Achievements overhaul: 37 achievements, page with tabs, leagues, gating
Achievements (client + server mirror, metric-driven so the list is one source): - 37 achievements across 6 categories (Victories, Kot, Streaks, Levels, Ranks, Veterancy) incl. 7–0 sweeps, kot milestones (1/5/10/25/50/100), win streaks (3/5/10/15), level milestones every 5 (5..50), rank floors, games/tricks. - New AchievementsScreen with category tabs, progress bars, coin + sticker-unlock badges, and unlocked/locked states; summary header (unlocked count + coins). - Some achievements unlock sticker packs: Seven–Zip→Hokm, 25 Kots→Taunts, 100 Wins→Persian (ownedStickerPackIds now also honors profile.unlocked). - Prestige titles added: Expert, Professional, Captain, Leader (+ existing). - Tracks new stat shutoutWins; MatchSummary.shutout (7–0). Profile shows a 6-item preview + "view all" link. Leagues: 3 ranked entry tiers — Starter (100, lvl1), Pro (500, lvl10), Expert (1000, lvl20). Higher league stakes more, so wins/losses swing bigger; kot bonus now scales to the stake (40%). OnlineLobby shows league cards with level gating. Profile photo upload gated to level 25 (client button + server Update guard). Win animation: PostMatchRewardsModal now shows an animated coins-won count-up hero on a win. Verified: dotnet build + tsc + next build clean; sim unlocks 26 achievements over 500 matches; live server grants first_win/first_kot/shutout_1 and pays 2050 coins on an expert-league shutout+kot win. Images rebuilt on :1500/:1505. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -13,18 +13,19 @@ export type Screen =
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| "leaderboard"
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| "shop"
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| "buycoins"
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| "achievements"
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| "chat"
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| "notifications"
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| "game"; // the table (used for both ai + online)
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const ALL_SCREENS: Screen[] = [
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"home", "auth", "profile", "friends", "online",
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"room", "matchmaking", "leaderboard", "shop", "buycoins", "chat", "notifications", "game",
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"room", "matchmaking", "leaderboard", "shop", "buycoins", "achievements", "chat", "notifications", "game",
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];
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/** Screens safe to restore from a URL on a cold load (no transient state needed). */
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export const STATIC_SCREENS: Screen[] = [
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"home", "auth", "profile", "friends", "online", "leaderboard", "shop", "buycoins", "notifications",
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"home", "auth", "profile", "friends", "online", "leaderboard", "shop", "buycoins", "achievements", "notifications",
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];
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export function screenFromHash(): Screen {
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