Server-authoritative economy: wire client to server; entry + rewards on hub

Server:
- daily (/api/daily, /api/daily/claim) + shop (/api/shop/buy) + ChargeEntry
- GameRoom (via IServiceScopeFactory) deducts ranked entry at match start and
  applies match rewards at match-over, broadcasting profile + reward over the hub
- tested: daily, shop (owned-guard), ranked entry deduction pushed over hub

Client:
- SignalrService routes profile/coins/plan/daily/shop/match to the server (Bearer);
  onProfile/onReward hub events; guest/offline fall back to local
- session-store syncs profile from hub; game-store serverReward; GameScreen shows
  live ranked reward from hub (no double submit), submits client-run games
- single source of truth in live mode (no economy divergence)

Postgres-ready via config (Provider=postgres); EnsureCreated for now.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-04 17:32:47 +03:30
parent d0b8976713
commit 4f2e4e14ea
12 changed files with 341 additions and 31 deletions
+13 -1
View File
@@ -12,7 +12,7 @@ import {
startNextRound,
} from "./hokm/engine";
import { Card, GameState, Phase, Player, Rank, RoundResult, Seat, Suit, Team } from "./hokm/types";
import { avatarEmoji, ServerGameState } from "./online/types";
import { avatarEmoji, RewardResult, ServerGameState } from "./online/types";
import type { OnlineService } from "./online/service";
import { sound } from "./sound";
@@ -76,6 +76,8 @@ interface GameStore {
/** true when the match is driven by the live SignalR server. */
live: boolean;
/** reward pushed by the server for a server-run (ranked) match. */
serverReward: RewardResult | null;
newMatch: (settings: GameSettings) => void;
newOnlineMatch: (cfg: OnlineMatchConfig) => void;
@@ -90,6 +92,7 @@ const AI_AVATARS = ["🦊", "🦁", "🦉", "🐯"];
let pending: ReturnType<typeof setTimeout> | null = null;
let liveUnsub: (() => void) | null = null;
let rewardUnsub: (() => void) | null = null;
let liveSvc: OnlineService | null = null;
function clearPending() {
if (pending) {
@@ -289,6 +292,7 @@ export const useGameStore = create<GameStore>((set, get) => {
disconnectedSeat: null,
reconnectDeadline: null,
live: false,
serverReward: null,
newMatch: (settings) => {
clearPending();
@@ -340,12 +344,15 @@ export const useGameStore = create<GameStore>((set, get) => {
sound.init();
liveSvc = service;
if (liveUnsub) liveUnsub();
if (rewardUnsub) rewardUnsub();
liveUnsub = service.onState((s) => get().applyServerState(s));
rewardUnsub = service.onReward((r) => set({ serverReward: r }));
set({
game: createInitialState({ names: ["شما", "", "", ""], targetScore: 7 }),
started: true,
mode: "online",
live: true,
serverReward: null,
matchMeta: { ranked: true, stake: 0 },
tally: freshTally(),
turnDeadline: null,
@@ -417,12 +424,17 @@ export const useGameStore = create<GameStore>((set, get) => {
liveUnsub();
liveUnsub = null;
}
if (rewardUnsub) {
rewardUnsub();
rewardUnsub = null;
}
liveSvc = null;
set({
game: createInitialState({ names: ["", "", "", ""], targetScore: 7 }),
started: false,
mode: "ai",
live: false,
serverReward: null,
seatPlayers: [],
tally: freshTally(),
turnDeadline: null,