UNO-style UX rollout: Lobby, Matchmaking, Profile
- Lobby: the two hero actions (random / create room) are now tactile press-3d rounded-3xl with tinted icon chips. - Matchmaking: seat slots use the Avatar frame with a gold border when filled (dashed placeholder when empty + spring pop-in); cancel/start/upgrade buttons are tactile. - Profile: added a level badge on the avatar (casual-game style). Verified: tsc + next build clean; web rebuilt :1500. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -4,13 +4,13 @@ import { AnimatePresence, motion } from "framer-motion";
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import { Crown, Loader2 } from "lucide-react";
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import { useEffect } from "react";
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import { ScreenShell } from "@/components/online/ScreenHeader";
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import { Avatar } from "@/components/online/Avatar";
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import { useGameStore } from "@/lib/game-store";
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import { useOnlineStore } from "@/lib/online-store";
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import { useSessionStore } from "@/lib/session-store";
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import { useUIStore } from "@/lib/ui-store";
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import { useI18n } from "@/lib/i18n";
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import { getService } from "@/lib/online/service";
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import { avatarEmoji } from "@/lib/online/types";
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export function MatchmakingScreen() {
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const { t } = useI18n();
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@@ -70,7 +70,7 @@ export function MatchmakingScreen() {
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<div className="mt-9 flex flex-col items-center gap-3 w-full max-w-xs">
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<button
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onClick={() => upgradePlan()}
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className="btn-gold w-full rounded-xl py-3 flex items-center justify-center gap-2"
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className="press-3d btn-gold w-full rounded-2xl py-3 flex items-center justify-center gap-2"
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>
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<Crown className="size-4" />
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{t("queue.upgrade")}
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@@ -113,7 +113,10 @@ export function MatchmakingScreen() {
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return (
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<div
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key={i}
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className="w-16 h-20 rounded-2xl glass flex flex-col items-center justify-center gap-1"
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className={
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"w-16 h-20 rounded-2xl flex flex-col items-center justify-center gap-1 transition " +
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(p ? "glass gold-border" : "border border-dashed border-navy-700/60 bg-navy-900/30")
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}
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>
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<AnimatePresence mode="wait">
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{p ? (
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@@ -121,13 +124,16 @@ export function MatchmakingScreen() {
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key={p.id}
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initial={{ scale: 0, opacity: 0 }}
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animate={{ scale: 1, opacity: 1 }}
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transition={{ type: "spring", stiffness: 260, damping: 18 }}
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className="flex flex-col items-center gap-0.5"
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>
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<span className="text-2xl">{avatarEmoji(p.avatar)}</span>
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<span className="text-[9px] text-cream/70 max-w-14 truncate">
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<span className="grid size-9 place-items-center rounded-xl bg-navy-900 overflow-hidden">
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<Avatar id={p.avatar} size={24} />
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</span>
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<span className="text-[9px] text-cream/80 max-w-14 truncate">
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{p.displayName}
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</span>
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<span className="text-[8px] text-gold-400/70">
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<span className="text-[8px] text-gold-400/80">
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{t("common.level")} {p.level}
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</span>
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</motion.div>
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@@ -148,7 +154,7 @@ export function MatchmakingScreen() {
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</div>
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<div className="mt-10 flex gap-3">
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<button onClick={cancel} className="glass rounded-xl px-6 py-3 text-cream/70 hover:text-cream">
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<button onClick={cancel} className="press-3d glass rounded-2xl px-6 py-3 text-cream/70">
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{t("mm.cancel")}
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</button>
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{ready && (
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@@ -156,7 +162,7 @@ export function MatchmakingScreen() {
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initial={{ scale: 0.8, opacity: 0 }}
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animate={{ scale: 1, opacity: 1 }}
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onClick={enter}
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className="btn-gold rounded-xl px-8 py-3 text-lg"
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className="press-3d btn-gold rounded-2xl px-8 py-3 text-lg"
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>
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{t("mm.start")}
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</motion.button>
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