pick<UserProfile, "displayName" | "avatar" | "avatarImage" | "title" | "cardStyle">
|
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Pick<UserProfile, "displayName" | "avatar" | "avatarImage" | "title" | "cardFront" | "cardBack">
|
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>
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): Promise<UserProfile>;
|
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upgradePlan(): Promise<UserProfile>;
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+28
-5
@@ -52,12 +52,14 @@ export interface UserProfile {
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// cosmetics
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ownedAvatars: string[];
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ownedCardStyles: string[];
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ownedCardFronts: string[];
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ownedCardBacks: string[];
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ownedTitles: string[];
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ownedReactionPacks: string[]; // purchased reaction packs
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ownedStickerPacks: string[]; // purchased sticker packs
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title: string | null; // equipped title id
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cardStyle: string; // equipped card-back style id
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cardFront: string; // equipped card-front style id
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cardBack: string; // equipped card-back style id
|
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achievements: Record<string, number>; // achievementId -> progress count
|
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unlocked: string[]; // achievementId list already unlocked
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@@ -124,14 +126,30 @@ export interface TitleDef {
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hintEn: string;
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}
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export interface CardStyleDef {
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export interface CardBackDef {
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id: string;
|
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nameFa: string;
|
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nameEn: string;
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c1: string; // back gradient start
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c2: string; // back gradient end
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accent: string; // pattern/border accent
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price: number; // 0 = free/default
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price: number; // >0 = purchasable
|
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default?: boolean;
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unlockRating?: number;
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unlockWins?: number;
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}
|
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|
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export interface CardFrontDef {
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id: string;
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nameFa: string;
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nameEn: string;
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bg1: string; // face gradient start
|
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bg2: string; // face gradient end
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border: string; // face border color
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price: number;
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default?: boolean;
|
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unlockRating?: number;
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unlockWins?: number;
|
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}
|
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|
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/* --------------------- Reactions (Sheklak / شکلک) -------------------- */
|
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@@ -293,7 +311,12 @@ export interface LeaderboardEntry {
|
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|
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/* ------------------------------- Shop -------------------------------- */
|
||||
|
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export type ShopItemKind = "avatar" | "cardstyle" | "reactionpack" | "stickerpack";
|
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export type ShopItemKind =
|
||||
| "avatar"
|
||||
| "cardfront"
|
||||
| "cardback"
|
||||
| "reactionpack"
|
||||
| "stickerpack";
|
||||
|
||||
export interface ShopItem {
|
||||
id: string;
|
||||
|
||||
@@ -22,7 +22,7 @@ interface SessionStore {
|
||||
signOut: () => Promise<void>;
|
||||
|
||||
updateProfile: (
|
||||
patch: Partial<Pick<UserProfile, "displayName" | "avatar" | "avatarImage" | "title" | "cardStyle">>
|
||||
patch: Partial<Pick<UserProfile, "displayName" | "avatar" | "avatarImage" | "title" | "cardFront" | "cardBack">>
|
||||
) => Promise<void>;
|
||||
upgradePlan: () => Promise<void>;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
"use client";
|
||||
|
||||
import { create } from "zustand";
|
||||
import { sound } from "./sound";
|
||||
|
||||
interface SoundStore {
|
||||
sfx: boolean;
|
||||
music: boolean;
|
||||
toggleSfx: () => void;
|
||||
toggleMusic: () => void;
|
||||
}
|
||||
|
||||
export const useSoundStore = create<SoundStore>((set, get) => ({
|
||||
sfx: sound.sfxEnabled,
|
||||
music: sound.musicEnabled,
|
||||
toggleSfx: () => {
|
||||
const v = !get().sfx;
|
||||
sound.setSfxEnabled(v);
|
||||
set({ sfx: v });
|
||||
},
|
||||
toggleMusic: () => {
|
||||
const v = !get().music;
|
||||
sound.setMusicEnabled(v);
|
||||
set({ music: v });
|
||||
},
|
||||
}));
|
||||
@@ -0,0 +1,198 @@
|
||||
// Procedural sound engine (Web Audio) — no audio files.
|
||||
// Synthesizes UI/game SFX and a gentle ambient background loop.
|
||||
|
||||
export type Sfx =
|
||||
| "click"
|
||||
| "cardPlay"
|
||||
| "deal"
|
||||
| "trump"
|
||||
| "trickWin"
|
||||
| "win"
|
||||
| "lose"
|
||||
| "message"
|
||||
| "notify"
|
||||
| "award"
|
||||
| "levelUp"
|
||||
| "purchase"
|
||||
| "kot";
|
||||
|
||||
const LS_SFX = "hokm.sfx";
|
||||
const LS_MUSIC = "hokm.music";
|
||||
|
||||
function loadBool(key: string, def = true): boolean {
|
||||
if (typeof window === "undefined") return def;
|
||||
const v = localStorage.getItem(key);
|
||||
return v == null ? def : v === "1";
|
||||
}
|
||||
|
||||
class SoundManager {
|
||||
private ctx: AudioContext | null = null;
|
||||
private master: GainNode | null = null;
|
||||
private musicGain: GainNode | null = null;
|
||||
private musicTimer: ReturnType<typeof setInterval> | null = null;
|
||||
private step = 0;
|
||||
|
||||
sfxEnabled = loadBool(LS_SFX);
|
||||
musicEnabled = loadBool(LS_MUSIC);
|
||||
|
||||
/** Must be called from a user gesture to unlock audio. */
|
||||
init() {
|
||||
if (typeof window === "undefined") return;
|
||||
if (!this.ctx) {
|
||||
const AC = window.AudioContext || (window as unknown as { webkitAudioContext: typeof AudioContext }).webkitAudioContext;
|
||||
if (!AC) return;
|
||||
this.ctx = new AC();
|
||||
this.master = this.ctx.createGain();
|
||||
this.master.gain.value = 0.5;
|
||||
this.master.connect(this.ctx.destination);
|
||||
this.musicGain = this.ctx.createGain();
|
||||
this.musicGain.gain.value = 0.12;
|
||||
this.musicGain.connect(this.master);
|
||||
}
|
||||
if (this.ctx.state === "suspended") void this.ctx.resume();
|
||||
if (this.musicEnabled) this.startMusic();
|
||||
}
|
||||
|
||||
setSfxEnabled(b: boolean) {
|
||||
this.sfxEnabled = b;
|
||||
if (typeof window !== "undefined") localStorage.setItem(LS_SFX, b ? "1" : "0");
|
||||
if (b) this.init();
|
||||
}
|
||||
|
||||
setMusicEnabled(b: boolean) {
|
||||
this.musicEnabled = b;
|
||||
if (typeof window !== "undefined") localStorage.setItem(LS_MUSIC, b ? "1" : "0");
|
||||
if (b) {
|
||||
this.init();
|
||||
this.startMusic();
|
||||
} else {
|
||||
this.stopMusic();
|
||||
}
|
||||
}
|
||||
|
||||
private tone(
|
||||
freq: number,
|
||||
start: number,
|
||||
dur: number,
|
||||
opts: { type?: OscillatorType; gain?: number; to?: number } = {}
|
||||
) {
|
||||
if (!this.ctx || !this.master) return;
|
||||
const osc = this.ctx.createOscillator();
|
||||
const g = this.ctx.createGain();
|
||||
osc.type = opts.type ?? "sine";
|
||||
osc.frequency.setValueAtTime(freq, start);
|
||||
if (opts.to) osc.frequency.exponentialRampToValueAtTime(opts.to, start + dur);
|
||||
const peak = opts.gain ?? 0.3;
|
||||
g.gain.setValueAtTime(0.0001, start);
|
||||
g.gain.exponentialRampToValueAtTime(peak, start + 0.012);
|
||||
g.gain.exponentialRampToValueAtTime(0.0001, start + dur);
|
||||
osc.connect(g);
|
||||
g.connect(this.master);
|
||||
osc.start(start);
|
||||
osc.stop(start + dur + 0.02);
|
||||
}
|
||||
|
||||
private seq(notes: [number, number][], gap = 0.11, opts?: { type?: OscillatorType; gain?: number }) {
|
||||
if (!this.ctx) return;
|
||||
const t0 = this.ctx.currentTime;
|
||||
notes.forEach(([freq, dur], i) => this.tone(freq, t0 + i * gap, dur, opts));
|
||||
}
|
||||
|
||||
play(name: Sfx) {
|
||||
if (!this.sfxEnabled) return;
|
||||
this.init();
|
||||
if (!this.ctx) return;
|
||||
const t = this.ctx.currentTime;
|
||||
switch (name) {
|
||||
case "click":
|
||||
this.tone(520, t, 0.06, { type: "square", gain: 0.12 });
|
||||
break;
|
||||
case "cardPlay":
|
||||
this.tone(360, t, 0.09, { type: "triangle", gain: 0.18, to: 220 });
|
||||
break;
|
||||
case "deal":
|
||||
for (let i = 0; i < 4; i++)
|
||||
this.tone(320 + i * 20, t + i * 0.08, 0.07, { type: "triangle", gain: 0.14, to: 200 });
|
||||
break;
|
||||
case "trump":
|
||||
this.seq([[440, 0.12], [660, 0.18]], 0.1, { type: "sine", gain: 0.25 });
|
||||
break;
|
||||
case "trickWin":
|
||||
this.seq([[880, 0.12], [1320, 0.16]], 0.08, { type: "sine", gain: 0.22 });
|
||||
break;
|
||||
case "win":
|
||||
this.seq([[523, 0.16], [659, 0.16], [784, 0.16], [1047, 0.4]], 0.13, { type: "sine", gain: 0.3 });
|
||||
break;
|
||||
case "lose":
|
||||
this.seq([[440, 0.2], [392, 0.2], [311, 0.45]], 0.16, { type: "triangle", gain: 0.25 });
|
||||
break;
|
||||
case "message":
|
||||
this.tone(720, t, 0.1, { type: "sine", gain: 0.2, to: 900 });
|
||||
break;
|
||||
case "notify":
|
||||
this.seq([[660, 0.12], [880, 0.14]], 0.1, { type: "sine", gain: 0.2 });
|
||||
break;
|
||||
case "award":
|
||||
this.seq([[784, 0.1], [988, 0.1], [1319, 0.25]], 0.09, { type: "sine", gain: 0.25 });
|
||||
break;
|
||||
case "levelUp":
|
||||
this.seq([[523, 0.1], [659, 0.1], [784, 0.1], [988, 0.1], [1319, 0.35]], 0.09, { type: "sine", gain: 0.28 });
|
||||
break;
|
||||
case "purchase":
|
||||
this.seq([[1047, 0.08], [1319, 0.12]], 0.07, { type: "square", gain: 0.16 });
|
||||
break;
|
||||
case "kot":
|
||||
this.seq([[330, 0.14], [262, 0.14], [196, 0.4]], 0.12, { type: "sawtooth", gain: 0.2 });
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Gentle ambient loop on a Persian-flavored scale (Dastgah-ish).
|
||||
private MUSIC = [293.66, 311.13, 392, 440, 466.16, 392, 311.13, 293.66];
|
||||
|
||||
startMusic() {
|
||||
if (!this.musicEnabled || this.musicTimer || !this.ctx || !this.musicGain) return;
|
||||
const playNote = () => {
|
||||
if (!this.ctx || !this.musicGain) return;
|
||||
const freq = this.MUSIC[this.step % this.MUSIC.length];
|
||||
this.step++;
|
||||
const osc = this.ctx.createOscillator();
|
||||
const g = this.ctx.createGain();
|
||||
const t = this.ctx.currentTime;
|
||||
osc.type = "sine";
|
||||
osc.frequency.value = freq;
|
||||
g.gain.setValueAtTime(0.0001, t);
|
||||
g.gain.exponentialRampToValueAtTime(0.5, t + 0.3);
|
||||
g.gain.exponentialRampToValueAtTime(0.0001, t + 1.6);
|
||||
osc.connect(g);
|
||||
g.connect(this.musicGain);
|
||||
osc.start(t);
|
||||
osc.stop(t + 1.7);
|
||||
// soft fifth harmony every other note
|
||||
if (this.step % 2 === 0) {
|
||||
const o2 = this.ctx.createOscillator();
|
||||
const g2 = this.ctx.createGain();
|
||||
o2.type = "sine";
|
||||
o2.frequency.value = freq * 1.5;
|
||||
g2.gain.setValueAtTime(0.0001, t);
|
||||
g2.gain.exponentialRampToValueAtTime(0.22, t + 0.3);
|
||||
g2.gain.exponentialRampToValueAtTime(0.0001, t + 1.4);
|
||||
o2.connect(g2);
|
||||
g2.connect(this.musicGain);
|
||||
o2.start(t);
|
||||
o2.stop(t + 1.5);
|
||||
}
|
||||
};
|
||||
playNote();
|
||||
this.musicTimer = setInterval(playNote, 900);
|
||||
}
|
||||
|
||||
stopMusic() {
|
||||
if (this.musicTimer) {
|
||||
clearInterval(this.musicTimer);
|
||||
this.musicTimer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const sound = new SoundManager();
|
||||
Reference in New Issue
Block a user