Server-authoritative economy: wire client to server; entry + rewards on hub
Server: - daily (/api/daily, /api/daily/claim) + shop (/api/shop/buy) + ChargeEntry - GameRoom (via IServiceScopeFactory) deducts ranked entry at match start and applies match rewards at match-over, broadcasting profile + reward over the hub - tested: daily, shop (owned-guard), ranked entry deduction pushed over hub Client: - SignalrService routes profile/coins/plan/daily/shop/match to the server (Bearer); onProfile/onReward hub events; guest/offline fall back to local - session-store syncs profile from hub; game-store serverReward; GameScreen shows live ranked reward from hub (no double submit), submits client-run games - single source of truth in live mode (no economy divergence) Postgres-ready via config (Provider=postgres); EnsureCreated for now. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -35,6 +35,8 @@ export const useSessionStore = create<SessionStore>((set, get) => ({
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init: async () => {
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const svc = getService();
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// keep the profile in sync with server-pushed updates (entry charge, reward…)
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svc.onProfile((p) => set({ profile: p }));
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const restored = await svc.restore();
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if (restored) {
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set({ session: restored.session, profile: restored.profile, isAuthed: true, loading: false });
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